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       #Post#: 1034--------------------------------------------------
       Enishi Moltepar
   DIR By: kestral287
       Date: July 20, 2011, 8:24 pm
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       [QUOTE]Name: Enishi Moltepar
       Age: Seventeen
       Gender: Male
       Look: Tall, thin, and fair-skinned, Enishi does not appear to be
       much of a ninja. He dresses simply, in a matte black outfit of a
       loose shirt, pants, and combat boots. A belt around his waist
       holds his kunai holster, as well as storage seals that hold
       everything else Enishi owns (which, to be fair, is very little).
       The rest of his outfit is undecorated, purposefully cultivated
       to be as nondescript as possible. Enishi himself is also rather
       bland looking, with a face that always looks familiar but can
       never quite be placed. Short brown hair matches his brown eyes,
       which often seem to be lost as he focuses on another issue
       entirely, one only he can ever see.
       Bio: Most of Enishi's life was unremarkable for a member of the
       Moltepar clan-- which is to say, totally alien to many. He was
       raised to be a mercenary, to hunt enemies, protect clients, and
       deal in assassination, spycraft, and even simple diplomacy. This
       is no different from any other ninja, and despite not
       technically being a ninja due to not belonging to any organized
       village, he is trained to be one.
       What was different was two things. First, he was trained quickly
       to learn his clan's most fundamental techniques, the ability to
       speed up or slow down time around him. Then he was immediately
       taught to use them to learn. While a child of eight becoming a
       chunin is a prodigy to any ninja village, Enishi hitting that
       mark's equivalent was only average for his clan, as he could be
       taught at twice the speed of any other child.
       And in fact much was done at that doubled speed. Training did
       not stop there, did not stop ever-- Enishi went to classes,
       returned home to his parents for additional training, went to
       sleep for a scant few hours, and then returned to his training.
       The work was exhaustive, difficult, and brutal not because it
       was dangerous but because it was continuous. It was also
       entirely necessary, as a half-trained Moltepar was a danger, not
       an asset. It was here that Enishi aquired his serious,
       hard-working personality.
       That was not to say that he was isolated, as there were many
       other children his age that he could play with when he found the
       time. Nor was he unloved, for as an only child of a clan Elder
       and one of their best medics his parents were always safe and
       always ready to support him. But there was always that ominous
       cloud over his head: that reminder he was a Moltepar, and that
       he must master his powers.
       Time passed, and his skills grew rapidly. He was content to live
       as his clan did: he would become a full member, he would take
       the missions he was given and execute them swiftly and
       honorably, and eventually he would fall in love with a woman,
       get married, and have a child to repeat this cycle. Destiny,
       however, did not seem content to allow him such simplicity. On
       his fifteenth birthday he recieved a dream, one that is burned
       into his memory. A woman's voice, faint, chanting a mantra about
       freeing the clan treasure. He told nobody, passing it off as
       just another random dream, but he had it again. And again. And
       again. Still he told nobody, for fear of bringing shame to his
       family. Instead he continued with his training, passing even the
       final test perfectly. He rose the next morning with the dream
       fresh in his mind, but now he was a full clan member, able to do
       almost anything he pleased as long as it did not damage the
       clan.
       He headed to the Elders' chambers, where he was expected to ask
       for his first mission. Instead, he asked to be granted a leave
       of absense, to travel the world and train further. No reason was
       given, and none was asked. But his request was granted, and
       Enishi packed up his things and left the clan's lands. His dream
       had shown him the way, shown him what he needed to do. But to
       accomplish his goal he would need training in things that the
       Moltepar had long since forgotten. He would need to learn the
       most famous of ninja abilities, the power to wield the elements
       himself.
       The first stop was Kumogakure, where Enishi learned to bend
       lightning to his will. He utilized his own powers to take on
       missions for the Cloud, and was rewarded with the knowledge he
       sought. Most of this knowledge came from his official
       instructors, but his most precious did not. An aged man, a man
       who claimed to be a legend in his day but admitted that his day
       was long passed took him in, training him in some of the most
       deadly lightning jutsus known. He mastered these jutsus and
       asked for more, but the aged man-- who never once told Enishi
       his name-- merely told him to return once his mission had been
       completed. So Enishi left, moving on to his next village. He
       spoke to the Mizukage and managed to secure a similar position
       for himself there, working as part of Kiri's shinobi forces in
       order to gain what he so desperately needed.
