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       #Post#: 551--------------------------------------------------
       A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: daza.mistwalker Date: December 12, 2013, 11:44 pm
       ---------------------------------------------------------
       An experiment with percentages vs player plus stats
       After our camps were repeatedly decimated and sworn swords
       (SS’s) all but murdered the last round, I set out to see if I
       could figure out how to better garrison defenders at our camps.
       For me, I have always based the power level of my SS’s on the
       +level of their stats and weaponry paying little attention to
       the percentages which tend to be very small numbers.  Why go to
       the considerable trouble and expense of crafting a metal shield
       that takes a hand slot and only delivers a +1 for battle when I
       could have a long sword that delivers +3 for far cheaper and
       more quickly?  The metal shield delivers 4% to battle when
       defending, which adds nothing when adventuring which is what my
       SS’s spend most of their time doing, or attacking in PtP play.
       Beyond the obvious trade-offs when training for percent vs broad
       stats is what happens when a SS is wounded in battle.  Every
       time a SS is wounded, they suffer a deduction on their broader
       stats, causing a decrease in their effectiveness.  Subsequent
       wounds and defeats cause more deductions, resulting in a
       downward cascade that makes the SS much easier to kill on
       subsequent attacks.  However, there is no corresponding
       deduction on the percentages that I can see.
       My hypothesis is that training and equipping SS’s based upon
       percentage instead of raw plus stats and having specialized SS’s
       garrisoned would be more effective especially in the camps we
       tend to build up to higher levels.  Could a lower level SS with
       higher percentages of defensive stats more effectively defend
       against SS’s with higher stats?  A second question I had was
       what if the SS was trained almost exclusively in increasing
       their specialty percent; would they still be able to fight
       equally well despite any number of wounds?
       METHOD
       I first wanted to see the effect of percentages vs broad level
       power.  So I sent a SS named Eli out on a simple quest to the
       Neck to prevent the Mudders Poaching, the first adventure:
       Initial ss (Eli) = rare +2 battle (no equipment or seals or
       boons)
       House level 111
       House battle stat +277
       Talent +24% to fight when attacking
       Talent +14% when attacking or defending
       Mudders poaching Battle +6
       ADVENTURE 1: +277 + 2 + 64% = 458
       The first thing I discovered is that it was impossible to
       continue an adventure once the ss advanced a level without
       training them first.  This made Eli’s stats go from +2 to +4,
       which made the next adventure thus:
       ADVENTURE 2: 277 + 4 +  64% = 461
       I then decided I wanted Eli to specialize in skirmish defense so
       sent her on one more adventure, only this time with my
       skirmish/harrass stats which are 2% higher than my fight stats:
       ADVENTURE 3: 277+4+66% = 467
       Already, there was some interesting things to note.  Increasing
       Eli’s power by +2 from +2 to + 4 yields a gain of 3 points on
       her total attack points.  Increasing her percentage by 2%
       increased her from 461 to 467 for a gain of 6 points toward her
       attacks or twice as much.
       At this point, Eli has reached the next level, and I made her a
       skirmisher, increasing her 1% in harass attacks and defenses and
       sent her back to the Neck to harass.
       ADVENTURE 4: +277+4 + 67% = 470
       Adding a single percentage yielded 3 additional attack points to
       Eli’s total.  So I added a Militia unit to Eli, giving her a +1
       for a total battle stat of +5.  I sent her back to the Neck to
       harass one more time.
       ADVENTURE 5: +277 + 5 + 67% = 471
       Next, I decided to send Eli to the Frost Fangs to Swindle in a
       battle she was likely to lose (+209 + 24% = 260 vs 294) and sure
       enough she lost, getting one wound and she suffered a deduction
       of 1 point.  However she kept her percentage.  So I sent her
       back to the Neck for another skirmish:
       ADVENTURE 6:  +277 + 4 + 67% = 470
       
       RESULTS AND DISCUSSION
       When a player is first starting out, or just after
       reincarnating, their total number of points is low, and so it
       makes sense to train SS’s on the basis of their raw power rather
       than with percentages, since the gain is mathematically small.
       However as they advance and gain more total stats, the
       percentages become more important.  In the above example, I was
       able to increase Eli’s power by 3 for each percentage increase.
       So even though a metal shield only has a +1 stat, a 4% defense
       means it equates to a gain of +12 against attacks, making it far
       superior to the long sword.
       Adventure 6 answered the second part of my question.  Eli was
       able to fight at nearly full strength, even with one wound.  The
       loss of strength was negligible whereas if I had added another
       fight point instead of a skirmish point, her strength would have
       been reduced in larger proportion.
       This has some important ramifications in PtP defenses, AvA
       battles and garrisoning.  The camps we build typically carry a
       great number of points (500+), especially in later phases when
       attacks are more consistent.  This means that both attackers and
       defenders with higher percentages will fare much better than
       those that rely on the simple stats alone.  And this makes the
       extra time, expense and bother of crafting well worth the effort
       especially for higher level players.  In PtP play, the boons
       come into their own when a player has stats above 200.  Adding
       seals to rare and better equipment further empowers them.
