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       #Post#: 6403--------------------------------------------------
       Takara Shaylar
   DIR By: kestral287
       Date: August 25, 2011, 3:28 pm
       ---------------------------------------------------------
       --- Quote ---
       > Name: Takara Shaylar
       > Age: 21
       > Gender: Female
       > Look: Takara is a knockout beauty, with long, raven hair
       framing a face that men have killed over. She's well aware of
       her beauty, and her clothing is designed to show it off-- Takara
       prefers attractive, expensive kimonos, though for travel and
       missions she uses less fine versions. Jewelry is another one of
       her favorites, and she never goes without at least one piece--
       not counting the ankle bracelet with storage seals that holds
       virtually all of her remaining possessions. Unlike many ninjas,
       Takara eschews kunai and shuriken, preferring her own abilities,
       and as such she doesn't carry the usual kunai holster, nor does
       she wear any village's headband.
       >
       > Bio: Takara was born in a time of chaos and war, before the
       Hidden Villages emerged. She was born as a Shaylar, a clan with
       close ties to the Senju. Her life was one of constant battles
       even from a young age, as mission after deadly mission claimed
       member after member of her clan. By the time she was twelve,
       Takara herself was a veteran of battle, and by the age of
       fifteen she was infamous among her clan for her power—while most
       of the Shaylars used their abilities to support the Senju
       warriors, Takara stepped onto the front lines and wielded her
       lightning techniques with unprecedented skill. She came to
       devise a number of new jutsus, her favorite of which gave Takara
       the nickname that her enemies whispered around campfires: the
       White Tiger of the Shaylar.
       >
       > Shortly after turning seventeen, Takara was approached with a
       unique offer. A man named Yoshiaki Uzuki approached her, with an
       offer to induct Takara into an entirely new clan. Known as the
       Moltepars, they would make use of the techniques designed by
       Yoshiaki himself, techniques that could manipulate time and
       space. These techniques would be combined with their members’
       bloodline abilities and ninjutsu to create a new power, a power
       to break the stalemate between Senju and Uchiha. Takara joined
       the new Moltepar clan, and quickly learned the dimensional
       techniques. One of these was combined with her own mind-melding
       abilities to create a jutsu she dubbed the Reality Marble, which
       allowed her to create a shared mindscape between two people, a
       place in which reality could be manipulated at will and time
       didn’t pass. With this jutsu she became the clan’s repository of
       knowledge, able to teach or learn any technique in a moment, and
       quickly became the Moltepar’s most fearsome fighter.
       >
       > Even so, Takara retained her loyalty to the Shaylars, and
       frequently visited both her own clan and the Senju, where she
       had a lover named Hashirama—another ninja of incredible talent.
       Yoshiaki seethed privately at the power she’d amassed, and her
       relationship with Hashirama caused him even more concern, as he
       feared that she and Hashirama would replace him as the leader of
       the Moltepars. So Yoshiaki took drastic action, and used his
       most powerful technique on Takara. She was sealed out of time,
       frozen in stasis, and her body was kept as a trophy by Yoshiaki.
       >
       > Time passed, and the clan grew and changed. But always they
       kept Takara with them, and their view of her shifted as memories
       faded. Takara was no longer a trophy, but a revered idol, only a
       step away from being worshipped as a goddess. She knew nothing
       of this, her mind and body locked in her last moments before
       being sealed: a moment in which Takara managed to send a message
       across time itself, a message that contained the knowledge of
       how to free her. That message reached Enishi Moltepar, who
       released the field containing her. She awoke to a new world, a
       world in which everything she knew and loved was gone. A world
       that had suddenly become her own.
       >
       > Personality: Takara is a warrior. She lives her life simply,
       protecting her friends and teammates and putting everybody else
       under an aura of suspicion. On the battlefield she shows no
       quarter and expects none in return, and is utterly ruthless.
