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#Post#: 6407--------------------------------------------------
Hitoe (Fuzen) Tenshu
DIR By: Ian Nelson
Date: August 25, 2011, 3:41 pm
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--- Quote ---
>
> Name: Hitoe (Fuzen) Tenshu
> Age: Twelve
> Gender: Male
> Look:
[IMG]
HTML http://i265.photobucket.com/albums/ii218/Ian_Nelson_101/Agito-1.jpg[/img]
> Bio: Hitoe’s clan, parents and all, were murdered directly
after his birth. Abandoned, he was discovered by a pair of young
Konoichi, only children themselves at the time. They raised
Hitoe from the tender age of one week -- the youngest of the
pair doing most of the raising -- teaching him very basic
ninjutsu when he got old enough, as they were ninjas themselves.
>
> As Hitoe aged, his Kekkei Genkai became active -- he could
control the hold of Gravity itself. With constant training, he
became very powerful even at a young age. Though Hitoe enjoyed
the training, he never liked battling whenever they found
themselves forced to do so, generally restraining his opponents
instead of killing them.
>
> Over the next few years, a pattern was found. Whenever Hitoe’s
left eye stopped picking up light, he ceased to exist and Fuzen
-- An alternate personality completely opposite to Hitoe -- took
over his body, generally wreaking havoc and destruction. While
the younger girl preferred Hitoe, the eldest preferred Fuzen for
his general lack of concern and love for destruction. By the
time he turned ten, they had a group together -- Makaze -- and
had a goal: Collect an army of the most powerful ninja on the
planet.
>
> Very shortly after the group’s founding, they had a run in
with the two tailed Jinchuurikki where he joined them for a
period of time; Soon, Fuzen saw the boy only as a way to gain
power, attempting to steal the boy’s power in his sleep one
night. A small battle ensued between the boy and the tailed
Bijuu, but in the end both Fuzen and the Host took home a
matching scar on their chest.
>
> More recently, Fuzen has set his sights on stealing the left
eye of a young ninja from Kirigakure, Ando Uchiha, his goal to
replace his own and remove his annoying other self all together.
Of course, Hitoe is doing everything he can to keep this from
happening.
>
> Personality: Hitoe is a fairly nice person. He dislikes
battling and absolutely hates killing. He has a soft place in
his heart for the youngest Konoichi in Makaze; she is like a
sister to him, a mother even. They often share a bed, Hitoe
cuddled against her side in an attempt to sleep soundly. The boy
can always count on her to protect him, and to be there for him
no matter what.
>
> Fuzen on the other hand, is a blood thirsty killer, only
sparing those whom he deems worthy to live or those whom could
be of use to him in the future. No matter what gets in his way,
what it takes to finish a fight, or whatever tries to get
between him and his goal of becoming a respected and feared god,
he will pin it to the earth, stab it, kill it, and toss it aside
like garbage. It’s best to stay on his good side.
> Goals: Hitoe - Simply to keep Fuzen in check to the best of
his abilities. That, and to stay near Cathryn at all times.
Fuzen - Destruction of any kind.
> Rivals: Each other
> Village: No ties to any village whatsoever
> Assistance: The members of Makaze
> Favored Team: Makaze
>
> Clan: Tenshu
> Bloodline: Hitoe is the last member of the Tenshu clan whom
descend directly from the sage of six paths. While individuals
will find themselves following after different paths of the
sage, they all have the ability to use two jutsu at the same
time, each hand performing a single jutsu’s hand seals.
