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       #Post#: 53--------------------------------------------------
       Re: ArmA 2 Overpoch Origins Server
   DIR By: randall421
       Date: January 24, 2015, 7:04 pm
       ---------------------------------------------------------
       We were planning on opening the server tonight in a few hours
       but when we launched with our few basic mods the server would
       freeze at about 250kb of downloading the mission file for the
       first player joining and anyone coming after that would get
       stuck at wait for host. We reverted back to their default files
       with no mods and it still did the same thing so we suspect there
       may be issues with the way they installed the files.
       I would have much rather hosted this on our dedicated box so the
       files are organized in a way that's convenient but since origins
       doesn't release their files to the public we had to use a GSP
       and so we have these issues. I will continue to work on it and
       try to get us up and running tonight but it's not looking good
       from here. Absolute worst case scenario we'll still be up and
       running this week so don't worry too much. It's just a lot of
       work on my end that I didn't expect.
       Hang in there. We'll be up soon.
       #Post#: 54--------------------------------------------------
       ArmA 2 Overpoch Origins Officially Open!!!!
   DIR By: randall421
       Date: January 25, 2015, 5:37 pm
       ---------------------------------------------------------
       [shadow=orange,left]Arma 2 Overpoch Origins Officially
       Open![/shadow]
       Instead of using default Overpoch Origins files and installing
       all the mods
       we want from scratch. I decided to pull an old back up of our
       old overpoch
       and basically install origins to them instead. This was a lot of
       work but
       after a few hours of fiddling with the files and fixing the hive
       we got it
       to work.
       Doing this allowed us to keep all our old mods and
       customizations from
       our old Overpoch server but still add all the new features from
       Origins.
       These are old files so there is still a lot of updating that
       needs to be done
       but as far as the gameplay is concerned, it's ready to go! I for
       one am
       very excited to be back on ArmA 2! I hope to see you there!
       [shadow=maroon,left]Server Features:[/shadow]
       [shadow=red,left]Custom AI Bases
       Roaming Vehicle & Heli Patrols
       Over 600+ Weapons
       New Vehicles
       Snap Building Pro
       Build Vectors (tilt/rotate)
       Master Key
       Tow/Lift
       
       [color=red][shadow=maroon,left]***********************[/shadow]
       Salvage Vehicle Parts
       [shadow=maroon,left]*         JOIN US AT
       *[/shadow]
       Take Clothes
       [shadow=maroon,left]*  208.115.201.134:2302
       *[/shadow]
       Self Bloodbag
       
       [shadow=maroon,left]***********************[/shadow]
       DZAI
       WAI Missions
       DZMS Missions
       Vehicle Service Stations (repair\refuel)
       Evac Choppers
       Enhanced Spawn Selection
       Enhanced Loadout Selection
       Ground or Halo Spawn
       Custom Donator Spawn Locations (spawn at your base)
       Custom Donator Spawn Loadouts
       Custom Donator Editor Bases
       Faster Trading (Removed Trade Actions)
       Humanity Rewards
       &
       SO
       MUCH
       MORE![/shadow][/color]
       #Post#: 55--------------------------------------------------
       Re: ArmA 2 Overpoch Origins Server
   DIR By: Zippo
       Date: January 26, 2015, 11:02 am
       ---------------------------------------------------------
       Hot damn that looks great!
       #Post#: 56--------------------------------------------------
       Database to-do-list
   DIR By: randall421
       Date: January 27, 2015, 11:35 am
       ---------------------------------------------------------
       While we were able to give ourselves a great headstart by
       modifying a backup of our old Overpoch files to support Origins
       instead of starting fresh, we still have a lot that needs to be
       done. Our old Overpoch files hold all of our mods and settings
       but the database is totally default for Overpoch Origins. We
       will be adjusting all the prices as well as adding a bunch of
       new guns, items, and vehicles.
       While this might not sound like a lot of work. It truly is. To
       put it perspective, the database for the traders is set up as a
       list. There are 30 items listed on one page. There are 154
       pages. The actual editing of the prices and adding new items is
       not difficult but since there are so many items multiplied by
       the number of traders its very time consuming.
       This post is to let you know that we will be working on it but
       please be patient on the results. Coding is very tedious and
       having to do 154 pages of items without missing a comma or
       quotation will take time. Here's what we will be doing:
       [*] Balancing Prices <-- Most time consuming
       [*] Fixing Class errors (items not highlighting green) <- Also
       very time consuming
       [*] Adding Combo Locks
       [*] Adding Missing Vanilla Guns
       [*] Removing '_base' weapons (if not done already)
       [*] Adding "pook" helicopters to AWOL
       [*] Moving unarmed helicopters from hero to AWOL
       [*] Adding Maintenance Task scripts
       #Post#: 57--------------------------------------------------
       Re: ArmA 2 Overpoch Origins Server
   DIR By: Zippo
       Date: January 28, 2015, 11:35 pm
       ---------------------------------------------------------
       If only we could run it on the dedicated box, it would improve
       my fps quite alot probably.
