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       #Post#: 29--------------------------------------------------
       Earth Jutsus
   DIR By: Yukio Namakaze
       Date: January 20, 2014, 2:06 pm
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       Earth Release: Bed of Nails
       Clan:  N/A
       Effect: This jutsu causes the ground to reform into a plain of
       jagged spikes. The ground is capable of cutting into the feet of
       anyone who steps on it, though the user (and one additional
       person that the user may select) is immune to this effect, the
       spikes moving out of the way whenever they move.
       Damage: Light, but constant every time anyone but the user moves
       Chakra Cost: 25
       Earth Release: Charge of Capricorn
       Clan: N/A
       Effect: The user charges the opponent and tackles them. During
       this tackle they move twice as fast as normal, and hit twice as
       hard.
       Damage: Dependent on the strength and speed of the user
       Chakra Cost: 25
       Earth Release: Earth Style Wall
       Clan:  N/A
       Effect: The user raises a wall of earth in front of them. The
       wall can be modified into a box instead, protecting the user
       from all sides or trapping an enemy.
       Damage: N/A
       Chakra Cost: 20
       Earth Release: Earthquake
       Requirements: Must be extremely large
       Effect: This extremely powerful jutsu creates an earthquake
       simply by stomping on the ground. The ‘quake is a full-fledged
       natural disaster, strong enough to release aftershocks and tear
       apart the environment. Some users have shown the proclivity to
       use this jutsu multiple times in succession, a feat that can
       devastate a huge area.
       Damage: Little to an individual, but this jutsu can level a city
       Chakra Cost: 100
       Earth Release: Reverse of Power
       Clan:  N/A
       Effect: The user reflects any ranged attack jutsu back at the
       one who used it. While this jutsu can make attacking from range
       effectively worthless, it does have a key drawback: Reverse of
       Power's cost increases with the chakra cost of the jutsu
       reflected.
       Damage: Variable
       Chakra Cost: 10 + the cost of the jutsu reflected
       Earth Release: Rock Shelter
       Clan:  N/A
       Effect: The user creates a shelter of rock around themselves. It
       takes too long to make to be an effective battle technique, but
       it can be used to prepare a battlefield beforehand, or merely
       ensure a comfortable place to rest.
       Damage: N/A
       Chakra Cost: 30
       Earth Release: Rock Staff
       Clan:  N/A
       Effect: The user creates a simple staff out of rock. The staff
       is heavy, but well-balanced and easy to wield
       Damage: Dependent on the strength and skill of the user
       Chakra Cost: 10
       Earth Release: Swamp of the Underworld
       Clan:  N/A
       Effect: This user turns the ground in a specific area to a deep
       swamp. Those caught in the area will find themselves trapped in
       the chakra-infused mud, making it exceptionally difficult to
       escape from. While this jutsu can do little to damage or kill an
       opponent, there are few better ways to capture a target.
       Damage: N/A
       Chakra Cost: 30
       Earth Release: Temper of Taurus
       Clan: N/A
       Effect: The user becomes enraged. They select a single target
       and attack it ruthlessly and relentlessly, like a bull. The
       user's strength quadruples during this jutsu.
       Damage: N/A
       Chakra Cost: 50
       Earth Release: Vitality of Virgo
       Clan:  N/A
       Effect: The user draws upon the power of the earth to heal
       themselves or a comrade. They are instantly restored to full
       strength, fatigue is forgotten, even lethal wounds are healed,
       thirst is quenched, everything is restored. The downside of this
       jutsu is that it kills plants and makes the soil of the area
       useless for growing plants for some time. Further, in a place
       where plants do not grow (such as a desert), this jutsu is
       useless
       Damage: N/A
       Chakra Cost: 75
       Earth Release: Vibration Sense
       Clan:  N/A
       Effect: The user is capable of feeling vibrations through the
       ground, and using these vibrations to determine what is around
       them. This is useful because it means the user can't be blinded
       or snuck up on as long as they can keep a hand or foot on the
       ground, but it does have its drawbacks. Its range decreases on
       sand, and it's absolutely worthless in the air or or water. It
       also doesn't work against opponents who approach from air or
       water.
       Damage: N/A
       Chakra Cost: None, a constant ability
       ((Note: the three Zodiac jutsus should be incredibly rare. If
       you wish to use them, please ask me first and explain how you
       got them. ))
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