>
> Jutsu:
> Bansho Ten’in - 1-20
> Body Flicker Technique - 5
> Chibaku Rasenbarrage - 35
> Chibaku Rasengan - 35
> Chibaku Tensei - 20-80
> Fire Release: Chibaku Rasengan - 45
> Fire Release: Chibaku Rasenmeteor - 70
> Fire Release: Dragon’s Breath - 20
> Fire Release: Hell’s Flock - 40
> Fire Release: Great Dragon Flame Technique - 25
> Fire Release: Great Fireball Technique - 20
> Fire Release: Intelligent Hard Work - 30
> Fire Release: Massive Dragon Flame Technique - 50
> Fire Release: Massive Fireball Technique - 40
> Fire Release: Phoenix Missile - 20
> Heaven’s Guidance - 0
> Heaven’s Repentance - 50
> Heaven’s Wrath - 20
> Hidden Mist Technique - 10
> Rasengan - 25
> Shadow Clone Technique - 5
> Shinra Tensei - 1-50
> Stellar Destruction - 75
> Substitution Technique - 1
> Summoning Jutsu - varies
> Temporary Paralysis Technique - 25
> Water Prison - 15
> Water Release: A Thousand Feeding Sharks - 75
> Water Release: Chibaku Rasengan - 45
> Water Release: Chibaku Rasentorrant - 70
> Water Release: Exploding Water Colliding Wave - 25
> Water Release: Five Feeding Sharks - 35
> Water Release: Great Exploding Water Colliding Wave - 50
> Water Release: Great Waterfall Technique - 30-60
> Water Release: Massive Waterfall Technique - 50-100
> Water Release: Massive Water Dragon Bullet - 45
> Water Release: Ten Hungry Megalodons - 65
> Water Release: Water Dragon Bullet - 20
> Wind Release: Chibaku Rasencannon - 70
> Wind Release: Chibaku Rasengan - 45
> Wind Release: Great Breakthrough - 10
> Wind Release: Great Vacuum Sphere -25
> Wind Release: Massive Vacuum Sphere - 35
> Wind Release: Pressure Damage - 30
> Wind Release: Vacuum Sphere - 15
>
> Attack: 40
> Defense: 60
> Speed: 100
> Evasive: 80
> Weaponry: 10
> Jutsu Strength: 150
> Jutsu Control: 100
> Chakra: 540
>
> Equipment: none.
--- End Quote ---
Notes:
1) As mentioned, Hitoe is the last surviving member of the
Tenshu clan. Without going into much detail, a certain group of
villages decided that they were too dangerous to have around and
simply performed genocide -- aside from missing Hitoe, that is.
2) Yes, he has powerful abilities. Yes, he can dual-cast jutsu.
Yes, he is an S-ranked ninja who comes straight down the line
from the Sage of Six Paths.
3) And finally, the 40 points were allowed by Andu for the
thrashing of Enishi's squad in A Time to Learn, which is where
Hitoe and his group made their first appearence if you haven't
read it.
#Post#: 6408--------------------------------------------------
Re: Hitoe (Fuzen) Tenshu
DIR By: Ian Nelson
Date: August 25, 2011, 3:53 pm
---------------------------------------------------------
--- Quote ---
> Summons
>
> Going back a long ways, the Tenshu clan has always relied on
the strength and finesse of the Tigers as personal guards and
tools of war. Hitoe has access to the most powerful of the
creatures as well as some of the younger ones as well. As per
their contract with the Tenshu clan, the Tigers will offer their
services to the last remaining member of the clan whenever it is
required of them.
>
>
> Name: Styx
> Description: Styx is one of a kind and is held as a king by
his clansmen, up to par in size with the rest of the boss
summons. While still a tiger, Styx stands on his back legs in a
bipedal manner, his stature identical to that of a human. His
arms -- all four of them -- are capable of wielding his katana
with ease, or ripping whatever he pleases apart with their
claws. His only clothing is a large loincloth that covers his
tiger-hood. Styx has a bit of a superiority complex which can
sometimes lead to him getting in over his head.
> Clan: Tenshu
> Chakra Cost: 100
> Equipment: A set of four Katana, each scaled up to be
effectively used by Styx.
