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       #Post#: 358--------------------------------------------------
       Martin's Nomic Official Ruleset (Version 1.1.1)
       By: iqforu Date: January 20, 2011, 6:58 pm
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       M1. Martin's Nomic (Immutable)
       1. This nomic is named Martin's Nomic.
       2. All players must abide by all rules in the Martin's
       Nomic ruleset while playing in Martin's Nomic.
       3. Martin's Nomic is officially a sub-nomic of Supreme
       Nomic.  This ruleset is to abide by the Supreme Nomic rules.
       4. Rules may be mutable or immutable.  Immutable rules may
       not be ammended or repealed.
       M2. The Augustus (Immutable)
       1. The Augustus of this nomic is Seth.
       2. The Augustus, in addition to their abilities as a
       player, is:
       a. Allowed to edit the ruleset at any time, for
       reorganizing or clarification purposes only.
       b. Responsible for updating the ruleset and
       maintaining the MNSR.
       c. The delegate from Martin's Nomic to the Supreme
       Nomic.
       d. Allowed to veto any proposal passed by the players,
       to prevent harm to other players or Martin's Nomic.
       e. May change the status of any player.
       M3. Martin's Nomic Status Report (Immutable)
       1. The Martin's Nomic Status Report (MNSR) shall record all
       things needed to maintain Martin's Nomic that are not
       neccesarily part of the ruleset.  The Augustus shall update the
       MNSR as dictated by the ruleset.  It shall be located in the
       Martin's Nomic board.
       M4. Players (Immutable)
       1. In order for one to become a player, they must post in
       the Martin's Nomic board declaring their wishes to become a
       player.  Once the Augustus approves the player, they immediately
       become a player.
       2. Players may be active or inactive.  Inactive players may
       not vote or propose rule-changes.  Players may change their
       activity status by notifying the Augustus.
       3. The list of players and their respective qualities shall
       be recorded in the MNSR.
       4. For voting purposes, a quorum of players is equal to
       three-fourths of all active players, rounded up.
       M5. Proposals (Immutable)
       1. Players may, by posting in the Martin's Nomic board,
       make any of the following proposals:
       a. Propose a new mutable rule.
       b. Propose the amendment of a rule
       c. Propose the removal of a rule
       d. Propose the transmutation of a rule (from immutable
       to mutable, or vice versa)
       2. Once a proposal has been made, all players are allowed
       to discuss or vote on the proposal.  Once a quorum of players
       have voted on a proposal, any players who have not voted have 24
       hours to vote.  The Augustus may close the vote at any time
       after a quorum of players have voted.
       3. If a majority of players voting vote for a proposal, it
       is adopted immediately after it is passed.
       M6. Points (Mutable)
       1. Points are the official currency of Martin's Nomic.
       Points are a real, rational number to the hundredth decimal
       place.  Each player can have points.  Players may have negative
       points.
       2. Players may transfer any positive amount of points to
       another player.  Players are not allowed to have negative points
       because of the transfer of points.
       3. There exists a Bank.  The Bank of Martin's Nomic (BMN)
       shall hold all points that players are not in possession of.
       The Bank may change players points in the following ways:
       a. Whenever a player joins Martin's Nomic, they
       receive 100 points.
       b. Every time a player votes on a proposal, they
       receive 1 point.
       c. If a player proposes a rule-change that is passed,
       they receive 1 point for each vote for the proposal.  If a
       player proposes a rule-change that is not passed, they lose 1
       point for each vote against their proposal.
       4. Initially, there are 10,000 points in Martin's Nomic.
       The Bank shall initially hold 10,000 points minus the amount of
       points held by players.
       M7. Judicial System (Immutable)
       1. If it is believed a rule is broken, a player shall
       notify the Augustus of such occurrance.  The Augustus will
       determine whether such event occurred and any penalties given.
       M8. Contests (Mutable)
       1. Contests are competitive events within players of
       Martin's Nomic.  Players may host their own contests if it is
       approved with the Augustus .
       2. Once a contest is approved, the player running the
       contest shall earn the temporary title of Contest Director.
       3. The Contest Director makes all decisions pertaining to
       the contest.  The Contest Director shall have the responsibility
       of managing anything pertaining to the game.  They may appoint
       other Contest Directors.
       4. The Contest Director will make a post in the Martin's
       Nomic board detailing the rules of the contest.  They may update
       the post at any time.
       5. The Contest Director may award players competing in
       their contest with a reward.  The reward must be something they
       control or possess within Martin's Nomic.
       6. The Contest Director must declare the game begun or
       over.  The Augustus may do the same.  The Augustus may exercise
       any of the powers declared in the Martin's Nomic Ruleset in
       contests.
       7. Contest Directors may contact the Augustus asking for a
       Contest Points Grant.  Grants may be for up to 250 points. Grant
       points come directly from the Bank. Contest Directors must tell
       the Augustus how the points will be distributed. Contest
       Directors may take up to 20% of the points from the Grant as
       salary for running the contest, but no more.
       M9. Winning Condition (Immutable)
       1. A player wins Martin's Nomic by doing any of the
       following:
       a. Controlling over half of all points in Martin's
       Nomic
       b. Controlling the Bank
       c. Passing, by unanimous vote, a rule declaring them
       as the winner
       d. Winning a contest run by the Augustus with the
       winning prize as winning Martin's Nomic
       2. If the game has been won, it shall be recorded in the
       Status Report forever. The winner officially becomes the
       Augustus .  The new Augustus takes the ruleset, may remove any
       rules they choose, and declare the game begun again.
       M10. Player Attributes (Mutable)
       1. Each player has the following attributes:
       a. Energy: integer from 0-10. Begins at 10.
       b. Hunger: integer from 0-10. Begins at 10.
       c. Intelligence: integer. Begins at 0.
       d. Strength: integer. Begins at 0.
       e. Charisma: integer. Begins at 0.
       2. These will be recorded in the MNSR and will be updated
       by the Augustus.
       M11. Food
       1. There exists an object called food.  These are the types
       of foods available and their quality.
       a. Raw Meat: 2
       b. Raw Fruit: 3
       c. Bread: 5
       d. Cooked Meat: 5
       e. Fruit Salad: 6
       f. Sandwich: 7
       g. Seasoned Meat: 8
       2. Players may be in possession of Food. This will be
       recorded in the MNSR and updated by the Augustus.
       M12. Locations
       1. The following locations exist: Home, Library, Farm,
       Colosseum, Marketplace, and Restaurant.
       2. A player may update their location whenever they wish by
       posting in the Player Activity and Discussion board.  This will
       be recorded in the MNSR and updated by the Augustus.
       3. At Midnight each day, the following attribute changes
       will be made depending on which location a player is located:
       a. Home: +4 energy, -1 hunger
       b. Library: +1 intelligence, -1 energy, -1 hunger
       c. Farm: Player chooses +2 Raw Fruit or +1 Raw Meat,
       -4 energy, -2 hunger
       d. Colosseum: +2 strength, -5 energy, -2 hunger
       e. Restaurant: +5 hunger, -2 energy
       f. Public Square:+1 charisma, -1 hunger, -1 energy
       g. Marketplace: -1 hunger, -1 energy
       *Authors notes: becomes version 1.1.1 after 1.0.8. It was more
       than just a minor change, as we added 3 rules in one.*
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