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       #Post#: 38--------------------------------------------------
       What is Nomic?
       By: iqforu Date: December 15, 2010, 9:15 pm
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       What exactly is this Nomic game?  Well, from the nomic.net wiki:
       [quote]Nomic is a game, and it is a lot of FUN! Unlike most
       games, the rules of nomic are not written in stone. In fact, the
       object of the game is to make changes to the rules of the game.
       Players start off following some "initial rule-set", which
       dictates how the rules can be changed. Once a rule change has
       been made, players then follow this new rule set. Most
       importantly, the rules about how rule changes are made can
       themselves be changed!
       This is where it tends to get mystical, because as a result of
       these rule changes, the game you are playing will change from
       moment to moment. The nature of the rule changing mechanism
       might change from democratic to capitalist, to totalitarian, to
       whatever. Or the ability to change the rules might be removed
       entirely - perhaps the game will turn into chess, or tag, or
       snap. The future of the game is entirely in the hands of the
       players.
       In the words of Nomic's author:
       Nomic is a game in which changing the rules is a move. In that
       respect it differs from almost every other game. The primary
       activity of Nomic is proposing changes in the rules, debating
       the wisdom of changing them in that way, voting on the changes,
       deciding what can and cannot be done afterwards, and doing it.
       Even this core of the game, of course, can be changed. --
       'PeterSuber', "How to Play Nomic"
       Most nomic enthusiasts seem to enjoy playing nomic in order to
       experience the possibilities of different kinds of lawmaking
       processes, and also to exercise their ingenuity in trying to
       discover loopholes in the rules which give unusual results -
       mostly to the benefit of the player. (This is called "scamming",
       and is lots of fun! :)
       In my commentary on the game I distinguish 'procedural' from
       'substantive' games. In substantive games, players play to earn
       points and win. In procedural games, they try to tie the rules
       into knots, either for the logical fun of it or in order to win
       by paradox rather than by points. -- 'PeterSuber'
       For the record, Nomic was conceived and designed by Peter Suber,
       and first published in Douglas Hofstadter's column "Metamagical
       Themas" in Scientific American in 1982, and later in
       Hofstadter's book, by the same name. Peter revised the rules and
       published them in his own book, "The Paradox Of Self Amendment"
       in 1990.[/quote]
       #Post#: 40--------------------------------------------------
       Re: What is Nomic?
       By: iqforu Date: December 16, 2010, 9:26 am
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       For more information on Nomic, please visit the following links:
  HTML http://www.nomic.net/
  HTML http://en.wikipedia.org/wiki/Nomic
  HTML http://www.earlham.edu/~peters/nomic.htm
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