       #Post#: 63--------------------------------------------------
       Re: ArmA 2 Overpoch Origins Server
   DIR By: randall421
       Date: January 30, 2015, 2:27 am
       ---------------------------------------------------------
       [shadow=red,left]Progress:[/shadow]
       Fixed Class Errors (Items not highlighting green)
       Added Combo Locks to building supplies at traders
       Added KeyKits to toolbelt items at traders
       Added Maintenance Script: Auto Regulate trader items (resets
       trader inventory to 50 every 6 hours)
       Added Maintenance Script: Auto Unlock Owned Vehicles with No Key
       (If there is no record of a key in database, that car will
       become a world spawn. Every 24hrs)
       Fixed Civilian Loadouts both having same loadout. Now one will
       have lee enfield and other will have rem1866
       Maintenance: Removed vehicle overload on server and greatly
       improved fps
       Balanced prices on vehicle parts, building materials, armed
       vehicles, & helicopters
       Balanced prices on mods: service stations & evac chopper
       Added ability to "claim" unowned vehicles. A keykit, key, and
       goldbar will allow you make a key and claim a worldspawn as your
       own.
       [size=12pt][color=green][shadow=red,left][b]More to come.
       #Post#: 66--------------------------------------------------
       Re: ArmA 2 Overpoch Origins Server
   DIR By: randall421
       Date: February 1, 2015, 3:52 pm
       ---------------------------------------------------------
       [shadow=red,left]Quick update![/shadow]
       Updated the server with newer version of DZAI roaming AI. This
       update only affects the roaming AI, not any of the missions.
       Heres a list of some of the new features:
       [*]Player health system for more realistic AI
       [*]AI can bloodbag themselves and eachother
       [*]Dynamic AI have been redone. They will spawn in the general
       area and have only a 10% of deciding to hunt you although you
       will get a radio message either way.
       [*]AI can now man the turrets in vehicles. Armed vehicles are
       now much more dangerous.
       [*]AI vehicle patrols have a random amount of AI.Some may just
       hold 1 AI or some may hold a lot more. Watch out for trucks like
       urals & mtvr's.
       [*]AI vehicle patrols can now re-enter their vehicles
       [*]All new origins vehicles have been added including the flying
       fortress.
       [*]DZAI will work with overwatch weapons so I can set up dynamic
       loadouts off our loot tables instead of setting up specific
       loadouts to ensure they spawn with overwatch weapons.
       [*]Since AI are a little tougher I've lowered the amount that
       spawn around towns. They are a little more rare than before.
       [*]If you kill an AI you will see a death message same as if you
       killed a player. This is client side however so only the person
       who killed the AI will see the message.
       [*]AI have 100% of player characteristics. You can break their
       legs, knock them out multiple times, suppress them, they can
       bleed out, pass out, etc. This makes for much realistic gun
       fights with AI.
       [*]Much tighter code which makes it less demanding on the server
       which means higher fps for you.
       [*]More variables for me to play with to give you a better AI
       environment.
       There are a lot of updates to a lot of our mods so you can
       expect more to come over this week. Enjoy!
       #Post#: 89--------------------------------------------------
       Re: ArmA 2 Overpoch Origins Server
   DIR By: Seldrad
       Date: February 10, 2015, 11:26 am
       ---------------------------------------------------------
       I'm interested in trying the server out. What mods and versions
       do I have to download? Do I need a specific launcher?
       EDIT: Just downloaded the DayZ Launcher linked and downloading
       the three mods needed to play. Psyched up to give it a try! :D
       #Post#: 91--------------------------------------------------
       Re: ArmA 2 Overpoch Origins Server
   DIR By: randall421
       Date: February 10, 2015, 2:34 pm
       ---------------------------------------------------------
       Great to have you back, Seldrad.
       #Post#: 98--------------------------------------------------
       Re: ArmA 2 Overpoch Origins Server
   DIR By: Seldrad
       Date: February 12, 2015, 10:01 am
       ---------------------------------------------------------
       Pretty smooth so far. As always, mods/coding seem to be clean,
       FPS are about 10 frames better than any other server. There's
       not a dull moment, always an NPC encounter which it's fun IMO.
       Weapon selection is amazing! We've spent an afternoon just
       browsing the guns and trying them out.
       Only one  incident so far, where a patrol of NPC's spawned right
       on top of us, and proceeded to kill us. But hasn't happened
       again, so crossing my fingers.
       Nice job!
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