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#Post#: 21--------------------------------------------------
AI Town Invasions!
DIR By: randall421
Date: January 12, 2015, 2:53 am
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[center][glow=teal,3,600]Dynamic AI Town Invasion
missions![/glow][/center]
[center]Late tonight after everyone signed off we uploaded a new
and dynamic mission system to the server. This mission system
will announce its presence to anyone with a radio and only tell
you of its location. No marker will spawn on the map and if you
don't have a radio the mission will not broadcast to you. Once
the mission has been broadcasted over the radio AI you will then
have to head to the town it mentions and eliminate the AI. Once
all the AI have been killed a crate will spawn in the towns
center with loot. [/center]
[center]Currently the loot is really skimpy. The loot crate is
dynamic meaning every mission will select random amounts of
random items making every mission different. While this adds
some extra variety ingame, it also makes editing the amounts and
items a little more difficult. Currently you will only get 1-4
items for completing a mission which honestly isn't enough to
make it worth looking for the crate. I will fix the loot
tomorrow and increase the amounts so the missions will be more
rewarding so until then try to enjoy the missions for what they
are. They really are a lot of fun.[/center]
[center]I hope you guys enjoy. It really is a great mission
system. As always if you find any bugs or have any questions,
comments or suggestions please post them here.
[/center]
[center][glow=yellow,2,300]Have fun![/glow][/center]
#Post#: 22--------------------------------------------------
Re: AI Town Invasions!
DIR By: Chappers
Date: January 12, 2015, 10:11 am
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Nice addition! This'll add loads to the server! This would be
especially great if you didnt have a radio and all of a sudden
AI raid you out of the town.
#Post#: 24--------------------------------------------------
Quick AI Invasion Update
DIR By: randall421
Date: January 14, 2015, 3:26 am
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[center][shadow=maroon,left]Quick update on the AI Town
Invasions:[/shadow][/center]
[shadow=teal,left]1st update[/shadow] we increased the loot in
the mission crate. Our code was successful in increasing the
loot but it wound up increasing it way too much. After one
mission I had a full Huron with supplies, 30000 crypto in 10oz
gold bars, a full truck and full inventory and still had over
300 items left in the crate. So while that sounds awesome, we
had to take it down a notch so it doesn't completely ruin the
game.
[shadow=teal,left]2nd update[/shadow] we decreased the loot in
the mission crate. We edited the new code to spawn less items
and still spawn the items at random. This worked out so the
numbers of the items are reasonable but we're running into an
issue where the loot is sometimes really stupid. For example,
you might get 20 10oz gold bars at one mission or you might get
50 smoke grenades or 20 helmets at other missions. It's hit or
miss.
This mission script is still extremely early in development. We
are one of the very few servers running it already. It will
improve over time. There will be a bigger variety of missions,
better loot spawns, tight code (less lag). Keep this in mind
when you're playing these missions. I will do what I can to
smooth the edges while the developers finish the actual coding.
Loot or not, you have to admit the town invasions are a lot of
fun. I've been having a blast running town to town looking for
the AI. It's extremely challenging and the AI are extremely
intelligent. I've witness them camping in the top floor of
houses and sniping thru windows, still up stairs behind me,
flanking me, etc. It's a good test of skill.
I hope you're all enjoying it. If you have any questions,
comments or suggestions please post them below.
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