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#Post#: 301--------------------------------------------------
Healthy and popular ideas moving forward
By: Ultra Date: April 6, 2017, 9:21 am
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Hello everyone.
I have talked with Ares about the plans for the future of the
server and what way to go beyond 4th ascendancy. All the things
we discussed were nice (like the introduction of jewels stacking
and Castle siege, and more events overall). Most of the ideas
will be in open discussion very soon, when 4th asc will begin.
What I want to discuss here is the current health of the server
and not future (which is bright i'm sure).
For the past 2 weeks I have been farmed up and had totally
nothing to do other than prepare for the hof event once a week.
I have helped my guild farm their sets, helped new players with
good advice and items etc. Sadly many veteran players have
either quit or are waiting for 4th asc to revitilize their game.
In discussion with them they all agreed that once you are farmed
its too boring. And the farming process itself is not easy only
because it's purely time based -> the more you spend in arena
killing mobs half afk -> the more farmed you will be. Right now
there is absolutely NOTHING for me to do in game other than farm
something passively.
Some pointers what causes boredom:
1)Not enough events (yes it will be fixed soon, but now it's an
issue)
2)Item farming is a passive endeavor. Normally in MU one had to
hunt for golden mobs to get their items, they always had other
players hunting them as well and this created a lot of
competition and maket demand for the exe items, as well as PVP
for the box even. As of right now, every time I log in everyone
who is online are afk, passively farming items 24/7 in arena (or
other maps). There is no motivation to pvp for fun, unless the
pvp event is coming up. Zero insentives to PK during the PK
event (treasure), unless you want to be an ****. No group pvp at
all, no spots contest at Arena (setting death in Arena to warp
one to Lorencia could fix this).
3) Boss hunting is useless when you are fully farmed from arena
now, so no fun factor there AND if one is not farmed he is
useless at boss hunt.
Very often new players have asked me "at what level can they
reset". And when i tld them there is no reset many of them have
quit. In speaking with them more in depth the issue is that
reset system creates a constant flow of the concept called
"there is always something to achieve". We could maybe make a
reset system with 15 resets max (500 stats for reset, for MG
700), make item farm harder so resets would play a big role and
not just items (i personally am against this as I won't want to
lvl up my EE again, but if most of the new players wat it maybe
we could discuss)
Also the moving exe hunt into more pro-active play -> hunting
goldens, would require opening up the maps and redusing the exe
drop overall from normal mobs.
We can't take away what people already own, but we could rethink
the 4th asc items (black dragon etc) to be the product of more
active farming. The lack of active farming was the reason why 5
latinos from my guild quit.
Also if we gonna indeed switch to reset system we should think
of stats per reset, reset level, max resets as well as (and this
is important) to announce such a switch 1 week before, so new
players will know that they can join at a specific date and plan
their time.
Everyone please post your thoughts on these topics and issues,
and let's revitalize the game!
#Post#: 302--------------------------------------------------
Re: Healthy and popular ideas moving forward
By: ares Date: April 6, 2017, 12:06 pm
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Hello there,
We understand that our system is kinda unique and new for most
of the players.
97D Limitations actually destroy the concept and boredom takes
over.
We are working non stop on a bright new non limited season!
Which will boost the graphics/smoothness/speed a lot achieving
better experience in game.
Also a lot of events will come such as Automatic LMS Events or
PvP Events/ Chaos Castle / Castle Siege and much much more (
About 7 more events )
From my point of view there is a problem with arena and bosses.
This might need some of our community opinion!
Bosses in our new season will drop BOMB items (5-10 items)
Plus ancient items will enrich your farm options.
Some ideas that might work
1. Death in contested farm spots teleports to town ( This is
good idea )
2. Boss drops will drop unique items that cannot be found
anywhere else
3. Reset system, if thats what people want we can make it but we
must forget dynamic exc and content ( This needs to be discussed
more )
4. Golden Mobs will join
5. Stats really wont affect gameplay much since the balance
system is going to be perfect ( Off course not ubnormal high
stats such as 32k or 65k or even 20k )
We will release Ascendancy 4 with the same concept as previous
Ascendancies plus some fixes!
Once we finish the new project we shall release it and im sure
everyone will love it.
But before that we need some opinions based on reset system.
Reset system has many flaws because you will focus on level up
and reset for about 1 week then reach max reset farm your set
and pvp.
These kind of servers die really fast ( 2-3 months max 5 ) while
our purpuse is to build something that will last long time.
Plus reset system "destroy" all those sets Mu Online offers.
People will farm them only to look pretty or unique.
Everyone will focus on best items. The only solution i can come
up with is to add reset system while keeping Ascendancies.
This can be accomplished only if reset = Ascendancy. This means
level up 0-400 LvL but max set will be example bone.
Then reset = Ascendancy 2 with max set the next tier. The
dynamic factor will decrease exp for each reset/ascendancy and
progressively add new events.
Let's hear more opinions.
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