> Jutsus:
> Body Flicker - 5
> Fire Release: Dragon’s Breath - 20
> Fire Release: Great Dragon Flame Technique - 25
> Fire Release: Great Fireball Technique - 20
> Fire Release: Intelligent Hard Work - 30
> Fire Release: Massive Dragon Flame Technique - 50
> Fire Release: Massive Fireball Technique - 40
> Wind Release: Flying Sparrow - 10
> Wind Release: Great Vacuum Sphere - 25
> Wind Release: Massive Vacuum Sphere - 35
> Wind Release: Pressure Damage - 30
> Wind Release: Tornado Wall - 75
> Wind Release: Vacuum Sphere - 15
>
> Stats: 500
> Attack: 45
> Defense: 45
> Speed: 110
> Evasive: 80
> Weaponry: 80
> Jutsu Strength: 100
> Jutsu Control: 40
> Chakra: 500
>
> Name: Delilah
> Description: Delilah is… a bit of a quirk of nature. A pair of
genetic defects are easily defined in the poor creature, a mix
of gigantism -- roughly twice the size of a normal tiger, though
it’s not completely proportional -- and double muscle, creating
a massive chunk of rippling fur and muscle. The second is an
impure form of albinism, coming in patches on the tiger’s fur,
only a single eye turned pink from the defect. Delilah is a
tortured beast at heart, though she shows only the toughness
that she’s respected for.
> Clan: Tenshu
> Chakra Cost: 60
> Equipment: None
> Jutsus:
> Fire Release: Dragon’s Breath - 20
> Fire Release: Great Dragon Flame Technique - 25
> Fire Release: Great Fireball Technique - 20
> Fire Release: Intelligent Hard Work - 30
> Fire Release: Massive Dragon Flame Technique - 50
> Fire Release: Massive Fireball Technique - 40
>
> Stats: 450
> Attack: 150
> Defense: 65
> Speed: 100
> Evasive: 50
> Weaponry: 10
> Jutsu Strength: 50
> Jutsu Control: 25
> Chakra: 450
>
> Name: Adeletas
> Description: A normal tiger in all respects -- aside from
taking a bipedal posture. She is a master at Strong Fist
taijutsu -- even able to open six of the eight gates -- a hand
to hand fighter who can be a serious pain to find yourself up
against. Adeletas is very calm and collected, never one to
resort to violence unless necessary or ordered to do so,
however, once the order is given, Adeletas will fight to the
very end. She wears a set of purple martial arts robes.
> Clan: Tenshu
> Chakra Cost: 40
> Equipment: A Jian blade.
> Jutsus:
> Body Flicker - 5
> Eight Gates Opening - 25
> Front Lotus - 0
> Lions Barrage - 0
> Morning Peacock - 0
> Reverse Lotus - 0
> Strong Fist Taijutsu - 0
>
> Stats: 325
> Attack: 90
> Defense: 45
> Speed: 95
> Evasive: 45
> Weaponry: 50
> Jutsu Strength: 0
> Jutsu Control: 0
> Chakra: 325
>
> Name: Kornelius
> Description: Kornelius is a young tiger and is very headstrong
and reckless as a result. He is the twin to Toad and works well
with him as a team. With a smart mouth and little experience,
Kornelius is rarely summoned unless the situation is rather
simple.
> Clan: Tenshu
> Chakra Cost: 20
> Equipment: None
> Jutsus: None
>
> Stats: 200
> Attack: 65
> Defense: 65
> Speed: 30
> Evasive: 30
> Weaponry: 10
> Jutsu Strength: 0
> Jutsu Control: 0
> Chakra: 200
>
> Name: Toad
> Description: Toad is rather young and very ruthless, not
caring who his opponent is as long as he can sink his teeth into
them. As Kornelius’s twin, Toad works very well together with
him so he often finds himself teamed with his brother. With no
patience and little experience, Kornelius is rarely summoned
unless the situation is rather simple.
