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       #Post#: 570--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: daza.mistwalker Date: December 14, 2013, 9:18 am
       ---------------------------------------------------------
       This is an interesting comparison with some interesting results
       Manza.  While percentage is a winner, it isn't by as much as I
       would have thought considering the level and power of your keep.
       I would have guessed the differences to be a lot more.
       Especially in the case of your first pair, this seems to suggest
       that specializing doesn't offer a clear enough advantage
       compared to going with a general approach.  The one who is
       trained more towards general battle lends her stats to all three
       fight attacks, while the second guy is specializing in fight
       attack only.  Clearly, more research is needed, especially on
       the defense side of things.  I'm also interested in comparing
       results after a SS is wounded, if the advantage becomes more
       marked.  With your keep stats, I'm guessing that you don't
       suffer wounds nearly as often!
       #Post#: 571--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: Obara Terys Date: December 14, 2013, 10:13 am
       ---------------------------------------------------------
       My only input here is to say thank you both so much - this is
       such valuable information! Please keep experimenting!
       #Post#: 573--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: Agatenha Date: December 14, 2013, 12:31 pm
       ---------------------------------------------------------
       @Daza
       Yes, the difference actually surprised me because Yniys, the
       full stats, seemed to be better in adventures and BOSS and
       Alliance challenges. But it can be explained:
       At first momment the raise of Battle stats makes your SS
       independent of their weak equipment, helping to uplvl. As I have
       a mid-power keep it isnt difficult to uplvl them until 18 using
       common equipment or letting them naked (too many SSs get  me
       lazy). Notice that +100%Fight makes every uplvl 2 stats become 4
       points when attacking (percentage used to give me as basis 3 -
       3,8- as I have only recently upgraded my Keep Str) plus
       equiping, so increase on attack is clear, while % maths can be a
       mistery. But here it comes the thing: Full Stats are better BOSS
       challenges, my experience. Attacks are more consistent, constant
       average.
       When it comes to AvA its difficult to experiment because we're
       not in a AvA, but go figure:
       (a common SS, lvl 18, replaced and uplvled)
       Stats SS                       x
       "Scrapper" (% SS)
       If dead and replaced once = Str -1+2                  If dead
       and replaced once = Str - 1, %+1
       If dead and replaced x5 = Str -5+10                    If dead
       and replaced x5 = Str-3, %+5
       If dead and replaced to lvl 3 = Str-15+30            If dead and
       replaced to lvl 3 = Str-3, %+15
       Made my point? On first AvA there was a setting that allowed SSs
       to be immediatly replaced (no 24h waiting) so alliances that
       were always under attacked explored it and had this as a
       strategy to strenghten their defenses. NOT SERFS disaproved it
       and did not explored it, believing it wasnt a fair gaming
       exploring that. But during last AvA it changed and I had 21 SSs
       killed, specially when it was that final change when WICSoBeware
       attackes us. Most of them I used to check and test defenses, but
       well I had the cooldown so it isnt ilegal, and yes I had SSs
       killed to lvl 2, but is not worth because you're obligated to
       chose a Stats and I use %.
       Now on camps:
       (a keep at 300Battle, +50% def/attack)
       (a common SS, lvl 18, naked to make it easier in a Battle camp
       lvl 5)
       Stats SS                       x
       "Scrapper" (% SS)
       (33 + 300 + 100)(50% +101%) = 589                    (3 + 300 +
       100)(50% + 116%) = 669
       Imagine now that we equip him with +5 Battle + 10%Battle Def
       Stats SS                       x
       "Scrapper" (% SS)
       (38 + 300 + 100)(50% +111%) = 705                    (8 + 300 +
       100)(50% + 126%) = 718
       Imagine now that we get him naked again and equip with +30Battle
       Stats SS                       x
       "Scrapper" (% SS)
       (63 + 300 + 100)(50% +101%) = 699                    (33 + 300 +
       100)(50% + 116%) = 719
       (Imagine now that we he defends @camp that is same specialized
       as your SS.)