       Even so, Takara can be surprisingly tender with those she cares
       about. She tends to default to sarcasm to get her points across,
       and displays a hardened, tough exterior—which isn’t far removed
       from the interior.
       > Goals: As of now, Takara cares only about surviving in this
       new and strange world.
       > Rival: None.
       > Village: None. Takara is currently working with Makaze.
       >
       > Clan: A Shaylar by birth, but now associated with the Moltepar
       clan
       > Bloodline: Shaylars depend on a unique ability that allows
       them to essentially meld minds with their teammates. Today the
       clan no longer exists, though a few of its techniques can be
       duplicated by the Yamanaka clan.
       >
       > Jutsu:
       > Alter Time- 0 chakra
       > Angelic Illusion: Supreme Victory- 20 chakra
       > Angelic Illusion: View of Heaven - 20 chakra
       > Battle Meld- 20 chakra
       > Body Revival Technique- 25 chakra
       > Bringer-of-Darkness Technique- 30 chakra
       > Chakra Rope- 5 chakra
       > Chakra Scalpel- 20 chakra
       > Chakra Transfer- 0 chakra
       > Daytime Tiger- 0 chakra
       > Demonic Illusion: Tree Binding Death- 20 chakra
       > Demonic Illusion: View of Hell - 20 chakra
       > Earth Release: Charge of Capricorn- 25 chakra
       > Earth Release: Double Suicide Decapitation Technique- 10
       chakra
       > Earth Release: Earth Fist- 30 chakra
       > Earth Release: Earth Spear- 20 chakra
       > Earth Release: Hiding Like a Mole Technique- 20 chakra
       > Earth Release: Reverse of Power- 10+ chakra
       > Earth Release: Swamp of the Underworld- 30 chakra
       > Earth Release: Temper of Taurus- 50 chakra
       > Earth Release: Vitality of Virgo- 75 chakra
       > Earth Release: Vibration Sense- 0 chakra
       > Eight Gates Opening- 25 chakra
       > Execution By Kiss- 100 chakra
       > Fire Release: Armor of Aries- 35 chakra
       > Fire Release: Legacy of Leo- 20 chakra
       > Fire Release: Shot of Sagittarius- 40 chakra
       > Front Lotus- 0 chakra
       > Genjutsu Reversal- 15 chakra
       > Genjutsu Sense- 0 chakra
       > Hidden Mist Technique- 10 chakra
       > Kirin- 100 chakra
       > Lightning Illusion: Flash of Lightning- 15 chakra
       > Lightning Release Armor- 50 chakra
       > Lightning Release: Impulse Drive- 10 chakra
       > Lightning Release: Legendary Phoenix- 15 chakra
       > Lightning Release: Nervous Breakdown- 25 chakra
       > Lightning Release: Particle Accelerator- 75 chakra
       > Lightning Release: Photon Barrage- 10 chakra
       > Lightning Release: Power Weapon- 10 chakra
       > Lightning Release: Phoenix of Resurrection- 50 chakra
       > Lightning Release: Shock Fists- 15 chakra
       > Lightning Release: Stun Cuffs- 5 chakra
       > Lightning Release: Summoning of the Kirin- 50 chakra
       > Lightning Release: Thunder Dragon Bullet- 20 chakra
       > Lightning Release: Thunder Scythe- 15 chakra
       > Lightning Release: Thunder Shield: 15 chakra
       > Lightning Release: Triple Thunder Dragon Bullet- 55 chakra
       > Lightning Release: White Tiger- 50 chakra
       > Mind Meld- 25 chakra
       > Morning Peacock- 0 chakra
       > Mystical Palm Technique- 20 chakra
       > Reality Marble- 35 chakra
       > Reverse Lotus- 0 chakra
       > Shadow Clone Technique- 5 chakra
       > Stop Time- 30 chakra
       > Storage Seal- 1 chakra
       > Strong Fist Style- 0 chakra