> Clan: Tenshu
> Chakra Cost: 20
> Equipment: None
> Jutsus: None
>
> Stats: 200
> Attack: 65
> Defense: 30
> Speed: 65
> Evasive: 30
> Weaponry: 10
> Jutsu Strength: 0
> Jutsu Control: 0
> Chakra: 200
--- End Quote ---
Notes:
1) The tigers are loyal only to the Tenshu clan. If a non-clan
member were to attempt to summon them or make a pact with them,
they would decline, and -- depending on which one -- might
attack you for your interuption in their daily life.
2) As with Kestral, I used the ninja applications for figuring
out stats, as that seems like the best way to actually do that.
#Post#: 6410--------------------------------------------------
Re: Hitoe (Fuzen) Tenshu
DIR By: Ian Nelson
Date: August 25, 2011, 3:57 pm
---------------------------------------------------------
--- Quote ---
> Jutsu
>
> In the order written…
>
> Fire Release: Massive Dragon Flame Technique
> Requirements: Great Dragon Flame Technique + taught by a PC
with this technique
> Effect: The user of this jutsu takes the Great Dragon Flame
Technique, and doubles the amount of chakra used in it, forming
a massive flame dragon with internal heats capable of melting
iron within seconds. The jutsu is then launched at the target
with limited guidance capabilities, exploding on contact with
anything with the solidity of stone and incinerating anything
within a 25m radius.
> Damage: Massive destructive power, almost certainly fatal
> Chakra Cost: 50
>
> Fire Release: Massive Fireball Technique
> Requirements: Great Fireball Technique + taught by a PC with
this technique
> Effect: The user of this jutsu gathers massive amounts of
chakra to the lungs and then releases it in a breath, igniting a
massive fireball with a 35m diameter. Anything inside the
fireball with be incinerated, melted, or otherwise cease to
exist.
> Damage: Massive destructive power, fatal.
> Chakra Cost: 40
>
> Fire Release: Phoenix Missile
> Requirements: None
> Effect: A cousin to the Dragon Flame series, this jutsu
launches a large bird made of flames that can fly at high speeds
and is easily controlled and guided to it’s target, exploding on
command.
> Damage: Moderate burns
> Chakra Cost: 20
>
> Wind Release: Massive Vacuum Sphere
> Requirements: Great Vacuum Sphere + taught by a PC with this
technique
> Effect: By taking another step up from Great Vacuum Sphere,
the user of this jutsu fires off a controlled sphere of wind the
size of a large boulder, capable of smashing buildings and
crushing enemies.
> Damage: The same as being struck by a massive boulder
> Chakra Cost: 35
>
> Stellar Destruction
> Requirements: Chibaku Tensei
> Effect: This jutsu creates four gravity spheres, smaller
versions of the Chibaku Tensei, in the user's hand. These
spheres are then fired, in whatever pattern the user likes. They
move too quickly to accumulate much debris, but they will wrap
whatever they impact around them, and they'll rip objects or
people out of position with ease. Being caught between two of
them is worse, as the body or object is pulled in two different
directions-- this can actually tear a man in half.
> Damage: Massive; this jutsu can easily tear up the landscape
with their passing. The damage to individual people and objects
depends on their placement: being caught between two spheres can
rip a person in half, but being hit by one will generally just
trap an individual.
> Chakra Cost: 75
>
> Chibaku Tensei
> Requirements: Bansho Ten’in
> Effect: This jutsu creates a massive sphere of gravitational
pull, effectively pulling up every tree and bit of ground in the
effected area. That area being anywhere from a 50m circle to a
city depending on how much chakra is shoved into the jutsu. The
sphere collects the uprooted trees and earth and creates a
miniature planet, crushing any people or structure that happened
to be trapped inside.
> Damage: Massive; this jutsu uproots everything in the area.
It’s fatal to get caught in during the jutsu or get caught under
when the user drops the jutsu.