       Personality: Enishi is, like most members of his clan, quiet and
       grave. His power is great, but so are the dangers involved, and
       any part of him that was devoted to pranks or jokes died at a
       young age. Further, Enishi has come to respect that same
       seriousness in others, and is not a fan of pranks, slackers, or
       other malcontents. Despite that, it would be unfair to say that
       he is always uptight and serious, and Enishi does know how to
       smile and relax. Meditation is one of his favorite pursuits,
       with reading a close second. He has an almost religious fervor
       to learn, and is more than willing to teach what he knows (clan
       techniques excepted) to any who care to learn.
       Goals: Deep within the Moltepar compound lies a shrine,
       dedicated to those who have served their clan honorably over the
       generations. And on top of that shrine, a temporal field has
       kept the clan's greatest treasure protected, both from the
       ravages of time and the physical world. So long ago was it
       created that nobody in the clan knows how to unseal the field to
       unleash the treasure within. Enishi, shortly before his
       promotion to a full clan member, was graced with a dream that he
       believes provided the key to unlocking the treasure within. The
       dream has reappeared every night without fail, hammering home
       his resolve to do the impossible and free the treasure.
       Rival: None, and not likely to gain one.
       Village: Enishi, as a Moltepar, is not technically affiliated
       with any clan. However, he currently resides in Kirigakure
       Kage: See the above
       Team:(will be assigned)
       Clan: Moltepar
       Bloodline: Enishi's clan lacks any bloodline abilities, but they
       do have several unique jutsus.
       Jutsu:
       Alter Time- 0 chakra
       Body Flicker Technique- 5 chakra
       Chakra Scalpel- 20 chakra
       Delicate Illness Extraction Technique- 10 chakra
       Earth Release: Charge of Capricorn- 25 chakra
       Earth Release: Earth Fist- 30 chakra
       Earth Release: Temper of Taurus- 50 chakra
       Earth Release: Vitality of Virgo- 75 chakra
       Fire Release: Dragon's Breath- 20 chakra
       Hidden Mist Technique- 10 chakra
       Important Body Points Disturbance- 5 chakra
       Lariat- 0 chakra
       Lightning Ball- 10 chakra
       Lightning Release Armor- 50 chakra
       Lightning Release: Betrayal Technique- 10 chakra
       Lightning Release: Black Lightning- 40 chakra
       Lightning Release: Black Panther- 50 chakra
       Lightning Release: False Darkness- 15 chakra
       Lightning Release: Mass Betrayal Technique- 15 chakra
       Lightning Release: Thunder Dragon Bullet- 20 chakra
       Mystical Palm Techique- 20 chakra
       Raikiri- 25 chakra
       Raikiri Senbon- 25 chakra
       Raikiri Sharp Spear- 30 chakra
       Shadow Clone Technique- 5 chakra
       Stop Time- 30 chakra
       Storage Seal- 1 chakra
       Substitution Technique- 1 chakra
       Water Clone Technique- 10 chakra
       Water Prison Technique- 15 chakra
       Water Release: Claws of Cancer- 25 chakra
       Water Release: Cleansing Hands- 5 chakra
       Water Release: Exploding Water Colliding Wave- 25 chakra
       Water Release: Five Feeding Sharks- 35 chakra
       Water Release: Power of Pisces- 10 chakra
       Water Release: Sting of Scorpio- 45 chakra
       Water Release: Water Dragon Bullet- 20 chakra
       Wind Release: Arms of Aquarius- 30 chakra
       Wind Release: Guardian of Gemini- 50 chakra
       Wind Release: Law of Libra- 60 chakra
       Wind Release: Vacuum Great Sphere- 25 chakra
       Wind Release: Vacuum Sphere- 15 chakra
       Yin Healing Wound Destruction- 25 chakra
       Stats:405
       Attack: 40
       Defence: 40
       Speed: 90
       Evaisive: 90
       Weaponry: 20
       Jutsu Strength: 50
       Jutsu Control: 75
       Chakra:405
       Equipment:kunaix10,shurikenx15[/QUOTE]
       [QUOTE]Clan
       The Moltepar clan is not a traditional clan, but it is a
       powerful one. Their jutsus are not passed down through blood,
       but through training-- a huge amount of training. Many of their
       members come from other clans or no clan at all, and in fact the
       Moltepar clan was founded by members of no fewer than six
       different clans (with some accounts claiming eight). They claim
       no village as their own, and sit comfortably in the middle of a
       neutral area. There, they act as mercenaries, working almost as
       their own hidden village in that they hire their ninjas out to
       where they are wanted and survive on that income. The Moltepar
       tend to be contacted when political necessities force the normal
       channels to be avoided, or when their unique abilities are
       desired.
