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       #Post#: 12--------------------------------------------------
       In Game
   DIR By: Wazza
       Date: February 2, 2013, 5:27 pm
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       - CWs must be checked by the official prior to the start of the
       game.
       - Each match will have several components. To kick things off, a
       2 minute lag test will be performed followed up by the actual
       match. The match then will consist of 2, 5 minute halves.
       - If a player has a bad connection, the options are to either
       postpone the game BEFORE the first half starts (with the
       official's consent), play a man down, or simply call for a
       forfeit (score: 0-3).
       - If a team as a unit decide that the host's connection is bad
       due to lag and/or spikes, they may appoint a new host or
       postpone the match up (with the official's consent).
       - All games must be played on the map "Big Easy".
       - Both GMs must record a replay of the match but only the
       WINNING GM is required to post the link along with the MR.
       - A team may substitute players but this may only happen after
       the first half.
       - If the score is tied at the end of regulation, a 'no-time
       limit' OT will be forced upon. First goal wins it. Teams play 3
       a side (3v3).
       - A mercy rule will be forced upon once a team is leading by 5
       goals.
       If a unprecedented event occurs, the in-game official will make
       the right judgmental call
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