> Chakra Cost: 20-80
>
> Shinra Tensei
> Requirements: Tenshu clan
> Effect: The user manipulates gravity to push away an object,
whether that object is a kunai or a person. The technique can be
used to simply stop the object or throw it, even effecting
multiple things at once. When massive amounts of chakra are
thrown into this, it can have an effect similar to reversing the
polarity on Chibaku Tensei, basically leveling anything you’d
like in a circular area around you, effecting basically
everything up to a town.
> Damage: None on its own
> Chakra Cost: 1-50
>
> Bansho Ten’in
> Requirements: Tenshu Clan
> Effect: The user manipulates gravity to pull objects. This
pull can be towards another object or even to the user himself.
While pulling is fun, it’s made better by the fact that at full
power, when pulling a person, their arms and legs are stretched
out, unable to defend themselves. This is the basis to Chibaku
Tensei
> Damage: None on its own
> Chakra Cost: 1-20
>
> Heaven’s Wrath
> Requirements: Tenshu Clan
> Effect: This jutsu manipulates gravity to do one of two
things. It can either intensify gravity over a specific area, up
to the size of a town, slowing people, keeping them grounded,
making people drop to their knees -- only the strongest able to
keep standing. The other thing this jutsu can do is lighten
gravities effect, allowing the target to move at double their
normal speed.
> Damage: Can damage or destroy buildings and structure in the
area depending on their strength.
> Chakra Cost: 20
>
> Fire Release: Hell’s Flock
> Requirement: Fire Release: Phoenix Missile + must be taught by
a PC who knows this jutsu
> Effect: This jutsu is like the previous, creating a massive
phoenix of flames. The difference is that after this bird takes
flight, it dissolves into fifty smaller birds, each roughly
twice the size of a hawk. The birds are fast, accurate, and
explode on command with roughly the same force as two explosive
seals.
> Damage: Two times the damage of an explosive seal per bird.
> Chakra Cost: 40
>
> Wind Release: Powerful Wind Wave
> Requirement: N/A
> Effect: After a few quick hand seals, this jutsu launches a
powerful blade of wind from the user’s mouth, easily capable of
slicing through targets.
> Damage: Serious; a direct hit can cut an unprotected human in
half.
> Chakra Cost: 30
>
> Chibaku Rasengan
> Requirements: Chibaku Tensei, Rasengan
> Effect: This jutsu creates a miniature version of the Chibaku
Tensei in the user's hand. Raw chakra is then released into the
same hand, and gravity compresses it around the Chibaku Tensei.
The result is a slightly smaller, but vastly more destructive
Rasengan. Further, while the normal Rasengan is too unstable to
use as a ranged attack, the gravity well at the center of the
Chibaku Rasengan makes this variant far more stable, and it can
be fired from the user's hand at will.
> Damage: Massive; can grind its way through a man with a direct
hit.
> Chakra Cost: 35
>
> Chibaku Rasenbarrage
> Requirements: Chibaku Rasengan
> Effect: This jutsu creates a miniature version of the Chibaku
Rasengan at the tip of each of the user's fingers. These spheres
are smaller, but like the Chibaku Rasengan they can be fired at
will, sending a barrage of five superdense spheres of chakra at
a target.
> Damage: While a single mini-Rasengan will grind its way
straight through a man, its small size limits its ability to
deal real damage unless it hits a vital organ. However, the
ability to fire five at once makes this an extremely dangerous
technique, very capable of massive damage.
> Chakra Cost: 35
>
> Wind Release: Chibaku Rasengan
> Requirements: Chibaku Rasengan
> Effect: This jutsu is identical in almost every respect to the
Chibaku Rasengan, save that Wind chakra is used. This chakra
adds to the Rasengan's damage, allowing it to cut through its
target rather than grinding, and vastly increasing its
penetrating power.
> Damage: Massive; can punch through most defenses to kill the
man behind it.
