URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       ShadowScape
  HTML https://officialshadowscape.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Server
       *****************************************************
       #Post#: 200--------------------------------------------------
       Econ
   DIR By: jcor
       Date: October 8, 2013, 1:54 pm
       ---------------------------------------------------------
       The server econ is already ruined. evreything best armor and
       weps
       #Post#: 204--------------------------------------------------
       Re: Econ
   DIR By: Bunny
       Date: October 8, 2013, 9:06 pm
       ---------------------------------------------------------
       Something that doesn't exist can't be ruined.
       What I'm saying is that the server has no economy, never had
       one.
       An economy of a private server starts by some people having hard
       time working for some items and others, work getting gp by
       skills, who buy the items off them using the gp they got off
       skilling. But that just doesn't work if everything is easy to
       get; good items and money.
       I'm not saying I disagree with jcor, neither do I agree with
       him.
       It's just good items should either be donation rewards(non-shop
       items) or really rare drops by bosses, like really rare.  At the
       moment I've come to a conclusion that torva and other nex
       armours are as rare as a barrelchest anchor from barrelchest.
       This just isn't right, and no server will have a good economy by
       having such drop rates.
       So I'm suggesting before adding anything new to the server you
       should really look in to what is already on the server, like npc
       drops and drop rates.
       This is the main reason I have been asking Shadow the npcdrop
       file.
       #Post#: 207--------------------------------------------------
       Re: Econ
   DIR By: jcor
       Date: October 8, 2013, 9:12 pm
       ---------------------------------------------------------
       I have a raredrop.java I can add that will make rare drops just
       like rs. It won't be a % pi servers go by its will change it to
       a kill.
       Example:
       Corp beast
       995/1000000:5
       1041:600
       Coins drop 1 in 5 kills
       Partyhat drop 1 in 600 kills
       #Post#: 210--------------------------------------------------
       Re: Econ
   DIR By: Bunny
       Date: October 8, 2013, 9:24 pm
       ---------------------------------------------------------
       --- Quote from: jcor link ---
       >
       > I have a raredrop.java I can add that will make rare drops
       just like rs. It won't be a % pi servers go by its will change
       it to a kill.
       > Example:
       > Corp beast
       > 995/1000000:5
       > 1041:600
       >
       > Coins drop 1 in 5 kills
       > Partyhat drop 1 in 600 kills
       >
       --- End Quote ---
       It's easier and would make more sense to just add normal rare
       drop rates as almost every pi server out there has it done.
       "Npc id":50    995:10000   1041:1   1:1
       1038:1
       Npc id is the id of the npc.
       :50 is the rare drop rate, which is 1/50 drops, which DOES not
       mean it will give 1 rare drop in every 50 kills as everyone
       thinks. It's actually much more complicated than that, after
       some calculation I've seen that after 50 kills your chances of
       getting a rare drop is about 63%.
       After npc id and rare drop rate comes the normal drops line.
       Below everything is the rare drops, which are dropped at a rate
       of 1/50.
       This actually makes more sense in my opinion, rather than having
       2 separate files for drops.
       #Post#: 211--------------------------------------------------
       Re: Econ
   DIR By: jcor
       Date: October 8, 2013, 9:33 pm
       ---------------------------------------------------------
       No it's all in one file the drop rates will make rates more rare
       #Post#: 214--------------------------------------------------
       Re: Econ
   DIR By: Bunny
       Date: October 8, 2013, 9:37 pm
       ---------------------------------------------------------
       It makes the drops as rare as I explained. Your version just
       makes every drop to be as rare as you set it. Plus if you set it
       to be 1041:50, won't it just drop 50 partyhats at a time?!
       #Post#: 216--------------------------------------------------
       Re: Econ
   DIR By: jcor
       Date: October 8, 2013, 9:49 pm
       ---------------------------------------------------------
       When I get my laptop I'll give an example of what I mean. I'll
       prob just look at how the servers drop system is and work off
       that
       #Post#: 217--------------------------------------------------
       Re: Econ
   DIR By: Bunny
       Date: October 8, 2013, 10:07 pm
       ---------------------------------------------------------
       Sure, mate. :)
       #Post#: 218--------------------------------------------------
       Re: Econ
   DIR By: jcor
       Date: October 8, 2013, 10:42 pm
       ---------------------------------------------------------
       --- Code ---
       // {NPCID,ITEMID,ITEMAMMOUNT,RARITY}
       
       //Frost dragon
       { 51, 18830, 1, 0 }, //Frost bone
       { 51, 4585, 1, 60 }, //D Skirt
       { 51, 987, 1, 55 }, //Tooth Half Key
       { 51, 5696, 1, 3 }, //Rune Dagger p++
       { 51, 1319, 1, 5 }, //Rune 2h
       { 51, 1371, 1, 7 }, //Adamant Battleaxe
       { 51, 995, Misc.random(1000000), 20 }, //GP
       { 51, 561, Misc.random(100), 10 }, //Nature Rune
       { 51, 1123, 1, 12 }, //Adamant Platebody
       { 51, 1445, 2, 4 }, //Water Talisman
       { 51, 208, Misc.random(50), 20 }, //Grimy Ranarr Weed
       { 51, 892, Misc.random(150), 15 }, //Rune Arrows
       { 51, 19293, 1, 95 }, //Frost Dragon Mask
       { 51, 11286, 1, 115 }, //Draconic Visage
       --- End Code ---
       #Post#: 220--------------------------------------------------
       Re: Econ
   DIR By: Bunny
       Date: October 9, 2013, 7:11 am
       ---------------------------------------------------------
       Alright, that actually makes sense. Thanks
       *****************************************************
       Page 1 of 2
   DIR Next Page