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#Post#: 129--------------------------------------------------
Reasons why cole can be defeated
By: TheDarkOwlKnight Date: October 20, 2014, 8:47 pm
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Well stated from cole himself he says he can survive a nuke but
not the radiation well there is also the amount of vibration a
man can handle and in Cole's case while in his super too op suit
he would turn into a smoothie instantly.
Owlman controls sonars which could turn physical form which
could cut through Cole
Binshou is faster then cole.
Rogue who controls shadows and is the alternate version on
Binshou can beat Cole why because inside his suit
their are shadows and rogue controls shadows using those
shadows he could choke him or mess up his tech.
Capt Gastapo can defeat Cole why because he controls fire a
theory exist where high enough temperatures he could create a
new big bang destroying this world creating a new one where Cole
isn't Overpowered
Sonicriku can beat Cole because he is Sonicriku your weak
against a business man one bite of you or your armor
he is invincible he contains powers from evil demons
he has eaten and heroes you make think thats overpowered but it
isn't cause
he only contains 10% of their actual power still boosting his
natural strength.
Owlman the god of owls and Nippon is without a doubt stronger
smarter then Cole he controls tech OH I FUCKING CREATE IT
you have armor that could defeat satan DOESNT FUCKING MATTER IM
OWLMAN PREP TIME.
emp grenades anti cole gun ,grenades ,shield,armor you name it i
have it my gun who was made by MYSELF
Gram Demolition: Gram Demolition is one of the two strongest
counter magics within Non-Systematic Magic. It uses compressed
sonar particles to blow away the Activation Sequence. It is
simply a cannonball of sonars that has neither structure nor a
Magic Ritual to modify an event, so it is not affected by Zone
Interference. There are only two known "flaws" in the technique.
First is that the sonars travel in the physical realm (as
opposed to the Information Dimension) and thus has limited
range. Second, Gram Demolition is a highly inefficient technique
that requires an incredibly high sonar count, making it an
incredibly rare technique.
Far Strike: Far Strike is a form of Gram Demolition developed by
Owlman but it works on the Information Dimension rather than the
physical realm. Far Strike affects the astral form rather than
the physical form, the "soul" to be specific which he can "see"
by the aid of Miyuki.
Elemental Sight: Elemental Sight is a sensory ability that
allows Owlman to connect to the Information Dimension. He can
then specify the sonar of their surroundings individually,
regardless of distance. He can analyze the sonars of targets.
This allows him to use his two only active magic: Decomposition
and Regrowth.
Decomposition: It is also known as Dissolution, Disintegration
and "Demon Right." With Elemental Sight, he can identify the
design of any sonar or Sequence, then using Decomposition, he
can break down that design or structure. For information bodies,
such as magic spells, he can directly disassemble the design
(see Gram Dispersion). For physical objects, he can break them
down into their constituent molecules (see Mist Dispersion), or
even further into pure energy (see Material Burst). If used on a
person, the parts that form the human body, including skin,
flesh, nerves, body fluids, bones, and cellular structures would
be decomposed at a molecular level. This is one of the most
difficult magic imaginable, able to directly interfere with the
design information. The activation speed of Decomposition is
mentioned to be 0.05 seconds. Furthermore, with no retaliation,
Owlman is capable of decomposing 36 targets simultaneously, but
under constant fire his upper limit for mass targeting is 24.
Regrowth: With Elemental Sight, Owlman can "read" the structural
information of any object up to 24 hours in the past and with
Regrowth, he can restore anything--organic or inorganic--to any
point in that time frame. This means that he can restore fatally
injured people, including himself, to a state before they were
injured. Unlike Decomposition, Regrowth is entirely unique to
Owlman. Regrowth emits no detectable sonars and
activates/finishes so quickly that "it is beyond the speed of
human cognition." This skill is both passive (done
automatically) and active (under conscious control). A
requirement of the skill is that Owlman must "read" all the
information about the target he is trying to restore.
Unfortunately, when trying to heal people, this means that
Owlman must "read" and then experience the recipient's pain in
order to use Regrowth. The amount of pain that Owlman has to
experience is a condensed form of how long and how much pain was
experienced by the injured person, within the amount of time
that he needs to read the Eidos Change-log. For example, Owlman
healing Rogue during the Yokohama Disturbance VIII Rogue had
experienced the pain of the injury for 30 seconds before Owlman
casted Regrowth. Owlman took 0.2 seconds reading the sonar
Change-log, hence in 0.2 seconds Owlman experienced 150 times
the amount of pain and suffering that Binshou experienced in an
condensed form. It is the cost that he needs to pay in order to
instantaneously 'remove' all injuries of any type or form
incurred on a human or machine by reading and rewinding the
sonar Change-log and then making a full copy to restore the
human or machine to its previous state before the injury
occurred.
Material Burst (controlled only by Owlman) is the ultimate
Decomposition Magic. It has been likened to a magical equivalent
of a nuclear warhead, and operates much on the same principles;
by converting matter into energy, only without the radioactive
material fallout.
The energy released by Material Burst can be calculated using
Einstein's mass-energy equivalence equation (e=mc˛), in which
energy released through the decomposition of matter is the mass
of the decomposed matter multiplied by the speed of light
squared. This shows that when Material Burst is used upon "...a
single drop of water, a paltry 50 milligrams of matter, the
explosion created has the power equivalent of 1000 tons of TNT."
Owlman can beat Cole in a heartbeat
#Post#: 130--------------------------------------------------
Re: Reasons why cole can be defeated
By: Binshou Date: October 20, 2014, 8:53 pm
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I agree. ;D
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