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       #Post#: 1575--------------------------------------------------
       Isaac's Special Walkthrough to Defeating the Three Mechanical
       Bosses
   DIR By: Isaac
       Date: April 29, 2015, 6:10 pm
       ---------------------------------------------------------
       [center]*This is an official guide now, I guess, since a lovely
       man named Bert wanted it to be :3*
       Keep in mind that this guide is intended for those having issues
       with the three mech bosses in their Singleplayer world(s).
       Armor and Weaponry
       - Have at least full Titanium / Adamantite armor before fighting
       ANY of these bosses.  Make sure you use the Melee-specific
       helmets, for they offer far more defense.
       - You can either set all your accessories to Menacing or to
       Warding.  Just think about it to yourself for a few moments and
       decide whether or not you'd like to inflict mightier blows or
       take more hits.
       - Have the Adamantite Glaive / Titanium Trident for them.  The
       spears attack multiple enemies at once, and could be useful for
       certain situations.
       - Have either a Megashark or Clockwork Assault Rifle.  If you
       have either, set your Megashark to Unreal, and your CAR to
       Rapid.
       - Have Healing objects nearby, such as a Campfire and a Heart
       Lantern for extra healing
       [size=12pt]THE DESTROYER[/size]
       This ****er has a whopping 80,000 HP to get through, so avoiding
       his attacks will be crucial.
       - Make a box: Try to make a box at least 10 blocks or so above
       the ground, and at least 30x15 (30 blocks tall by 15 blocks
       wide), line the inside with platforms for you to stay on top of,
       and try avoiding his initial strikes, for they can damage you
       for up to 50 HP.
       - Mind the timing of an upcoming attack: The Destroyer's body
       will slow down a bit, before moving quicker again.  The
       burrowing noise will also indicate when he's close to emerging,
       so keep that in mind too.
       *Note:  Make sure you see which direction he burrows back down
       in (Ex. He emerges from the right and burrows down in the left)
       He will most likely emerge near or directly below you, so make
       sure you're ready for stuff like that)
       - Your Positioning: Keep yourself to the side of his outer fold.
       Here's a small example to what I mean [ The parenthesis " ( )"
       are The Destroyer btw]:
       )   You -  If his body is like this, stay to the right
       and attack for more damage potential
       You   ( - If his body is like this, stay to the left
       and attack for more damage potential
       - The Probes: They can be an issue if not dealt with, but this
       is why you are in the box.  They cannot attack you whilst they
       are outside of the box, but when they come rushing in, prepare
       to attack them with your spear, and grab any hearts they may
       drop, for they can heal you for a quick 20 HP.  It's nothing
       much, but it's saved me a bunch of times.
       If you keep this up for the whole battle, you should be fine.
       This may take multiple tries.
       THE TWINS
       Two annoying ****heads, or should I say ****EYEs.  HA HA H- ah
       nevermind...
       - Retinazer, or Laser-show as I call him, has 20,000 HP, and
       turns into Mech Retinazer at 8,000 HP
       - Spazmatism, or Morning-breath as I call him, has 23,000 HP,
       and turns into Mech Spazmatism at 9,000 HP
       - Make a sky Platform: Make a very long sky platform (preferably
       out of Wood Platforms), to however high you'd like it to be in
       the sky, for running across.  Not having a stable surface could
       be a disadvantage for you.
       - Focus on Spazzy: He loves to dick with you the most, for his
       damage is a bit more higher than Ret's.  He is the most
       difficult of the two, imo.
       - The Mech forms:  [i]**Try to always focus on one eye first
       (preferably Spazmatism first), and then the last, because
       fighting both of their mech forms at once with poor armor and
       weapons is VERY terrifying and painful, and most always leads to
       certain death.**
       Once they turn into their Mech forms, they become a lot more
       serious, so dodging is absolute key.  Spaz will shoot ****ing
       flames from his mouth constantly, as if he was trying to be some
       sort of dragon ****, but will also lunge at you 6 times with
       incredible speed (during this attack is when he stops breathing
       flames).  Taking a hit from one of Mech Spaz's charges is like
       getting hit by a damn 52-foot truck going 70 MPH...it's not good
       at all.  Mech Ret is not that big an issue, but the more HP he
       has depleted, the faster his lasers will shoot. He basically
       goes from "pew" to this:
  HTML https://www.youtube.com/watch?v=q4b_RRAavJA
       - Clockwork Assault Rifle or the Megashark: Either one of these
       guns work well.  Like I said way earlier, I prefer to set the
       CAR to Rapid, since it cannot receive the Unreal prefix, and the
       Megashark to, obviously, Unreal.  Use Crystal Bullets during
       this fight, for the shards deal extra damage per bullet.  I
       forget the exact percentage, but with the shards also hitting
       enemy (usually around 3-5 dispersed per bullet collision) can
       make a 30 DMG bullet become 40-55 DMG altogether.  Megashark is
       more preferable imo, but CAR works just as well.
       If you keep all these in mind, I'm sure you'll be fine.
       SKELETRON PRIME
       This big, ****ing four-armed, hungry hippo-animated death
       machine.  He's my worst nemesis in this game.
       - Skeletron Prime has 28,000 HP, and his four appendages have:
       -Prime Cannon: 7,000 HP
       -Prime Laser: 6,000 HP
       -Prime Vice: 9,000 HP
       -Prime Saw: 9,000HP
       - Make a Platform platform: What I mean by that is make a
       platform out of wood platforms and whatnot.  The reason being is
       that his bombs shot out of the Prime Cannon only explode if they
       hit a solid surface, but the platforms do not count as one.
       - Prime Vice and Prime Saw: These two appendages deal a lot of
       damage if they impact you, so avoiding them is very very
       important.  You can try and destroy them, but it will waste more
       time trying to take down Prime himself.
       - Focus on Prime's head: His head is obviously the main focus.
       The appendages will get in the way, causing some issues, but try
       to attack whenever there is an opening.
       - Megashark: Megashark, without a doubt, is the most important
       weapon of choice in this fight.  Use Cursed Bullets, for the
       extra damage.  The Cursed  debuff can prove to be beneficial.
       Crystal bullets are basically useless, since Prime is a bit of a
       tank.  The shards will do little to nothing to prime.  Hell,
       even the bullet itself does little to nothing.
       - The time: I guess this is not too much an issue to deal with,
       unless you are playing in Hard-core difficulty, but he will
       obviously turn into Dungeon Guardian Prime once daytime arrives,
       resulting in instant death when he collides into you.
       I guess keep all these in mind and you should make it out.
       Personally, this boss used to take me dozens of tries in 1.1
       BUFFS
       Use the following buffs throughout all of these fights:
       Ironskin
       Regeneration
       Well Fed
       Campfire (from a nearby campfire site)
       Heart Lantern (from a nearby heart lantern site)
       That's pretty much all that's needed to be said for these
       fights.  Hope this helps anyone out in their SP worlds.
       [/center]
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