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#Post#: 260--------------------------------------------------
Build Move Menu
DIR By: Jalis
Date: September 2, 2015, 4:51 pm
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So after you place items, or maybe after a server restart,
whenever I go to move my walls in my base, the confirmation menu
pops up and disappears really quickly, and I am not able to move
anything. Same thing with the Remove option.
Anyone else having this issue? I looked at the Exile Mod
forums, their bug list, etc, and didn't see any other
complaints, so I'm not sure if it's an Exile thing or the
server?
#Post#: 261--------------------------------------------------
Re: Build Move Menu
DIR By: Jalis
Date: September 2, 2015, 8:25 pm
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Kenzo, it looks like this might solve this issue:
Issue #3: After server restart, or relogging, constructions
above 10m cannot be moved/deconstructed. (This may fix safe
access when placed in the air as well)
Reason: Same as issue #1
File: ExileClient_gui_interactionMenu_update
Line Number: 18
Original:
forEach ((getPos player) nearObjects
["Exile_Construction_Abstract_Static", 13]);
Fixed:
forEach ((getPosATL player) nearObjects
["Exile_Construction_Abstract_Static", 13]);
You can find more server side fixes for common things on the
Exile forums here:
HTML http://www.exilemod.com/forums/topic/various-server-side-fixes-exile-server-0-9-19/
(You may already know about these.)
#Post#: 262--------------------------------------------------
Re: Build Move Menu
DIR By: randall421
Date: September 3, 2015, 1:19 pm
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I saw the height issue first hand. It seems like the items that
high up don't even register as objects. I was unable to delete
them with antihack as well with the error "no item found". The
code above may fix that issue. I will definitely give it a try.
If your menu is opening and quickly closing however, it may be
because of the antihack. Someone mentioned this issue to me the
other day so I removed myself as admin and tried moving my walls
and I had the same issue with the menu opening and quickly
closing.
I will be updating the server hopefully sometime today so I will
try changing the code you mentioned in your post and I will also
be updating the antihack to the lastest version. Hopefully this
update will resolve the issue you're having with moving objects.
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