> Chakra Cost: 45
>
> Wind Release: Chibaku Rasencannon
> Requirements: Wind Release: Chibaku Rasengan
> Effect: This jutsu is an amplified Wind Release: Chibaku
Rasengan. The miniature Chibaku Tensei at its core is larger,
forcing the user to form the Rasengan between both hands and
limiting its ability to be used as a melee technique-- this
jutsu is about the size of a cannonball. However, the jutsu can
still be used as a ranged attack, and uses both wind and gravity
to fire the projectile at extreme speeds-- to the extreme dismay
of whatever happens to be on the other end.
> Damage: Extreme. The Nine-Tails might be able to shrug off
this jutsu without being seriously maimed. Nothing else can.
> Chakra Cost: 70
>
> Fire Release: Chibaku Rasengan
> Requirements: Chibaku Rasengan
> Effect: This jutsu is identical in almost every respect to the
Chibaku Rasengan, save that Fire chakra is used. This adds to
Rasengan’s damage, allowing it to explode in a violent release
of the compacted fire chakra, incinerating the target rather
than grinding through them.
> Damage: Massive; can incinerate anything within a 10m radius
of the Rasengan when it explodes.
> Chakra Cost: 45
>
> Fire Release: Chibaku Rasenmeteor
> Requirements: Fire Release: Chibaku Rasengan
> Effect: This jutsu is an amplified Fire Release: Chibaku
Rasengan. The miniature Chibaku Tensei at its core is larger,
forcing the user to form the Rasengan between both hands and
limiting its ability to be used as a melee technique-- this
jutsu is about the size of a cannonball. However, the jutsu can
still be used as a ranged attack, and uses gravity to fire the
projectile at extreme speeds-- and, to the extreme dismay of
whatever happens to be on the other end, the jutsu explodes on
impact with the force of a couple of artillery shells.
> Damage: Extreme. The Nine-Tails might be able to shrug off
this jutsu without being seriously maimed. Nothing else can.
> Chakra Cost: 70
>
> Wind Release: Pressure Damage
> Requirements: N/A
> Effect: The user creates a small tornado like concentration of
wind, compacting it until it the amount of pressure it holds
becomes too great to hold, releasing the technique and blasting
everything in the area with a massive surge of agitated wind
chakra.
> Damage: Moderate; Blows targets back and covers them in small
nicks and cuts.
> Chakra Cost: 30
>
> Fire Release: Intelligent Hard Work
> Requirements: N/A
> Effect: The user creates and launches a small compacted
fireball from their mouth which flies at high speeds, exploding
on contact with anything solid and creating a massive fire
blast.
> Damage: Can inflict serious burns.
> Chakra Cost: 30
>
> Heaven’s Repentance
> Requirements: Heaven’s Wrath
> Effect: By taking manipulating the force of gravity just a bit
further, Hitoe can completely stop it’s effects in a limited
field -- a maximum of one hundred meters. This allows for some…
interesting combat maneuvers. It should be noted that without
training in zero gravity situations, it’s nearly impossible to
effectively move about inside the field. Though the field itself
is zero gravity, Hitoe can still manipulate an individual’s
gravity inside the field.
> Damage: None
> Chakra Cost: 50
>
> Water Release: Chibaku Rasentorrent
> Requirements: Water Release: Chibaku Rasengan
> Effect: This jutsu is an amplified Water Release: Chibaku
Rasengan. The miniature Chibaku Tensei at its core is larger,
forcing the user to form the Rasengan between both hands and
limiting its ability to be used as a melee technique-- this
jutsu is about the size of a cannonball. However, the jutsu can
still be used as a ranged attack, and uses both gravity to fire
the projectile at extreme speeds-- to the extreme dismay of
whatever happens to be on the other end. The jutsu relies on
blunt force trauma to deal damage, and feels more than a bit
like being hit by a cannonball-- except a hell of a lot more
painful.
> Damage: Extreme. The Nine-Tails might be able to shrug off
this jutsu without being seriously maimed. Nothing else can.