       Imagine now that we equip him with +5 Battle + 10%Battle Def
       Stats SS                       x
       "Scrapper" (% SS)
       (38 + 300 + 100)(50% +111% + 10%) = 749         (8 + 300 +
       100)(50% + 126% + 10%) = 759
       Imagine now that we get him naked again and equip with +30Battle
       Stats SS                       x
       "Scrapper" (% SS)
       (63 + 300 + 100)(50% +101% + 10%) = 745         (33 + 300 +
       100)(50% + 116% + 10%) = 762
       Imagine now that this SS were killed to lvl 3 and uplvled to 18
       again (Stats Str-15+30 / Scrapper Str-3, %+15)
       Naked first:
       Stats SS                       x
       "Scrapper" (% SS)
       (33 + 15 + 300 + 100)(50% +101%) = 676             (0 + 300 +
       100)(50% + 116% + 15%) = 724
       Imagine now that we equip him with +5 Battle + 10%Battle Def
       Stats SS                       x
       "Scrapper" (% SS)
       (38 + 15 + 300 + 100)(50% +111%) = 729              (5 + 300 +
       100)(50% + 126% + 15%) = 774
       Imagine now that we get him naked again and equip with +30Battle
       Stats SS                       x
       "Scrapper" (% SS)
       (63 + 15 + 300 + 100)(50% +101%) = 721              (30 + 300 +
       100)(50% + 116% + 15%) = 778
       Well I can see a couple of  interesting things, so just out of
       curiosity lets make it with a lvl 10 camp (200battle):
       Imagine now that we equip him with +5 Battle + 10%Battle Def
       Stats SS                       x
       "Scrapper" (% SS)
       (38 + 300 + 200)(50% +111%) = 866                    (8 + 300 +
       200)(50% + 126%) = 894
       Imagine now that we get him naked again and equip with +30Battle
       Stats SS                       x
       "Scrapper" (% SS)
       (63 + 300 + 200)(50% +101%) = 850                    (33 + 300 +
       200)(50% + 116%) = 885
       So I tried to use acceptable stats on this, sth a lvl 100~200
       player is capable to achieve. Results in bold are the more
       effective for healthy SS and camp, on every scenarium bloc.
       So, basic thing: the Stats x Percentage is not a straight line,
       but a curved one. If someone is up to do that, have my blessing
       but i'm a noob on such programs. So in case of low lvl camp (5)
       it was better to equip a Scraper with mid-stats equipment. In
       case of higher lvl camp (10) It was better using a scrapper with
       percentage equipment.
       Well game is much more complex than that and you have to keep an
       eye on equipments. The arrange make it different.
       Maths is not exactly correct because I did it a faster way, but
       difference is not really expresive. It would be good if you guys
       do such accounts too in your current SS, and current equipments!
       Its not necessary to try all possibilities, just try high Stats
       equipments, High def% equipments and maybe mix them. Please let
       us know the results so we have a more solid basis to discuss and
       propose players how to defend camps.
       The Math I used here was:
       (SS stats + Equipment Stats + Keep Stats + Camp Stats)x(SS % +
       Equipment % + Keep % + Camp % + 100%)
       This is the fast and easy way to calculate, I think, but I'm not
       sure its the way GoTA works. So if you'd like to try this other:
       Keep stats + SS stats + Equipment Stats + Camp stats + (keep
       stats x keep %) + (Keep stats x SS %) + (keep stats x Equipment
       %) + (Keep stats x camp%) + (SS stats x SS %) + (SS stats x
       equipment %) + (SS stats x Camp %) + (Equipment stats x
       equipment %) + (Equipment stats x Camp %) + (camp stats x camp
       %)
       Well I think its prob about the same result. You guys tell me
       please, i'm in Human Sciences and thats enough maths for a hole
       weekend.
       Please share!
       #Post#: 575--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: daza.mistwalker Date: December 14, 2013, 4:42 pm
       ---------------------------------------------------------
       Even though we're not AvA, we can still compare effectiveness
       with PtP which would be somewhat analogous by sending a couple
       out on patrol and comparing their defensive results when they
       get hit/wounded and that is where I'm going next in my little
       experiment.
       But from what I see with your results, the so-called "scrappers"
       are modest winners, especially at lower levels.
       
       At the moment I've just equipped my low level merchants with
       decorative swords using barter seals (I have dozens of them!)
       These are the cheapest and fastest weapons to make.  At first
       they do not look like weapons at all, but after applying 3 seals
       they put MANY other weapons to shame as they increase both base
       and percent stats.
       #Post#: 576--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: Warg Date: December 14, 2013, 5:32 pm
       ---------------------------------------------------------
       One of the most important places to put a high % gain piece of
       gear is on your main character, that way the rest of your SS all
       enjoy and share the bonuses, for example my main character has a
       Heavy Warhammer of Anger with a seal of the stag attached giving
       +12% to fight when attacking so putting your best gear and seals
       to boost percentages on your main character can really boost
       your power.