       > Substitution Technique- 1 chakra
       > Summoning Jutsu- 20-100 chakra
       > Telepathy- 5 chakra
       > Teleport- 15 chakra
       > Water Prison Technique- 15 chakra
       > Water Release: Claws of Cancer- 25 chakra
       > Water Release: Cleansing Hands- 5 chakra
       > Water Release: Exploding Water Colliding Wave- 25 chakra
       > Water Release: Great Exploding Water Colliding Wave- 50 chakra
       > Water Release: Great Waterfall Technique- 30 chakra
       > Water Release: Power of Pisces- 10 chakra
       > Water Release: Sting of Scorpio- 45 chakra
       > Water Release: Water Dragon Bullet- 20 chakra
       > Wind Release: Arms of Aquarius- 30 chakra
       > Wind Release: Guardian of Gemini- 50 chakra
       > Wind Release: Law of Libra- 60 chakra
       > Yin Healing Wound Destruction- 25 chakra
       >
       > Stats: 525
       > Attack: 75
       > Defense: 75
       > Speed: 100
       > Evasive: 100
       > Weaponry: 25
       > Jutsu Strength: 75
       > Jutsu Control: 75
       > Chakra: 525(same as stats)
       >
       > Equipment: smokebombsx15
       --- End Quote ---
       #Post#: 6404--------------------------------------------------
       Re: Takara Shaylar
   DIR By: kestral287
       Date: August 25, 2011, 3:28 pm
       ---------------------------------------------------------
       --- Quote ---
       > Summons
       >
       > Takara’s summons are bears, ursa warriors with long ties to
       the Shaylar. Once, these bears were a large group, with dozens
       of summoners. However, when Takara was sealed a strange quirk of
       Yoshiaki’s jutsu froze the bears she summoned with her. When she
       was unsealed the bears were freed as well, but the five she
       summons are now the last of their kind.
       >
       > Name: Masaki
       > Description: This gigantic grizzly bear is the boss summon of
       the group, and is a fearsome fighter. Masaki, like all boss
       summons, is enormous, larger even than the Eight-Tails—who
       Masaki claims he once bested in a wrestling match. This claim is
       impossible to verify without asking the Eight-Tails himself, as
       Masaki is well known as a braggart. His bragging is usually in
       good nature, though, and is intended more to entertain than to
       inflate his ego. Even so, Masaki has a strong sense of pride,
       and injuring it is a surefire way to be looking at the wrong end
       of his massive axe.
       > Clan: Shaylar
       > Chakra Cost: 100
       > Equipment: Masaki’s only equipment is his battle-axe, which is
       sized so he can use it—and thus big enough to cleave a house in
       half.
       > Jutsus:
       > Earth Release: Earth Spear- 20 chakra
       > Earth Release: Earthquake- 100 chakra
       > Earth Release: Vibration Sense- 0 chakra
       > Eight Gates Opening- 25 chakra
       > Strong Fist Style- 0 chakra
       >
       > Stats: 525
       > Attack: 150
       > Defense: 125
       > Speed: 25
       > Evasive: 25
       > Weaponry: 100
       > Jutsu Strength: 75
       > Jutsu Control: 25
       > Chakra: 525
       >
       > Name: Hideki
       > Description: Hideki is the strategist of the lot, preferring
       to use brains over brawn—even though his brawn is quite
       considerable. This Kodiak bear utilizes his powerful Earth
       techniques to control the battlefield and reduce his enemies’
       mobility. Alongside his brother Hiroki’s raw strength, this
       tactic can destroy all comers.
