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#Post#: 2260--------------------------------------------------
In game shop
DIR By: kimbee.7
Date: June 12, 2015, 9:42 pm
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As the title suggests, I think we should find a good shop plugin
that works with SEconomy.
People join all the time asking for a shop so I'm sure it
wouldn't go to waste, plus a lot of times I see people who want
to just look at the in game items and pick what to buy.
We have plenty of great builders that could build a great shop.
Just a suggestion.
What do you think?
#Post#: 2261--------------------------------------------------
Re: In game shop
DIR By: Nalah
Date: June 12, 2015, 11:01 pm
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I have an idea for this that could work, maybe...
#Post#: 2262--------------------------------------------------
Re: In game shop
DIR By: CommonCloud7
Date: June 13, 2015, 12:06 am
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Well, nobody has to bother with selling stuff now. YEEEEEEESH
BAYBEE
jk I love(d) selling stuff:P
Good idea!
#Post#: 2263--------------------------------------------------
Re: In game shop
DIR By: Xephim
Date: June 13, 2015, 1:48 am
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This would hinge upon having it staffed consistently. The last
time we had a shop of some sort, it didn't really seem to have
that bit.
#Post#: 2266--------------------------------------------------
Re: In game shop
DIR By: kimbee.7
Date: June 13, 2015, 7:41 am
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Well if staff isn't on, or whoever the shop keeper is then the
shop could be closed and people could sell as they please. (Like
now basically).
#Post#: 2267--------------------------------------------------
Re: In game shop
DIR By: [Nisovin]
Date: June 13, 2015, 10:47 am
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Its a good idea I have seen people buying multiple things
because they didn't think it was the thing they wanted
#Post#: 2269--------------------------------------------------
Re: In game shop
DIR By: Nalah
Date: June 13, 2015, 4:10 pm
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We will be implementing a system that will allow players to buy
items via commands.
These commands will not be shown in /help but will be listed on
signs in a shop in game. They will also be listed on a new
spreadsheet.
When a player uses a command, the item will automatically be put
into their inventory and the appropriate amount of cookies
deducted from their account.
Items will be mostly sold in packages, very few singular items
will have their own command.
This will take a little bit to create and setup, but should be
finished before the release of 1.3.
Sent from my XT1032 using Tapatalk
#Post#: 2272--------------------------------------------------
Re: In game shop
DIR By: kimbee.7
Date: June 13, 2015, 6:10 pm
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I like that idea.
#Post#: 2281--------------------------------------------------
Re: In game shop
DIR By: magnusi
Date: June 14, 2015, 5:27 am
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I can program it if Nalah approves of this suggestion
Sorry didn't read decided to make it with sign commands or how
is that plugin called. My idea was creation of /shop command.
/shop list would list all items available to be bought with
their respective prices. /shop (itemname) [quantity] would buy
the certain item. Items available to be bought would need to be
entered into a JSON config file
#Post#: 2375--------------------------------------------------
Re: In game shop
DIR By: Nalah
Date: June 18, 2015, 4:43 pm
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I just wanted to give you guys a preview of the command list
that I've been working on for our new shopping system.
I've put a lot of effort into make this player friendly and easy
to read, so let me know what you guys think of it so far!
Check me out!
HTML https://docs.google.com/spreadsheets/d/1N-LV3FnGZ-GbbzFWERr5UyP-x5eZqpAd7oqtZ1iDVq0/edit#gid=410674953
Shop completion date TBA.
And no, I don't need any help, thank you!
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