DIR Return Create A Forum - Home
---------------------------------------------------------
ShadowScape
HTML https://officialshadowscape.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Server
*****************************************************
#Post#: 200--------------------------------------------------
Econ
DIR By: jcor
Date: October 8, 2013, 1:54 pm
---------------------------------------------------------
The server econ is already ruined. evreything best armor and
weps
#Post#: 204--------------------------------------------------
Re: Econ
DIR By: Bunny
Date: October 8, 2013, 9:06 pm
---------------------------------------------------------
Something that doesn't exist can't be ruined.
What I'm saying is that the server has no economy, never had
one.
An economy of a private server starts by some people having hard
time working for some items and others, work getting gp by
skills, who buy the items off them using the gp they got off
skilling. But that just doesn't work if everything is easy to
get; good items and money.
I'm not saying I disagree with jcor, neither do I agree with
him.
It's just good items should either be donation rewards(non-shop
items) or really rare drops by bosses, like really rare. At the
moment I've come to a conclusion that torva and other nex
armours are as rare as a barrelchest anchor from barrelchest.
This just isn't right, and no server will have a good economy by
having such drop rates.
So I'm suggesting before adding anything new to the server you
should really look in to what is already on the server, like npc
drops and drop rates.
This is the main reason I have been asking Shadow the npcdrop
file.
#Post#: 207--------------------------------------------------
Re: Econ
DIR By: jcor
Date: October 8, 2013, 9:12 pm
---------------------------------------------------------
I have a raredrop.java I can add that will make rare drops just
like rs. It won't be a % pi servers go by its will change it to
a kill.
Example:
Corp beast
995/1000000:5
1041:600
Coins drop 1 in 5 kills
Partyhat drop 1 in 600 kills
#Post#: 210--------------------------------------------------
Re: Econ
DIR By: Bunny
Date: October 8, 2013, 9:24 pm
---------------------------------------------------------
--- Quote from: jcor link ---
>
> I have a raredrop.java I can add that will make rare drops
just like rs. It won't be a % pi servers go by its will change
it to a kill.
> Example:
> Corp beast
> 995/1000000:5
> 1041:600
>
> Coins drop 1 in 5 kills
> Partyhat drop 1 in 600 kills
>
--- End Quote ---
It's easier and would make more sense to just add normal rare
drop rates as almost every pi server out there has it done.
"Npc id":50 995:10000 1041:1 1:1
1038:1
Npc id is the id of the npc.
:50 is the rare drop rate, which is 1/50 drops, which DOES not
mean it will give 1 rare drop in every 50 kills as everyone
thinks. It's actually much more complicated than that, after
some calculation I've seen that after 50 kills your chances of
getting a rare drop is about 63%.
After npc id and rare drop rate comes the normal drops line.
Below everything is the rare drops, which are dropped at a rate
of 1/50.
This actually makes more sense in my opinion, rather than having
2 separate files for drops.
#Post#: 211--------------------------------------------------
Re: Econ
DIR By: jcor
Date: October 8, 2013, 9:33 pm
---------------------------------------------------------
No it's all in one file the drop rates will make rates more rare
#Post#: 214--------------------------------------------------
Re: Econ
DIR By: Bunny
Date: October 8, 2013, 9:37 pm
---------------------------------------------------------
It makes the drops as rare as I explained. Your version just
makes every drop to be as rare as you set it. Plus if you set it
to be 1041:50, won't it just drop 50 partyhats at a time?!
#Post#: 216--------------------------------------------------
Re: Econ
DIR By: jcor
Date: October 8, 2013, 9:49 pm
---------------------------------------------------------
When I get my laptop I'll give an example of what I mean. I'll
prob just look at how the servers drop system is and work off
that
#Post#: 217--------------------------------------------------
Re: Econ
DIR By: Bunny
Date: October 8, 2013, 10:07 pm
---------------------------------------------------------
Sure, mate. :)
#Post#: 218--------------------------------------------------
Re: Econ
DIR By: jcor
Date: October 8, 2013, 10:42 pm
---------------------------------------------------------
--- Code ---
// {NPCID,ITEMID,ITEMAMMOUNT,RARITY}
//Frost dragon
{ 51, 18830, 1, 0 }, //Frost bone
{ 51, 4585, 1, 60 }, //D Skirt
{ 51, 987, 1, 55 }, //Tooth Half Key
{ 51, 5696, 1, 3 }, //Rune Dagger p++
{ 51, 1319, 1, 5 }, //Rune 2h
{ 51, 1371, 1, 7 }, //Adamant Battleaxe
{ 51, 995, Misc.random(1000000), 20 }, //GP
{ 51, 561, Misc.random(100), 10 }, //Nature Rune
{ 51, 1123, 1, 12 }, //Adamant Platebody
{ 51, 1445, 2, 4 }, //Water Talisman
{ 51, 208, Misc.random(50), 20 }, //Grimy Ranarr Weed
{ 51, 892, Misc.random(150), 15 }, //Rune Arrows
{ 51, 19293, 1, 95 }, //Frost Dragon Mask
{ 51, 11286, 1, 115 }, //Draconic Visage
--- End Code ---
#Post#: 220--------------------------------------------------
Re: Econ
DIR By: Bunny
Date: October 9, 2013, 7:11 am
---------------------------------------------------------
Alright, that actually makes sense. Thanks
*****************************************************
Page 1 of 2
DIR Next Page