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#Post#: 72--------------------------------------------------
Tanking Damage Redux - Sorry Xlithz! (blue post)
DIR By: marsui
Date: October 3, 2012, 7:42 am
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--- Quote ---
> We’ve recently implemented several hot fixes to adjust tank
damage output, particularly area of effect (AoE) damage. Now
that Mogu’Shan Vaults is available, and the first week of Mists
of Pandaria raiding is about to begin, we wanted to call out
what’s changing.
>
> Warriors
> Warriors have several mechanics that improve their tanking
performance when dealing with multiple foes, as well as their
damage output against them. Their damage against packs of
creatures, especially when three targets were present, was much
higher than other tanking classes. While some variance is
expected, it was clear that an adjustment was necessary.
> The primary culprits here were Revenge and Deep Wounds:
>
> Revenge now deals 50% damage to a secondary target, and 25%
damage to a third target.
> Deep Wounds now does 50% less damage for Protection Warriors
only.
>
>
>
> Paladins
> One of our goals with our active mitigation tanking model is
that you have opportunities to trade significant survivability
for more damage when maximum survivability isn’t required. For
example, a Warrior could opt to use their rage for Heroic Strike
instead of Shield Block or Shield Barrier. This damage gain is
intended to be relatively small, and not worth the loss in
survivability when actively tanking.
>
> However, for Protection Paladins, this trade-off was much too
lucrative. For maximum survivability, Protection Paladins are
intended to use Seal of Insight, since it provides a buff to
their self-healing, and also provides a significant self-heal on
their melee in combination with Vengeance. Unfortunately, when
using Seal of Insight, their damage was too low compared to the
other tanks. When using Seal of Truth, their damage was too
high. So, we’ve increased Protection Paladin damage in general
to compensate for Seal of Insight’s relatively low output, while
simultaneously reducing the damage of Seal of Truth to bring it
into line.
>
> Holy Wrath now deals 100% more damage.
> Avenger's Shield now deals 50% more damage.
> Seal of Truth and Censure now deal 80% less damage for
Protection Paladins only.
>
>
>
> Druids
> Bear tanks have been in a decent place, but we were a little
concerned about their sustained area of effect damage. This
update to Thrash should address that.
>
> The periodic damage of Thrash (Bear) now deals 60% more
damage. Initial direct damage remains un-changed.
>
>
>
> Monks
> We’re really excited about how Brewmaster Monks are turning
out. They can still stand a few tweaks though. Their damage,
especially AoE damage, was relatively low, and they lacked a way
to apply Weakened Blows to a large pack of creatures (which all
of the other tanks have).
>
> Keg Smash now deals 50% more damage and strikes all nearby
targets, rather than three.
> Swift Reflexes now deals 100% more damage.
>
>
>
> Death Knights
> While Blood Death Knights have been higher on damage than most
other tanks, we’re expecting that the adjustments we’re making
to the other tanking classes will close the gap. While we
haven’t made any changes to Blood lately, we will be keeping a
close eye on it.
--- End Quote ---
#Post#: 76--------------------------------------------------
Re: Tanking Damage Redux - Sorry Xlithz! (blue post)
DIR By: Xlithz
Date: October 3, 2012, 12:12 pm
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yeah i saw that last night but rend is not my main attack ...
revenge is so we ll see how it goes.
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