> Chakra Cost: 70
>
> Water Release: Chibaku Rasengan
> Requirements: Chibaku Rasengan
> Effect: This jutsu is identical in almost every respect to the
Chibaku Rasengan, save that Water chakra is used. This chakra
adds to the Rasengan's damage, turning it into a blunt-force
weapon rather than grinding, allowing it to deal tremendous
damage even through most armors.
> Damage: Massive; can punch through most defenses to kill the
man behind it.
> Chakra Cost: 45
>
> Heaven’s Guidance
> Requirements: Hitoe Only
> Effect: Hitoe was born with the ability to sense the chakra
signature of anyone in a 500m radius around him. He can
differentiate between different chakra signatures once he’s
sensed them a time or two, each one having a distinctive feel to
them. He can also tell when chakra is being built up or used for
a jutsu, though telling anything past the volume of chakra being
used is a mystery.
> Damage: None
> Chakra Cost: 0
>
> Water Release: Massive Water Dragon Bullet
> Requirements: Water Release: Water Dragon Bullet + Must be
taught by a PC that knows this technique
> Effect: Virtually the same as Water Dragon Bullet only several
times larger, this jutsu can easily crash through buildings and
crushing opponents if they get caught between the jutsu and a
rock or the like.
> Damage: Severe; potentially fatal.
> Chakra Cost: 50
>
> Water Release: Massive Waterfall Technique
> Requirements: Water Release: Great Waterfall Technique + Must
be taught by a PC that knows this technique.
> Effect: The user pulls massive amounts of water from a nearby
source and slams it into the target. This jutsu is usually used
with water nearby; attempting to use it without a water source
(at least a lake) will cause the chakra cost to be doubled.
> Damage: Extreme; can push an opponent back a looooong ways and
shatter bones.
> Chakra Cost: 50
>
> Water Release: Ten Hungry Megalodons
> Requirements: Water Release: Five Feeding Sharks
> Effect: The user of this jutsu builds off of Water Release:
Five Feeding Sharks and creates ten sharks, each roughly twice
the size of the previous step’s. The sharks can rip a human
apart without much trouble, even able to swallow smaller people
whole, though this jutsu is worthless without water for the
sharks to move through.
> Damage: Serious; Easily can turn deadly.
> Chakra Cost: 65
>
> Water Release: A Thousand Feeding Sharks
> Requirements: Water Release: Five Feeding Sharks
> Effect: The ultimate in the shark line, the user creates a
thousand massive sharks that take the form of a massive wave,
raining down on the targeted area. As the sharks slam into their
targets, they can crush them as well as momentarily rip as they
crash down.
> Damage: Almost always deadly if you’re caught in the wave.
> Chakra Cost: 75
>
> Temporary Paralysis Technique
> Clan: N/A
> Effect: The target of this jutsu will find themselves
completely paralyzed, as if bound tightly by steel wires. This
jutsu can be very, very formidable, depending on the Jutsu
Strength and Control of the user, even able to be used on
multiple targets without diminishing the technique’s strength.
> Damage: N/A
> Chakra Cost: 25
>
> Wind Release: Tornado Wall
> Requirements: Styx’s personal jutsu
> Effect: Styx gathers chakra to one of his swords and slashes
it, creating a large tornado that is under his control. It can
either sit in place as a defensive tool or tear across the
landscape with all of the force of its natural counterpart,
capable of destroying buildings and uprooting trees.
> Damage: moderate; can destroy landscapes and portions of
towns.
> Chakra Cost: 75
--- End Quote ---
Notes:
1) Yes that is quite a wall of jutsus...
2) Any jutsu that don't mention being Hitoe only, somebody's
personal jutsu, or have the rquirements of being a member of the
Tenshu clan or knowing one of their techniques, feel free to
throw them onto the list.
#Post#: 6609--------------------------------------------------
Re: Hitoe (Fuzen) Tenshu
DIR By: Ando Uchiha
Date: August 31, 2011, 5:12 am
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The summons dint have a template to be used. Their strength is
dependent on the strength of the user.
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