       > Clan: Shaylar
       > Chakra Cost: 40
       > Equipment: Hideki eschews the use of equipment, preferring to
       utilize his jutsus instead
       >
       > Jutsus:
       > Earth Release Armor- 20 chakra
       > Earth Release Shadow Clone- 10 chakra
       > Earth Release: Bed of Nails- 25 chakra
       > Earth Release: Double Suicide Decapitation Technique- 10
       chakra
       > Earth Release: Earth Shaking Palm- 1 chakra
       > Earth Release: Earth Spear- 20 chakra
       > Earth Release: Earth Style Wall- 20 chakra
       > Earth Release: Hiding Like a Mole Technique- 20 chakra
       > Earth Release: Reverse of Power- 10+ chakra
       > Earth Release: Rock Shelter- 30 chakra
       > Earth Release: Swamp of the Underworld- 30 chakra
       > Earth Release: Vibration Sense- 0 chakra
       >
       > Stats: 300
       > Attack: 75
       > Defense: 75
       > Speed: 20
       > Evasive: 20
       > Weaponry: 10
       > Jutsu Strength: 50
       > Jutsu Control: 50
       > Chakra: 300
       >
       > Name: Hiroki
       > Description: Hiroki is the brother of Hideki, but they are
       opposites in every way. Hiroki has almost no talent for using
       jutsus, due to his minimal chakra reserves. However, he makes up
       for this through brute strength and being extremely skilled with
       the swords he carries. The blades are larger than a comparable
       human-size weapon, but Hiroki has an almost unnatural grace with
       them. Hiroki tends to prefer the direct approach to all problems
       in life, to the eternal distress of Hideki.
       > Clan: Shaylar
       > Chakra Cost: 40
       > Equipment: Hiroki wears samurai-style armor, and carries a
       katana and wakizashi in battle. The blades fit easily in his
       paws, despite being bigger and tougher than human weapons.
       > Jutsus:
       > Earth Release: Vibration Sense- 0 chakra
       > Strong Fist Style- 0 chakra
       >
       > Stats: 325
       > Attack: 90
       > Defense: 90
       > Speed: 30
       > Evasive: 30
       > Weaponry: 85
       > Jutsu Strength: 0
       > Jutsu Control: 0
       > Chakra: 325
       >
       > Name: Katsumi
       > Description: The sun bear Katsumi is the only remaining female
       of the group, and plays the part—she is the one responsible for
       taking care of the other bears, as well as her mistress Takara.
       She takes this role very seriously, and despite her lack of
       fighting prowess she will defend her family to the death.
       > Clan: Shaylar
       > Chakra Cost: 20
       > Equipment: None
       > Jutsus: None
       >
       > Stats: 200
       > Attack: 50
       > Defense: 50
       > Speed: 30
       > Evasive: 30
       > Weaponry: 40
       > Jutsu Strength: 0
       > Jutsu Control: 0
       > Chakra: 200
       >
       > Name: Mamoru
       > Description: A polar bear, Mamoru never quite felt like he fit
       in with the others, often acting withdrawn and distant due to
       his perceived status as an outcast. Though the other bears
       accept him completely, Mamoru has never quite figured this out.
       He makes up for this distance by being an extremely formidable
       fighter, second only to Masaki himself. Privately, Mamoru
       wonders if his techniques might be enough to overcome Masaki,
       but Mamoru has displayed no desire to test the might of the
       giant grizzly.
       > Clan: Shaylar
       > Chakra Cost: 60
       > Equipment: Like Hiroki, Mamoru wears samurai-style armor, but
       relies on his strength over any weapons.