       As for those abilities, well, that's where things get
       interesting. Minato Namikaze was famous for his ability to warp
       the fabric of space and time itself. Moltepar children can do
       the same thing in their living rooms. Their entire set of
       techniques is built around bending time to their whims, though
       not without limitation. It is impossible to go backward in time,
       and to go forward is extremely dangerous-- not only is it a
       one-way trip, but if a tree decided to grow where you're
       standing, well, you're dead. Instead, the Moltepar, known more
       commonly as Timewalkers, have harnessed the ability to speed up,
       slow down, or completely stop time. Once they were said to be
       masters of more spatially oriented jutsus, like Minato's Flying
       Thunder God Technique, but that knowledge seems to have vanished
       with the ages.
       The clan itself is lead by a council of five Elders, who are the
       five most powerful members of the clan. All decisions are
       enacted democratically among the council, and the clan obeys
       without question. To disobey a serious order means execution--
       the council cannot afford a rogue Moltepar spreading their
       techniques, and so anything smacking of treason results in being
       released into the Time Stream, a quick but irreversible death.
       These deaths are a rarity, however, as the council tends to be
       leniant whenever the clan is not threatened and its members
       understand the stakes at hand.
       Clan life is one of strict, constant training for children and
       suprisingly lax rules for adults-- an adult being defined by one
       able to complete their training rather than any age limit. Once
       a clan member becomes an adult, they are free to do as they wish
       as long as the council does not forbid them. Laws are simple and
       straightforward, and can be boiled down to not hurting the clan
       or infringing upon the rights of a fellow clansman. A Moltepar
       is allowed to accept his own missions independantly of his clan,
       but all earning should be shared, and cooperation is highly
       encouraged among the group. Few are the Moltepar who will not
       help a clanmate in need, and those few tend not to last long.
       The average Moltepar is serious and grave, but not unfriendly or
       unkind.
       It's important to note that the exact location of the Moltepar
       home is a closely guarded secret, and they tend to aquire
       business through representatives in most major villages and
       cities.
       [/QUOTE]
       #Post#: 1048--------------------------------------------------
       Re: Enishi Moltepar
   DIR By: Ando Uchiha
       Date: July 20, 2011, 8:49 pm
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       I scimmed it but I'll be going back over it in more detail soon
       enough
       #Post#: 1237--------------------------------------------------
       Re: Enishi Moltepar
   DIR By: Ando Uchiha
       Date: July 21, 2011, 9:46 am
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       looking back at your character you can just make his bloodline
       the ability to control time (to be fair can you feel these out
  HTML http://narutorebirth.createaforum.com/kekkei-genkeiclan/
       the
       kekkei genkei only needs to be filled out if you choose to use
       your time control as the bloodline) you can also just post your
       characters main template as your sig
       #Post#: 1265--------------------------------------------------
       Re: Enishi Moltepar
   DIR By: kestral287
       Date: July 21, 2011, 2:43 pm
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       There's actually a reason for their Moltepar's clan techniques
       not being a bloodline, though it won't roll around for a bit.
       Not until I really get a chance to delve into the backstory of
       the clan itself, which... probably won't be for a while. Enishi
       needs to finish his education before I get to the fun stuff. As
       for the sig, is the link acceptable? I figure it's easier to not
       have all of that clogging up the page, but this keeps everything
       nice and available.
       I also discovered the pages with some of the jutsus listed,
       which I hadn't seen before, and tweaked the cost of a few of
       Enishi's jutsus (Body Flicker, Chakra Scalpel, and Illness
       Extraction) to match what was presented there.
       #Post#: 1313--------------------------------------------------
       Re: Enishi Moltepar
   DIR By: Ando Uchiha
       Date: July 21, 2011, 6:19 pm
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       That's cool. The link is fine yes it was a good reason for it. I
       was just meaning the template part not the explanations but it's
       cool.
       That works
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