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#Post#: 3112--------------------------------------------------
Vampire Slayer
DIR By: SilverChaos
Date: August 28, 2014, 2:15 pm
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The Moonlight Beckons.
Play as a horrid nocturnal creature or a gunslinging slayer and
fight until the darkness consumes you.
The game takes place of various places, Where the Slayers, Armed
with guns, Will fight for survival, And the Vampires will look
for them and kill them.
Each turn, Slayers will PM me how many bullets they want to
fire, Or use their gun if they have a melee weapon.
Slayers can choose the guns they want in the armory, They also
can dual weild secondaries instead of using a primary and a
secondary.
Vampires can choose between an ability that has to be activated,
And one which is passive and devour the slayers that look for
them.
The Armory:
Melee: Weapons that can be used without wasting ammo.. But only
once per turn.
Stake & Cross: Deals damage to a vampire (20) Can also be used
to revive a slayer... The revive ability only works once.
Pool Cue: Deals damage to a vampire (25) Can also be used to
stun a vampire.
Katana: Deals damage to a vampire (30).
Primary: The best for fighting
Mossberg Pump Action Shotgun: Deals damage to a vampire (35),
Has 8 bullets, Has high accuracy.
Double Barrel Shotgun: Deals damage to a vampire (60), Has 2
bullets, Has high accuracy.
Stake Crossbow: Deals damage to a vampire (90), Has 1 bullet,
Has perfect accuracy.
Winchester Rifle: Deals damage to a vampire (27), Has 12
bullets, Has low accuracy.
AUG: Deals damage to a vampire (10), Has 30 bullets, Has low
accuracy.
Secondary: Your life saver
Thunder Five: Deals damage to a vampire(30), Has 5 bullets, Has
low accuracy.
Colt Government Pistol: Deals damage to a vampire (13), Has 7
bullets, Has normal accuracy.
Micro-Uzi SubMachineGun: Deals damage to a vampire (6), Has 36
bullets, has low accuracy.
Heckler & Koch MP7: Deals damage to a vampire (5), Has 40
bullets, Has low accuracy.
[b]Vampire Abilities:
Main:[/b] Good abilities that can help you sometimes
Tank: Reduces damage taken. can only be used every 3 turns
Research: Detects a slayer. can only be used every 3 turns
Summon: Summons a minion that will invade some places randomly.
can only be used every 3 turns
Infect: Infects a slayer to turn them into a vampire with no
abilities, Can only be used once.
Passive: They will help you in all your way
Speedy: Has higher chances to attack first.
Regenerator: Recovers 2 HP per turn.
Jumper: Has a chance to jump to dodge some bullets.
Life Leech: Deals less damage, But also steals HP from the
slayer who is attacked.
Haunter: Scares a slayer to decrease his accuracy when
attacking.
Players: (Just say anything that specifies that you're gonna
join to play)
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