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#Post#: 108--------------------------------------------------
Pvp weapons(/armour)
By: Bunny Date: September 28, 2013, 12:20 pm
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The Pvp weapons are degradable at the moment, I think this
should be changed.
They are 250-350 EXLpoints and the same amount slayer points. It
takes a lot of time to get that much points for weapons that
will disappear after a small amount of hits.
HTML http://puu.sh/4Co46.jpg
Already lost my 350 slayer points. I only got 400 points from 1
to 99 slayer.
#Post#: 109--------------------------------------------------
Re: Pvp weapons(/armour)
By: Ashley Lynn Date: September 28, 2013, 12:24 pm
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Seeing how I don't have the source, I cannot change this.
However, I can get confirmation from Shadow if I can give you a
non degradable one(; I will be back later to try and help you.
Have fun(:
~Ashley~
#Post#: 111--------------------------------------------------
Re: Pvp weapons(/armour)
By: Bunny Date: September 28, 2013, 12:45 pm
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It's alright. I'll just get a whip and I know you can't change
anything.:)
#Post#: 191--------------------------------------------------
Re: Pvp weapons(/armour)
By: jcor Date: October 7, 2013, 8:28 pm
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i say we make the pvp armors dropped items from npcs so we can
get them from drops. degrading of pvp armors makes them better.
#Post#: 208--------------------------------------------------
Re: Pvp weapons(/armour)
By: Sk8r Date: October 8, 2013, 9:14 pm
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I honestly think pvp items should stay degradable, but cost
less.
Perhaps have 2 options.
Non-degradable pvp gear cost like 4-5x the cost of the
degradable ones. That way the degradable ones still get used but
don't seem like such a huge waste, but at the same time it makes
players want to save up to get the non-degradable, which is so
much more thus taking more time and keeping em here longer.
#Post#: 224--------------------------------------------------
Re: Pvp weapons(/armour)
By: jcor Date: October 9, 2013, 9:32 am
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I'm think removing pvp gear from points shops and such and
making them npc drop would make them more worth getting
#Post#: 225--------------------------------------------------
Re: Pvp weapons(/armour)
By: Bunny Date: October 9, 2013, 9:50 am
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Or actually making them pvp armour/weapons and make the only way
getting them by killing someone in the wilderness. And even then
have them really rare. That way people might actually go to
wilderness and fight, which would be awesome to see.
#Post#: 226--------------------------------------------------
Re: Pvp weapons(/armour)
By: jcor Date: October 9, 2013, 10:24 am
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The problem with that is you have to write more code so when a
player is killed in wild theirs a chance of getting pvp armor
#Post#: 282--------------------------------------------------
Re: Pvp weapons(/armour)
By: Aaron Date: October 15, 2013, 10:20 pm
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PVP items shouldn't degrade at all imo. hobune is right, I
barely got 300 slp from 1-99 slayer, and I wasted 350 on a vls I
cant even use anymore because, 1 no one pks and 2 it degrades so
its pointless to use a against a monster. how many people do you
see with vesta on in this server? 0, cause it degrades, how many
with torva? 5? 6? 7?...
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