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#Post#: 53--------------------------------------------------
Re: ArmA 2 Overpoch Origins Server
DIR By: randall421
Date: January 24, 2015, 7:04 pm
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We were planning on opening the server tonight in a few hours
but when we launched with our few basic mods the server would
freeze at about 250kb of downloading the mission file for the
first player joining and anyone coming after that would get
stuck at wait for host. We reverted back to their default files
with no mods and it still did the same thing so we suspect there
may be issues with the way they installed the files.
I would have much rather hosted this on our dedicated box so the
files are organized in a way that's convenient but since origins
doesn't release their files to the public we had to use a GSP
and so we have these issues. I will continue to work on it and
try to get us up and running tonight but it's not looking good
from here. Absolute worst case scenario we'll still be up and
running this week so don't worry too much. It's just a lot of
work on my end that I didn't expect.
Hang in there. We'll be up soon.
#Post#: 54--------------------------------------------------
ArmA 2 Overpoch Origins Officially Open!!!!
DIR By: randall421
Date: January 25, 2015, 5:37 pm
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[shadow=orange,left]Arma 2 Overpoch Origins Officially
Open![/shadow]
Instead of using default Overpoch Origins files and installing
all the mods
we want from scratch. I decided to pull an old back up of our
old overpoch
and basically install origins to them instead. This was a lot of
work but
after a few hours of fiddling with the files and fixing the hive
we got it
to work.
Doing this allowed us to keep all our old mods and
customizations from
our old Overpoch server but still add all the new features from
Origins.
These are old files so there is still a lot of updating that
needs to be done
but as far as the gameplay is concerned, it's ready to go! I for
one am
very excited to be back on ArmA 2! I hope to see you there!
[shadow=maroon,left]Server Features:[/shadow]
[shadow=red,left]Custom AI Bases
Roaming Vehicle & Heli Patrols
Over 600+ Weapons
New Vehicles
Snap Building Pro
Build Vectors (tilt/rotate)
Master Key
Tow/Lift
[color=red][shadow=maroon,left]***********************[/shadow]
Salvage Vehicle Parts
[shadow=maroon,left]* JOIN US AT
*[/shadow]
Take Clothes
[shadow=maroon,left]* 208.115.201.134:2302
*[/shadow]
Self Bloodbag
[shadow=maroon,left]***********************[/shadow]
DZAI
WAI Missions
DZMS Missions
Vehicle Service Stations (repair\refuel)
Evac Choppers
Enhanced Spawn Selection
Enhanced Loadout Selection
Ground or Halo Spawn
Custom Donator Spawn Locations (spawn at your base)
Custom Donator Spawn Loadouts
Custom Donator Editor Bases
Faster Trading (Removed Trade Actions)
Humanity Rewards
&
SO
MUCH
MORE![/shadow][/color]
#Post#: 55--------------------------------------------------
Re: ArmA 2 Overpoch Origins Server
DIR By: Zippo
Date: January 26, 2015, 11:02 am
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Hot damn that looks great!
#Post#: 56--------------------------------------------------
Database to-do-list
DIR By: randall421
Date: January 27, 2015, 11:35 am
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While we were able to give ourselves a great headstart by
modifying a backup of our old Overpoch files to support Origins
instead of starting fresh, we still have a lot that needs to be
done. Our old Overpoch files hold all of our mods and settings
but the database is totally default for Overpoch Origins. We
will be adjusting all the prices as well as adding a bunch of
new guns, items, and vehicles.
While this might not sound like a lot of work. It truly is. To
put it perspective, the database for the traders is set up as a
list. There are 30 items listed on one page. There are 154
pages. The actual editing of the prices and adding new items is
not difficult but since there are so many items multiplied by
the number of traders its very time consuming.
This post is to let you know that we will be working on it but
please be patient on the results. Coding is very tedious and
having to do 154 pages of items without missing a comma or
quotation will take time. Here's what we will be doing:
[*] Balancing Prices <-- Most time consuming
[*] Fixing Class errors (items not highlighting green) <- Also
very time consuming
[*] Adding Combo Locks
[*] Adding Missing Vanilla Guns
[*] Removing '_base' weapons (if not done already)
[*] Adding "pook" helicopters to AWOL
[*] Moving unarmed helicopters from hero to AWOL
[*] Adding Maintenance Task scripts
#Post#: 57--------------------------------------------------
Re: ArmA 2 Overpoch Origins Server
DIR By: Zippo
Date: January 28, 2015, 11:35 pm
---------------------------------------------------------
If only we could run it on the dedicated box, it would improve
my fps quite alot probably.