       #Post#: 582--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: Rohanne Storme Date: December 16, 2013, 12:41 pm
       ---------------------------------------------------------
       According to the posted results "scrappers" appear to be modest
       winners but they are winners nevertheless.
       When starting the game (or after reincarnating) "scrappers"
       could suffer a bit but around the end of vol.1 I think they
       should be already quite powerful.
       Regarding their impact on AvA, the stronger our camps, the
       stronger our scrappers will be, while "full str" will remain
       "flat".
       For garrisoning, "full str" could be good as jack of all trades
       until we have at least 9 SS (supposing to train each one in one
       particular kind of attack). Once we have one SS for every
       possibile incoming attack (or for every kind of camp) I think
       "scrappers" >> "full str".
       The only scenario where a "Full Str" seems to be better is
       probably a Boss fight, where the kind of attack changes during
       each phase and, in the end, we could end up with only one
       favorable kind of attack and two unfavorable. But to be honest,
       Boss fights are not my priority :)
       #Post#: 588--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: sparki1980 Date: December 16, 2013, 4:45 pm
       ---------------------------------------------------------
       AVA DEFENSE PLAN:
       Everyone plan to garrison at least 2 SS, more is suggested so
       you can cover more camps -- so that you may swap them out if
       something happens (they take damage) --  If you can muster more
       go for it. But 2 is would we would appreciate for a minimum for
       each member to have available to garrison.
       Of these garrisoned ss, you will want them to be your BEST
       common or uncommon swords... boost the crap out of them if you
       can. If they die, they will cost less to replace (1200 or 2000
       silver) than the others... and since we will no doubt be spam
       attacked, there is good reason to believe that they will die
       (even if they are peerless), thus the 30 extra skill points are
       meaningless.  Percentage based "scrappers" are also more
       important than the 30 extra points a peerless might bring to the
       fight.
       There are 5 harmful actions that we need defended: Fight,
       Harass, Swindle, Sabo, Steal... If we can garrison the correct
       way to defend against each type of harmful action... that would
       be ideal.  This will require you to rotate ss in and out based
       on the situation.  You will need to keep tabs on our defensive
       layout we post here on the forum and in the Message of the Day.
       Now what to equip them with.  We must discuss what being a
       scrapper based defense means for our strategy and what gear is
       best to outfit your defenseive scrapper. You will need different
       DEFENSIVE gear to cover all 5 harmful actions.  Even if you
       can't get an SS for each harmful action, swapping gear will help
       (in a pinch a Fighter can be equipped with defensive harass
       gear).
       WHAT THEY WILL DEFEND AGAINST & WHAT YOU WILL NEED
       Lets face it, someone wants to barter, bribe, aid, or spy us..
       we won't care to much.  No sense in putting in ss to defend
       against friendly attacks... if you lose a barter "attack", you
       take no damage.  SO these are the attacks we will need to
       defend:
       WEAPONS
       There are not to many scrapper weapons that will help: Weapons %
       is attack only, your garrisoned SS will only ever defend.  So
       give them the highest strength item that helps their type, and
       had 0% increase.  This means the 15=0% or 20+0% items that you
       get from questing are better than the 10+6%ATK items:
       Useful Weapons for Defense from questing:
       Questing will be the easiest and quickest way to get a 15+0%
       Weapon.. the hardest to come by will be the intrigue.. use a
       dagger if you got one.
       Fight and Harass Defense:
       Great Swords & Great Axes - 15 for Battle
       Steal and Sabo Defense:
       Tears of Lys & Garrote - 15 for Intrigue
       Swindle Defense:
       Fire Opal Rings & Trade Route Maps - 15 for Trade
       ALL DEFENSE:
       The perm daggers from the end of volume 1.  If you have it these
       will be better than the others equip to your garrison defenders
       Other useful defensive weapons:
       Sabo & Steal:
       Poisoned Ring (Shipyard): 15 to Intrigue Def.  If you have one
       of the Vol 1 daggers handy.. give it to this ss.  you will
       probably have more items avail for the other trade/battle
       garrisoned ss than the intrigue.
       Harass & Fight:
       Partisans (Training Yard).  10 Battle + 5% Battle Def.. A
       defensive weapon!!!  The best and only "scrapper" weapons for
       battle defense!