       >
       > Jutsus:
       > Chakra Transfer- 0 chakra
       > Eight Gates Opening- 25 chakra
       > Hidden Mist Technique- 10 chakra
       > Ice Release: Approaching Blizzard- 40 chakra
       > Ice Release: Eyes of the Arctic- 0 chakra
       > Ice Release: Ice Prison- 15 chakra
       > Ice Release: Fierce Tiger- 25 chakra
       > Strong Fist Style- 0 chakra
       > Water Release: Great Waterfall Technique- 30 chakra
       > Water Release: Water Encampment Wall- 10 chakra
       > Wind Release: Vacuum Great Sphere- 25 chakra
       > Wind Release: Vacuum Sphere- 15 chakra
       >
       > Stats: 475
       > Attack: 100
       > Defense: 100
       > Speed: 50
       > Evasive: 50
       > Weaponry: 25
       > Jutsu Strength: 75
       > Jutsu Control: 75
       > Chakra: 475
       --- End Quote ---
       #Post#: 6405--------------------------------------------------
       Re: Takara Shaylar
   DIR By: kestral287
       Date: August 25, 2011, 3:29 pm
       ---------------------------------------------------------
       --- Quote ---
       > Jutsus
       > Alter Time
       > Clan: Moltepar
       > Effect: One of the Moltepar's most basic techniques is to
       alter the flow of time around themselves with this jutsu. On the
       surface, the jutsu is simple: time moves at a different rate for
       everyone except the Moltepar using the jutsu (and any others who
       know this technique, of course). Where things get complicated is
       what happens when one ventures beneath the surface, and begins
       to consider the effects of this time alteration. First and
       foremost it should be noted that this jutsu can manifest itself
       in two different ways: time can move twice as fast for the user
       as it does for everybody else, or time can move half as fast for
       the user. When time is sped up for the user, this causes a
       number of key changes: the user of the technique's speed and
       evasiveness appear to be doubled to everybody else, making the
       user an incredibly difficult target to hit. Healing (of the
       self) is twice as fast, and for the user half of the normal
       amount of sleep is a full night's rest. The user has twice as
       much time to think and plan as normal. Speech tends to be much
       faster, though anyone familiar with the technique is also able
       to compensate for it. On the flip side, poisons and drugs run
       through the body twice as quickly and waiting becomes
       excruciatingly boring, as the wait is twice as long. To slow
       down time for the user causes the exact opposite effects, and as
       such sees much less use-- generally while waiting for a
       significant period or as a counter to poisons.
       >
       > It's also important to note that Alter Time only affects the
       persons involved in it and anything on them, but the moment an
       object is removed from the person it is no longer affected. So,
       for example, an attempt to stab someone with a kunai while time
       is sped up occurs at twice its usual speed, but an attempt to
       throw the same kunai will not result in its velocity being
       doubled (or halved, as the case may be). The same principle
       applies unilaterally when using this jutsu. Interestingly, the
       person and any objects they possess do not seem to age any
       faster or slower, a facet that was presumably built into the
       jutsu to prevent an early burnout of the clan members. Finally,
       the nonexistant chakra cost of this jutsu is due to the fact
       that a Moltepar is introduced to the jutsu before they can walk,
       and their near-constant usage of it since they first learn it. A
       Moltepar can quite literally use this jutsu in their sleep,
       without handseals, chakra expedature, or any concious effort.
       For anyone else who manages to pick up the technique without
       being trained to that extent, each usage costs 20 chakra and can
       only last for five minutes. These people are also in supreme
       danger, as the jutsu is an exact and demanding one, and a single
       miscalculation can actually cause them to erase themselves from
       time!
       > Damage: None
       > Chakra Cost: 0
       >
       > Angelic Illusion: Supreme Victory
       > Clan: N/A
       > Effect: This genjutsu causes the target to see an illusion of
       success or victory. Most often, this is used in combat to create
       the illusion that a failed attack actually connected.
       > Damage: None
       > Chakra Cost: 20
       >
       > Angelic Illusion: View of Heaven
       > Clan: N/A
       > Effect: This genjutsu causes the user to see their greatest
       desire. The genjutsu can have its activation delayed after use,
       to make it more convincing.
       > Damage: None
       > Chakra Cost: 20
       >
       > Battle Meld
       > Clan: Shaylar/Yamanaka
       > Effect: The user forms a mental "meld" of their mind and the
       minds of up to three (willing) allies. This allows the group to
       work in cohesion-- they can transmit thoughts to each other,
       sense what any of them can sense, and nullify any genjutsus
       placed on any group member.
       > Damage: N/A
       > Chakra Cost: 20
       >
       > Bringer-of-Darkness Technique
       > Clan: N/A
       > Effect: This powerful genjutsu disables an opponent’s sight.