#Post#: 63--------------------------------------------------
Re: ArmA 2 Overpoch Origins Server
DIR By: randall421
Date: January 30, 2015, 2:27 am
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[shadow=red,left]Progress:[/shadow]
Fixed Class Errors (Items not highlighting green)
Added Combo Locks to building supplies at traders
Added KeyKits to toolbelt items at traders
Added Maintenance Script: Auto Regulate trader items (resets
trader inventory to 50 every 6 hours)
Added Maintenance Script: Auto Unlock Owned Vehicles with No Key
(If there is no record of a key in database, that car will
become a world spawn. Every 24hrs)
Fixed Civilian Loadouts both having same loadout. Now one will
have lee enfield and other will have rem1866
Maintenance: Removed vehicle overload on server and greatly
improved fps
Balanced prices on vehicle parts, building materials, armed
vehicles, & helicopters
Balanced prices on mods: service stations & evac chopper
Added ability to "claim" unowned vehicles. A keykit, key, and
goldbar will allow you make a key and claim a worldspawn as your
own.
[size=12pt][color=green][shadow=red,left][b]More to come.
#Post#: 66--------------------------------------------------
Re: ArmA 2 Overpoch Origins Server
DIR By: randall421
Date: February 1, 2015, 3:52 pm
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[shadow=red,left]Quick update![/shadow]
Updated the server with newer version of DZAI roaming AI. This
update only affects the roaming AI, not any of the missions.
Heres a list of some of the new features:
[*]Player health system for more realistic AI
[*]AI can bloodbag themselves and eachother
[*]Dynamic AI have been redone. They will spawn in the general
area and have only a 10% of deciding to hunt you although you
will get a radio message either way.
[*]AI can now man the turrets in vehicles. Armed vehicles are
now much more dangerous.
[*]AI vehicle patrols have a random amount of AI.Some may just
hold 1 AI or some may hold a lot more. Watch out for trucks like
urals & mtvr's.
[*]AI vehicle patrols can now re-enter their vehicles
[*]All new origins vehicles have been added including the flying
fortress.
[*]DZAI will work with overwatch weapons so I can set up dynamic
loadouts off our loot tables instead of setting up specific
loadouts to ensure they spawn with overwatch weapons.
[*]Since AI are a little tougher I've lowered the amount that
spawn around towns. They are a little more rare than before.
[*]If you kill an AI you will see a death message same as if you
killed a player. This is client side however so only the person
who killed the AI will see the message.
[*]AI have 100% of player characteristics. You can break their
legs, knock them out multiple times, suppress them, they can
bleed out, pass out, etc. This makes for much realistic gun
fights with AI.
[*]Much tighter code which makes it less demanding on the server
which means higher fps for you.
[*]More variables for me to play with to give you a better AI
environment.
There are a lot of updates to a lot of our mods so you can
expect more to come over this week. Enjoy!
#Post#: 89--------------------------------------------------
Re: ArmA 2 Overpoch Origins Server
DIR By: Seldrad
Date: February 10, 2015, 11:26 am
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I'm interested in trying the server out. What mods and versions
do I have to download? Do I need a specific launcher?
EDIT: Just downloaded the DayZ Launcher linked and downloading
the three mods needed to play. Psyched up to give it a try! :D
#Post#: 91--------------------------------------------------
Re: ArmA 2 Overpoch Origins Server
DIR By: randall421
Date: February 10, 2015, 2:34 pm
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Great to have you back, Seldrad.
#Post#: 98--------------------------------------------------
Re: ArmA 2 Overpoch Origins Server
DIR By: Seldrad
Date: February 12, 2015, 10:01 am
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Pretty smooth so far. As always, mods/coding seem to be clean,
FPS are about 10 frames better than any other server. There's
not a dull moment, always an NPC encounter which it's fun IMO.
Weapon selection is amazing! We've spent an afternoon just
browsing the guns and trying them out.
Only one incident so far, where a patrol of NPC's spawned right
on top of us, and proceeded to kill us. But hasn't happened
again, so crossing my fingers.
Nice job!
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