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       #Post#: 252--------------------------------------------------
       New AI Missions Discussion
   DIR By: randall421
       Date: September 1, 2015, 3:30 pm
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       [shadow=red,left]NEW AI MISSIONS[/shadow]
       We were able to port over the mission system used on our ArmA 3
       Epoch server. Some changes had to be made obviously but the
       missions themselves
       are working great. These new missions are much more difficult
       than the previous ones.
       There are static mounted weapons, armed offroad trucks and an
       average of 20 AI.
       For now the loot is ok but the crates will be edited to include
       more building materials
       and exile items like duct tape, food, water, etc. I would like
       to somehow work respect
       into the missions as well. Like when you kill an NPC you earn 50
       respect or something.
       Something to look forward to down the road. For now I hope you
       enjoy the missions the
       way they are. As always report any bug or issues in our forums.
       We also left the original mission script on the server for now
       but it will be removed probably with the next update.
       [shadow=red,left]
       ENJOY![/shadow]
       #Post#: 256--------------------------------------------------
       Re: New AI Missions Discussion
   DIR By: Jalis
       Date: September 1, 2015, 9:38 pm
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       Cool, Kenzo.  I took a crack at a few tonight, and noticed a
       couple issues:
       1) From 900m out with a long range sniper and scope, bullets
       seem to be passing right through AI a lot.
       2) Standing machine gunners seem to be hit or miss when directly
       hit as to whether or not the bullet affects them.
       3) I died 3x tonight, and 3x, my fully loaded weapon disappeared
       (approx. $2000 with TWG scope and whatnot), and my body
       disappeared 2x (ugh, this is another couple grand).  All in all,
       I'm out about $7500 or more and would love for this bug to be
       fixed somehow (might be an Exile bug tho), and purdy please be
       compensated the tabs -- I don't ask for this usually, but it
       felt really unfair, especially running back 4-6k each time.
       So the positives:
       1) More missions!
       2) Crates immediately better, although yeah, mixing some new
       Exile stuff and building stuff in, maybe randomizing stuff a
       bit, would be better.
       3) FINALLY -- dead AI have stuff like guns and ammo; maybe just
       a tad bit on the light side, but at least they're dropping guns
       now.
       #Post#: 257--------------------------------------------------
       Re: New AI Missions Discussion
   DIR By: Will
       Date: September 1, 2015, 10:19 pm
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       Jails, that one about the Machine Gunners has been a problem
       since Arma 2
       #Post#: 259--------------------------------------------------
       Re: New AI Missions Discussion
   DIR By: Jalis
       Date: September 2, 2015, 4:47 pm
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       Kenzo, after the server reboot, the tab comp you gave me had
       disappeared.  :(
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