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DIR Return to: Rulebook
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#Post#: 12--------------------------------------------------
In Game
DIR By: Wazza
Date: February 2, 2013, 5:27 pm
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- CWs must be checked by the official prior to the start of the
game.
- Each match will have several components. To kick things off, a
2 minute lag test will be performed followed up by the actual
match. The match then will consist of 2, 5 minute halves.
- If a player has a bad connection, the options are to either
postpone the game BEFORE the first half starts (with the
official's consent), play a man down, or simply call for a
forfeit (score: 0-3).
- If a team as a unit decide that the host's connection is bad
due to lag and/or spikes, they may appoint a new host or
postpone the match up (with the official's consent).
- All games must be played on the map "Big Easy".
- Both GMs must record a replay of the match but only the
WINNING GM is required to post the link along with the MR.
- A team may substitute players but this may only happen after
the first half.
- If the score is tied at the end of regulation, a 'no-time
limit' OT will be forced upon. First goal wins it. Teams play 3
a side (3v3).
- A mercy rule will be forced upon once a team is leading by 5
goals.
If a unprecedented event occurs, the in-game official will make
the right judgmental call
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