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       #Post#: 271--------------------------------------------------
       9/6 Update Discussion
   DIR By: randall421
       Date: September 6, 2015, 5:39 am
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       [shadow=red,left]9/6 Update uploaded today![/shadow]
       [shadow=red,left]Today's update includes:[/shadow]
       1:[shadow=blue,left] UPDATE[/shadow]: Latest version of infiSTAR
       antihack
       2: [shadow=red,left]FIX[/shadow]: corrected the working
       remoteExec hackers were using to spawn items
       3: [shadow=red,left]FIX[/shadow]: The confirmation menu for
       moving your buildables will no longer autoclose
       4: [shadow=blue,left]ADDED[/shadow]: Building materials will
       spawn inside AI mission loot crates
       5: [shadow=red,left]CHANGED[/shadow]: AI mission crates will no
       longer smoke when complete due to it causing lag for some
       players
       6: [shadow=red,left]CHANGED[/shadow]: AI mission 50cal armed
       offroads will no longer explode once all AI have exited the
       vehicle
       7: [shadow=red,left]CHANGED[/shadow]: Orange AI missions will no
       longer spawn unsaleable zamak trucks
       8: [shadow=maroon,left]REMOVED[/shadow]: Old AI missions
       9: [shadow=red,left]CHANGED[/shadow]: Server time has been
       accelerate by 3x. (6hr days)
       10: [shadow=green,left]WIP[/shadow]: AI mission 50cal armed
       offroads will unlock once mission has been completed ** (work in
       progress - is not fully functioning or fully implemented yet)
       11: [shadow=green,left]WIP[/shadow]: AI mission 50cal armed
       offroads will be enterable and sellable by players ** (work in
       progress - will not work properly until the above edits are
       completed)
       #Post#: 274--------------------------------------------------
       Re: 9/6 Update Discussion
   DIR By: jacobgudner
       Date: September 6, 2015, 4:52 pm
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       today 9/6 me mahoney and hightower all noticed vhics going
       invisible for certain players, then other players hexagons from
       the party skiping to one side of the map or going away
       completely and when i got in the 6 flood lamps from on my base
       where gone but everything else was there, also safes dont seem
       to work, is this cause of the update?
       #Post#: 277--------------------------------------------------
       Re: 9/6 Update Discussion
   DIR By: randall421
       Date: September 7, 2015, 1:34 am
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       The floodlights were removed intentionally. Almost everyone who
       placed them had issues with them not turning on after restart
       and they were unable to be removed by players or admins so we
       just removed them from the database manually.
       The issue with safes is from the last exile update. Since they
       added the new feature where you only have to enter the code
       once, when you fist place the safe it automatically sets your
       code at 0000. So when you type that in to change it the game
       saves it as your code so when you go to unlock it after changing
       it, it thinks your punching in the wrong code because its still
       automatically entering 0000 instead of your new combo. Once you
       place a safe and change the code, just relog to lobby and back
       and it will work fine.
       The issue with vehicles and group markers lagging has also been
       fixed after a little bit frustration. Since we just updated the
       server and the missions before it started happening we assumed
       that there was an error in the code we changed or added. We
       tried to fix it multiple times without any success until we
       started looking elsewhere and found the error inside infiSTAR's
       antihack system. We removed the "vehicle desimulation" code and
       updated the antihack and the issues have been resolved.
       Everything should be working smoothly now. We appreciate you
       letting us know about this in the forums. Its really helpful to
       us when you guys post bugs, errors, etc in our forums.
       #Post#: 279--------------------------------------------------
       Re: 9/6 Update Discussion
   DIR By: randall421
       Date: September 7, 2015, 8:35 am
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       [shadow=red,left]Additional Edits & Changes to 9/6
       Update:[/shadow]
       1: [shadow=red,left]CHANGED[/shadow]: AI armed offroads at
       missions will be unlocked, stealable, & sellable
       2: [shadow=blue,left]ADDED[/shadow]: Static vehicles that will
       spawn with missions full of gear; unlocked, stealable, &
       sellable
       3: [shadow=red,left]FIXED[/shadow]: Infistar's vehicle
       desimulation error that was causing other players not to see
       certain vehicles
       4: [shadow=blue,left]ADDED[/shadow]: VEMF: Dynamic Town Invasion
       missions (my favorite missions)
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