       Though their other senses still function, most individuals are
       not skilled in using hearing or smell to track their targets,
       and thus are rendered helpless.
       > Damage: None
       > Chakra Cost: 30
       >
       > Body Revival Technique
       > Clan: N/A
       > Effect: This jutsu allows the user to survive any otherwise
       normally fatal damage and instantly heal from the damage. A
       unique trait of this jutsu is that it can momentarily give the
       user the appearance of death, fooling even the most talented
       medical-nins.
       > Damage: none
       > Chakra Cost: 25
       >
       > Chakra Rope
       > Clan: N/A
       > Effect: This technique allows the ninja to extend their chakra
       out of their body into binding ropes. The chakra is said to be
       uncuttable and unbreakable.
       > Damage: None
       > Chakra Cost: 5
       >
       > Chakra Scalpel
       > Clan: N/A
       > Effect: This medical technique forms one's chakra into a
       small, sharp blade. This can then be used for highly accurate
       incisions necessary for surgeries and anatomical dissections.
       Unlike regular scalpels, the chakra scalpel can actually make
       cuts inside the body without actually creating an open wound,
       limiting the risks of an infection.
       > Damage: Major
       > Chakra Cost: 20
       >
       > Chakra Transfer
       > Clan: N/A
       > Effect: This jutsu allows allies to transfer chakra to teach
       other by touch. Both the giver and receiver must be willing to
       transfer the chakra, but that’s the only limit on the jutsu. Any
       amount of chakra can be transferred, and it can go either way.
       > Damage: N/A
       > Chakra Cost: 0
       >
       > Daytime Tiger
       > Requirements: Seven of the Eight Gates open
       > Effect: The user raises one hand, palm facing the opponent,
       and then punches this hand with their fist. The user then forms
       a Tiger handseal, and pushes forward with the seal. The result
       is an incredibly powerful blast of air pressure in the
       approximate shape of a tiger. Being hit by this jutsu is deadly
       without fail.
       > Damage: Lethal unless blocked by an extremely powerful jutsu
       > Chakra Cost: 0
       >
       > Demonic Illusion: Tree Binding Death
       > Clan: N/A
       > Effect: This genjutsu sees a mirage of a tree, which wraps
       around them. The victim is rendered immobile, and can be
       interrogated or attacked at will.
       > Damage: None
       > Chakra Cost: 20
       >
       > Demonic Illusion: View of Hell
       > Clan: N/A
       > Effect: This genjutsu causes the user to see their greatest
       fear. The genjutsu can have its activation delayed after use, to
       make it more convincing.
       > Damage: None
       > Chakra Cost: 20
       >
       > Earth Release Armour
       > Clan: N/A
       > Effect: This technique coats the users body with stones,
       increasing their attack and defense at the cost of speed-- while
       the former two stats grow by 50%, the latter decreases by the
       same. While using this armour, the stone layer can be
       manipulated to form blunt weapons for stronger attacks.
       > Damage: None
       > Chakra Cost: 20
       >
       > Earth Release Shadow Clone
       > Clan: N/A
       > Effect: This technique creates a Shadow Clone made of mud.
       Since it's made of mud, the clone can continue to reform instead
       of dispersing after a blow. Once it does revert to mud, it can
       pin the opponent in place.
       > Damage: None
       > Chakra Cost: 10
       >
       > Earth Release: Bed of Nails
       > Clan:  N/A
       > Effect: This jutsu causes the ground to reform into a plain of
       jagged spikes. The ground is capable of cutting into the feet of
       anyone who steps on it, though the user (and one additional
       person that the user may select) is immune to this effect, the
       spikes moving out of the way whenever they move.
       > Damage: Light, but constant every time anyone but the user
       moves
       > Chakra Cost: 25
       >
       > Earth Release: Charge of Capricorn
       > Clan: N/A
       > Effect: The user charges the opponent and tackles them. During
       this tackle they move twice as fast as normal, and hit twice as
       hard.