       Arakh (Reliquary).  15 to Battle Def
       Swindle:
       Black Diamond ring (Arbor).  15 Trade Def
       ARMOR
       Armor is a great place to beef up your scrapper.  The skill
       based % to armor is defense.  The easiest to come by will be any
       of the 10+6% Def items in many of the buildings.  Sadly this
       will be easier for those who have the fealty buildings, but some
       are available in quests... Furs for Sabo defense in the hunting
       lodge, Surcoat for harass defense in the Shipyard.
       There are some excellent items available to even the
       un-reincarnated can get with limited rare resource farming:
       ITEM (BUILDING) - RARE RESOURCE (ADVENTURE TO FARM), ...
       Alloy Bracelet (Warehouse) - Lead (Vol 3 - Lvl 21) & Precious
       Ore (Vol 3 - Lvl 11)
       Great Swindle Defense.  Swindle is the only Trade action that we
       need to really defend from, so this bracelet is of great use.
       Level 21 and 11 are open day and night, so farming this should
       be easier than most.
       Masterwork Splint Mail (Holdfast) - Steal (Vol 3 - Lvl 17) &
       Dyed Textile (Vol 3 - Lvl 19).
       Great Fight defense.
       UNITS
       Units have boosts to both Attack and Defense, and will be great
       for your defensive scrapper.  Find the best units you can make
       and go for it.  Like the Partisan weapon, Phalanx and Elite
       Phalanx will cover both Fight and Harass Defense.. and are a
       good easy way to help out in multiple areas.
       ----------------------------------------------------------------
       -----------------
       AVA ATTACK PLAN
       Recommendation is to outfit/equip your garrison defenders first
       with your best gear.  The rest be your attack drones.  Use the
       weapons with the bonus to attack stat, use the armor with no
       bonus (as it is defensive) and use what units you have.  With
       good coordination we can take down the defenses of our enemy and
       any attack can land, thus even weak sworn swords can be very
       useful in AvA Attack.
       The best attacks to gear up for will be: Fight, Swindle, and
       Steal.
       These attacks provide the best return of Victory Points (the all
       important bottom line in AvA).
       But fear not the other attacks will be useful:
       Barter: Barters will be needed to help boost our camps silver
       with allies... But even if your barter attack fails, we still
       get silver.  Any sword can barter no matter how weak at Barter
       skill... Infact, if you can not participate in any other way due
       to being a level 1 character - you can be be very productive in
       AvA just by sending ANY sword to barter.. fighter? thief?
       protector? doesn't matter.. they will barter like champs, even
       if they lose the barter they win.. we get silver and I don't
       even think they take any damage.
       Bribe: Rarely used, sometimes an ally will request it to help
       speed their construction, but most of the time just send them to
       barter.
       Sabo: is great for cutting down enemy defense. It will be very
       useful. it has no risk to the alliance if you fail.. which is
       why it has lower Victory Points
       Aid: Allies will need aid at times, however Aid is messed up,
       you will need to have a strong protector to get around their
       defense for some reason.
       #Post#: 612--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: marcellae Date: December 17, 2013, 10:24 am
       ---------------------------------------------------------
       ok, i really do not understand the percentage and so on study..i
       am preparing now for reincarnation..what would you prefer (for
       example) to make pernament and why -legendary broadsword of fish
       (8,5,5 and 10%bribe A, 5% Fight A) or dangerous Hefty broadsword
       wtih just 30 points for Battle...thanks
       #Post#: 624--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: daza.mistwalker Date: December 17, 2013, 5:49 pm
       ---------------------------------------------------------
       ok, i really do not understand the percentage and so on study..i
       am preparing now for reincarnation..what would you prefer (for
       example) to make pernament and why -legendary broadsword of fish
       (8,5,5 and 10%bribe A, 5% Fight A) or dangerous Hefty broadsword
       wtih just 30 points for Battle...thanks
       I wrote a bit on it in the reincarnation thread, but the short
       answer is the +30 Hefty broad sword.  The bribe attack is not
       worth so much, although 10% is a really good amount.  If it was
       10% for battle or fight attacks the decision would be more
       difficult.  When you reincarnate and put that hefty sword in the
       hands of a peerless you are keeping, you'll slice through
       challenges and get more cool stuff much faster and easier.
       #Post#: 626--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: marcellae Date: December 17, 2013, 11:59 pm
       ---------------------------------------------------------
       ok, thanks Daza :)
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