       This has totally changed the way I equip and train my SS’s,
       paying more attention to the percentages than the other stats.
       By training my SS’s exclusively in their specialty, I can make a
       very cheap and low-level SS almost equivalent in power to a more
       expensive peerless SS just by training differently.  I can now
       begin trading out equipment to reflect this new focus, which it
       is not a coincidence comes from the higher level and more
       expensive buildings.
       #Post#: 552--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: Arafel Date: December 13, 2013, 1:14 am
       ---------------------------------------------------------
       In the little Alliance I just came from we had a discussion on
       this as well.  We referred to SS with the high percentage rates
       as Scrappers.  If you go look at this facebook page you can see
       what Lord Calderon was driving at.
  HTML https://www.facebook.com/wardensnorth
       I only ever put scrappers on as Garrisoned swords in AvA (once I
       lost a peerless SS I also only put cheap, replaceable ones in
       there =) )
       #Post#: 554--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: Agatenha Date: December 13, 2013, 8:41 am
       ---------------------------------------------------------
       Hey nice post! There's sth that was in my mind not to change
       from "str" to "%" trainning, but because I noticed most players
       have High Str SSs and I from begginig prefered raising %, so it
       was a difficult task. Only this month that I noticed that for
       Challenges and PtP full Str SSs are better. Now my keep has high
       %, so I am training peerless like that, but only three. i still
       prefer % SSs.
       I'm sendinga pic of my SS when attacking on AvA.
       My keep was about 400 Battle, 80% Harass when attacking. Neck
       camp was Harass, lvl 16.
       Wild Shierle Swann: She's lvl 22 peerless, 30+2 Battle training
       and +51 Battle from equipments. 20% training harass + 21% harass
       from equipments (never understand why its "31%" written there,
       may exist a limit? doesnt make sense). And her attack from Neck
       = 2248.
       As i didnt have a full str to compare i cannot say much, but if
       someone else has, please share.
       Now I have more doubts and I'm starting to think that somehow %
       is really wrong. I'll check and say later.
       BTW, BOSS and challenges are a bit crazy: a full Str works
       better than a "Scrappers".
       And yes, garrison common and in my case Scrappers too. They're
       pretty good on that.
       #Post#: 555--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: Rohanne Storme Date: December 13, 2013, 8:44 am
       ---------------------------------------------------------
       Very interesting study. I use to level my SS by alternatively
       adding one point to (let's say) Intrigue and 1 point to Steal.
       Actually my highest SS is rank 23 and I think I will start to
       level them by just increasing their % as your study suggests  ;)
       #Post#: 556--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: sparki1980 Date: December 13, 2013, 9:14 am
       ---------------------------------------------------------
       Nice job, thanks for researching.  I posted this in the in game
       chat, but figure I should copy it here so it stays -
       My running philosophy goes by this: I have 2 items (a) a 6+0% vs
       (b) a 3+3%.  For normal operation, I go with the percentage
       based item.  Getting your character to 100/100/100 stats for
       battle/trade/intrigue takes little time & at 100/100/100 the
       3+3% = 6+0%.  But as you increase from that point, the 3+3% gear
       gets stronger.  So it takes minimal time for a 3+3% > 6+0%.
       BUT
       I regularly try for the 15+0 body armors and weapons.  The
       highest percentage armor you can get (excluding the rare builds)
       is 10+6%.  For a weapon this is not bad, on weapons the % is
       applied to attack.  For armor the % is applied to defense.  In
       AvA you can only garrison 1 SS per camp.  That SS may need the %
       boost, the rest will be attacking.. Say you are at 200/200/200
       (since armor is a defense bonus only) the garrisoned ss will get
       10+6% = 22 while defending; Your attackers in that armor will
       only get the 10... in this case the attacker benefit from the
       15+0% armor.  On the flip side, since weapons are attack only,
       the defenders will benefit more from the 15+0 weapons.
       
       For Units, I always go for the %.  Units boost is applied to
       both attack and defense.
       Also for AvA: I'm starting to think that the 13/0/13 or other
       split stat items that I use to think sucked (because, why does
       my fighter need trade stats?).. I think they could provide
       usefulness to AvA.  You may very well find your fighter as the
       only garrison left, trying to defend against a swindle attack.
       Same goes for the gear that offers a smaller % to say "Battle"
       instead of a larger % for "Fight".  This way your fighter can
       have a boost against incoming harassers aswell.
       Just open thoughts...
       #Post#: 557--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: Agatenha Date: December 13, 2013, 9:29 am
       ---------------------------------------------------------
       Now on adventures,
       Right now my Keep is: 427 Battle, 84% Harass atq/def.