       > Damage: Dependent on the strength and speed of the user
       > Chakra Cost: 25
       >
       > Earth Release: Double Suicide Decapitation Technique
       > Clan: N/A
       > Effect: This technique conceals the user underground.
       Additionally, they can drag other targets down with them,
       rendering most opponents immobile.
       > Damage: none
       > Chakra Cost: 10
       >
       > Earth Release: Earth Fist
       > Clan: N/A
       > Effect: By surrounding their arm in a coat of solidified
       earth, the user can deliver vastly more powerful punches, while
       allowing them to avoid direct contact with the foe.
       > Damage: Major, can cause internal bleeding and broke bones
       > Chakra Cost: 30
       >
       > Earth Release: Earth Shaking Palm
       > Clan: N/A
       > Effect: This jutsu is used to distract and disorient
       opponents. The user performs the hand sign and then slams their
       palm on the ground, causing a very minor earthquake. The result
       is the ground becoming heavily turned up with chunks of rubble
       popping out of the ground, making for uneven footing and an
       excellent distraction.
       > Damage: Minor at best
       > Chakra Cost: 1
       >
       > Earth Release: Earth Spear
       > Clan: N/A
       > Dffect: The user flows Earth chakra over their skin, which
       hardens it to a steel-like quality. The user's skin becomes much
       darker, almost black, while at the same time becoming far more
       resistant to damage, doubling their usual defense. Furthermore,
       the destructive power of physical attacks is increased by 50%,
       making this an excellent technique for offense and defense.
       > Damage: none
       > Chakra Cost: 20
       >
       > Earth Release: Earth Style Wall
       > Clan: N/A
       > Effect: The user raises a wall of earth in front of them. The
       wall can be modified into a box instead, protecting the user
       from all sides or trapping an enemy.
       > Damage: N/A
       > Chakra Cost: 20
       >
       > Earth Release: Earthquake
       > Requirements: Must be extremely large
       > Effect: This extremely powerful jutsu creates an earthquake
       simply by stomping on the ground. The ‘quake is a full-fledged
       natural disaster, strong enough to release aftershocks and tear
       apart the environment. Some users have shown the proclivity to
       use this jutsu multiple times in succession, a feat that can
       devastate a huge area.
       > Damage: Little to an individual, but this jutsu can level a
       city
       > Chakra Cost: 100
       >
       > Earth Release: Hiding Like a Mole Technique
       > Clan: N/A
       > Effect: This technique changes earth into fine sand by
       channelling chakra into it, allowing the user to dig through it
       like a mole. This effect goes around the body (not just the
       hands), allowing the user to move freely. Further, the user can
       keep track of their position, despite being underground. They
       can also sense what is happening on the surface and use that
       information to launch a surprise attack on the enemy. One can
       also hide deep in the ground, escaping to a depth where the
       enemy can't reach. After digging, the ground can be returned to
       its original state, leaving no trace of where the user entered
       the earth.
       > Damage: none
       > Chakra Cost: 20
       >
       > Earth Release: Reverse of Power
       > Clan: N/A
       > Effect: The user reflects any ranged attack jutsu back at the
       one who used it. While this jutsu can make attacking from range
       effectively worthless, it does have a key drawback: Reverse of
       Power's cost increases with the chakra cost of the jutsu
       reflected.
       > Damage: Variable
       > Chakra Cost: 10 + the cost of the jutsu reflected
       >
       > Earth Release: Rock Shelter
       > Clan: N/A
       > Effect: The user creates a shelter of rock around themselves.
       It takes too long to make to be an effective battle technique,
       but it can be used to prepare a battlefield beforehand, or
       merely ensure a comfortable place to rest.
       > Damage: N/A
       > Chakra Cost: 30
       >
       > Earth Release: Swamp of the Underworld
       > Clan: N/A
       > Effect: This user turns the ground in a specific area to a
       deep swamp. Those caught in the area will find themselves
       trapped in the chakra-infused mud, making it exceptionally
       difficult to escape from. While this jutsu can do little to
       damage or kill an opponent, there are few better ways to capture
       a target.
