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#Post#: 348--------------------------------------------------
Re: Remove /tpa and /home
By: Kinaesthic Date: May 29, 2014, 6:22 pm
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I have decided to leave the server and start to play on another
one, as well as be a happy donator on a server that does care
for the people that play on it. Have fun playing on a server
that is filled with glitchers and admins that allow the
glitching to continue.
#Post#: 349--------------------------------------------------
Re: Remove /tpa and /home
By: bosaap10 Date: May 30, 2014, 2:25 am
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[quote author=Martijn link=topic=98.msg345#msg345
date=1401403482]
Another thing someone wants to be removed?
This is also something that is part of our server, and multiple
players joined our server because of that plugin(s).
I'm very sorry to say this, but when you don't like these
plugins, you may play on the wrong server.
[/quote]
^
Seriously are you guys trying to break the server. It seems like
since the server started to gain population all there has been
is topic's who want is to be a vanilla server. There are
litterly over a 1000 servers who you can join who lack there
plugins, yet you decide on changing this 1 server that actually
has the plugins. This is why there is such a huge population,
the plugins make the game more fun.
I can't even keep up with the nonsense that has been posted here
in the last few days. Remove durability remove homes remove tpa,
wipe the server etc. What's next? Shut it down!?
#Post#: 355--------------------------------------------------
Re: Remove /tpa and /home
By: mvrb Date: May 30, 2014, 4:48 am
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Even with a single home, a group of a few people can and will
raid bases that way. We should either remove TP and Home all
together or keep it.
Having, say, 1 expensive home and 5-10 teleports would of course
limit the amount of raids.
Should we increase the cost of a home and decrease the amount of
teleports a day instead? I think having the flexibility and
being able to teleport is a good thing, TP raiding is just
really hard to prevent.
#Post#: 356--------------------------------------------------
Re: Remove /tpa and /home
By: Martijn Date: May 30, 2014, 4:52 am
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What you just mentioned above, looks like a good solution.
We certainly do not want to remove TP+Home since this is part of
OptimusRust.
Make /sethome more expensive, and lower the amount of TPA's
could help to keep it low.
#Post#: 357--------------------------------------------------
Re: Remove /tpa and /home
By: NewTymerYo Date: May 30, 2014, 5:36 am
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I believe that our best bet is to increase the cost of /sethome
and decrease the amount of TPs, however we can make a poll that
suggest different possible outcomes and let the community vote
on it. Whatever gets the more votes, will be the servers change
on /sethome and TP.
#Post#: 358--------------------------------------------------
Re: Remove /tpa and /home
By: bosaap10 Date: May 30, 2014, 6:16 am
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There will always be people abusing stuff. That's just how
things go. There is no need to "punish" the people that actually
play normal & enjoy the plugins.
#Post#: 360--------------------------------------------------
Re: Remove /tpa and /home
By: DONslask Date: May 30, 2014, 6:36 am
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ill give MVRB some plugins that makes it alot easier to find out
who did the glitch raid, and therefor the same person wil only
do 1 /tpa raid.
#Post#: 361--------------------------------------------------
Re: Remove /tpa and /home
By: ramone Date: May 30, 2014, 6:50 am
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The port functionality should come at a much bigger cost as long
as it enables people to get away with exploiting it unpunished.
Our base has been raided at least two times in a row by
illegitimate means within less than two days, and I'm sure it
hasn't been the last time and the only place. It's too easy to
have friends port to you and onto a roof with the result being
that they end up inside the base. If you're rich, you're
basically forced to build a base FAR FAR off the populated map
to save your stuff, which in turn requires you to take advantage
of the multiple /home and /tpa system because the biggest
protection that you'll have is not being found in the first
place. In the end, all the goodies are stored beyond reach from
any legitimate raiding attempts and the center bases are not the
ones to look for if you want to compensate for the loss of c4
and structures that aid your raiding.
I think what most people really dislike isn't that they got
raided, but much more the fact that no one, not even the admins,
know how it went down. Yes, I'd be angry to see my place torn
apart and emptied, but then again I have the knowledge of my
base having had a weak spot or having been brute forced door by
door. Not in this case. NOTHING has changed, NO stairs, NO blown
walls or doors, EVERY part of the housing is the owner's, but
everything inside is gone.
However, I don't believe that a strong limitation will really
discourage raiders from exploiting the mechanics. If they know a
good place to hit, they will plan it out and use as little
porting as possible. In the end, you won't be needing much more
than like 3 ports to 1. glitch into the base, 2. have a friend
port to you inside and take the stuff, and 3. to go /home.
What if you made the /tpa a double-port like the /home port? It
seems as though it works charms when your /home port messes up
and you end up inside your own wall/ceiling/foundation. Would
that be a viable workaround?
#Post#: 362--------------------------------------------------
Re: Remove /tpa and /home
By: Natsu Date: May 30, 2014, 11:36 am
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I would like to see tpa gone, and let stay Home. ~
#Post#: 363--------------------------------------------------
Re: Remove /tpa and /home
By: smb718 Date: May 30, 2014, 12:27 pm
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I think we should be allowed to keep one set homes.
Its annoying how everyone has a house in the middle of nowhere.
With only one set homes, people will build near civilization and
there can be more raiding. People will be forced to focus much
more on keeping their supplies and possibly building multiple
small homes.
I just feel like this server is just "lets go out and kill
people" with no survival aspect and little fear of losing stuff,
since people have a hidden house 40 minutes off the map.
I think removing this will make this server much better.
I kind of like tpa because its convenient, but I can see why
people want it to go. I think we should only have 10, so it
would be very hard for people to tp back and forth from a house
in the middle of nowhere, but still allow for mobility
throughout this large map.
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