       Mag Dayne: he's lvl 18 rare, 6+2 Battle training and +28 Battle
       from equipments. 14% training harass (no idea why he isnt 16%) +
       12% harass from equipments. Attacking on adventure = 1014.
       I changed equipments to have same Str and no additional  %. His
       attack on adventures = 917.
       So 97 str difference per 16 percent points.
       If i had used those 16 pts in Str it would make 32str.
       Using data above and 12% from equipments, it would be: 427 + 36
       + 32 * 1,96 = 970
       Using data above with no % equipments, it would be: 427 + 36+ 32
       * 1,84 = 910
       So good comparison is:
       "Scrrapper" ~ 1014
       "Full Str"   ~  970
       BUT, if I use the same math to first scenarium, it is 427 + 36 *
       2,10 = 972. Ohhh it is still better than 970, but why isnt my
       maths calculating 1014? Is there some hidden bonus??? I dont
       know mathss???????
       Please help!!!!!!!
       #Post#: 559--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: Agatenha Date: December 13, 2013, 9:45 am
       ---------------------------------------------------------
       @Jonos
       The "well-balanced" garrison is interesting, but should be
       thought in group. I'm always garrisoning and noticed that my
       Full Battle SS was also set to defend Spy, in wich he sucks.
       Period. So a more balanced SS is better to defend different
       attacks, but I noticed that oce i did it, more attacks came to
       my SS and then he got hurt more often. I have Nettle Poutlice
       for that, but at times they die. So i tried another way: as
       usually Winnie's SS defend Battle because they're really good at
       that, I started to mix-up Swindle and Sabo defenses, and somehow
       it worked pretty good! See the attachment. I have tons of those.
       They not only are good swindle and sabo defenders, but - I think
       - as I have good Fight % def on my keep (103%) he was set to
       defend Fight too, and succesfull defenses arround 70% on that.
       Just an idea.
       Oh but when i equiped him with Phalanx (Battle def only) it was
       a mess and he defended more Battle attacks and well almost died
       faster.
       So... its an idea.
       #Post#: 560--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: sparki1980 Date: December 13, 2013, 10:16 am
       ---------------------------------------------------------
       @Agatenha, I'm trying to figure out your first post.  In my
       experience, I have noticed at one point that my ss stat equip
       numbers were not adding up correctly. I had a 10+7+20 = 30 or
       something like that.. it was easy to notice since one of the
       equip stats had an odd 7 in it, but it wasn't showing up in the
       totals.  I unequiped everything and re-equiped and the numbers
       made sense.
       As for your other observation with a balanced garrison.  My
       belief is that the garrison is not a true round robin.  I think
       it selects the best defender available for a stat, taking into
       account wounds and maybe some kind of round robin elements..
       which might be why you started seeing more other attacks when
       you went more balanced.  I don't know, just trying to figure it
       out.
       #Post#: 562--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: daza.mistwalker Date: December 13, 2013, 12:48 pm
       ---------------------------------------------------------
       Thanks for all the interesting thoughts replies!  This is an
       experiment that is easily replicated by sending your own SS's
       out naked and then changing their equipment.  There are still
       some untested scenarios, such as sending out a patrol for PtP
       where they defend against a specific sort of attack.
       I have 2 alts with 2 different houses, and obviously I do
       different things with each.  This one is focused on
       reincarnating while the other is simply building strength to the
       highest level and that is the hold where Eli lives :-)   More
       points, more resources and command points = more options.
       One attraction to this game is the sophistication involved in
       making various choices and it would be boring if everyone did
       exactly the same thing.  However, AvA requires a greater level
       of coordination and discipline.  And emotional preference still
       plays a role.   After losing a couple of SS, even if they were
       cheap, I wanted to beat the crap out of the enemy!  But
       bloodying them while they are attacking also works.  We were
       weak in garrisons for most of the last phase and the changing of
       the rules created a minor crisis for our camps.  Properly
       training and equipping our defenders helps engender confidence
       which means a more powerful force.  Just like in real battle,
       once the defenders start to break, they tend to run away en mass
       turning a loss into a route.
       One way to increase the percentage odds is by the use of seals,
       and every gear/unit above common has one open slot.  The
       decorative sword has 3 open slots, which means the right seals
       could turn that ugly duckling into a customized and fierce swan!
       #Post#: 564--------------------------------------------------
       Re: A Study on Percent vs Stats: A guide to better AvA Garrisons
       By: Agatenha Date: December 14, 2013, 12:37 am
       ---------------------------------------------------------
       Yey Yey finally got 2 different build SSs,
       - My keep 430battle 114% fight
       - one full Stats other full percentage,
       - both lvl 19,
       - same seal (bs: +1battle +1% fight att/def).
       - once naked, once same equip (79 + 13%)
       And one hybrid SS:
       - 30 + 12 Battle / 13%Fight
       - no seal
       - lvl 20
       - once naked, once same equip (79 + 13%)
       Results attached. For comparison.
       *****************************************************
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