       > Damage: N/A
       > Chakra Cost: 30
       >
       > Earth Release: Temper of Taurus
       > Clan: N/A
       > Effect: The user becomes enraged. They select a single target
       and attack it ruthlessly and relentlessly, like a bull. The
       user's strength quadruples during this jutsu.
       > Damage: N/A
       > Chakra Cost: 50
       >
       > Earth Release: Vitality of Virgo
       > Clan:  N/A
       > Effect: The user draws upon the power of the earth to heal
       themselves or a comrade. They are instantly restored to full
       strength, fatigue is forgotten, even lethal wounds are healed,
       thirst is quenched, everything is restored. The downside of this
       jutsu is that it kills plants and makes the soil of the area
       useless for growing plants for some time. Further, in a place
       where plants do not grow (such as a desert), this jutsu is
       useless
       > Damage: N/A
       > Chakra Cost: 75
       >
       > Earth Release: Vibration Sense
       > Clan:  N/A
       > Effect: The user is capable of feeling vibrations through the
       ground, and using these vibrations to determine what is around
       them. This is useful because it means the user can't be blinded
       or snuck up on as long as they can keep a hand or foot on the
       ground, but it does have its drawbacks. Its range decreases on
       sand, and it's absolutely worthless in the air or or water. It
       also doesn't work against opponents who approach from air or
       water.
       > Damage: N/A
       > Chakra Cost: None, a constant ability
       >
       > Eight Gates Opening
       > Requirements: Strong Fist Style
       > Effect: The Eight Gates are essentially limiters built into
       the body to protect it and prevent it from destroying itself.
       Knowledge of the Eight Gates allows a person to override these
       limiters, allowing for vastly increased power. Each of the Gates
       increases the user's Attack and Speed-- the first five increase
       each by 20% (each, so the first five gates total to a 100%
       increase), then the sixth gate and seventh increases both by 25%
       (for a total of a 150% increase should seven gates be open), and
       the eighth and final gate provides another 50% increase, for a
       total of 200%. Of course, there are repercussions to this level
       of power. Opening all eight gates is lethal without exception,
       and even opening a few will result in extreme exhaustion once
       their effect wears off. Further, normal shinobi are never taught
       to open more than two Gates. Even sensei won't be able to use
       more than six, with only S-ranked ninjas and their assistants
       learning to open all eight.
       > Damage: None
       > Chakra Cost: 25 per Gate
       >
       > Execution By Kiss
       > Clan: N/A
       > Effect: This jutsu allows the user to absorb an opponent's
       chakra by kissing them, allowing them to use that chakra for
       their own purposes. The user also has the ability to remove a
       victim's soul once the chakra has been removed. The absorption
       is fairly rapid, but it does require more than a quick peck: a
       deep kiss is necessary.
       > Damage: Absorption of all of the victim's chakra, causing them
       to collapse from chakra exhaustion. If the user desires, they
       may also remove the victim's soul, killing them.
       > Chakra Cost: 100
       >
       > Fire Release: Armor of Aries
       > Clan: N/A
       > Effect: This jutsu allows the user to set themselves on fire.
       They and their possessions are left unharmed, but anything else
       they touch (the ground, an enemy, anything that will burn or
       melt) becomes heated, and can quickly catch on fire or melt.
       Notably, this jutsu's name is a misnomer: it doesn't actually
       provide any armor or defense for the user.
       > Damage: Moderate damage every time the user is touched
       > Chakra Cost: 20
       >
       > Fire Release: Legacy of Leo
       > Clan: N/A
       > Effect: The jutsu will make a user bold and unafraid. This
       makes them immune to fear-inducing genjutsu, impossible to
       torture, and allows them to ignore fear completely.
       Interestingly, it also makes them and their possessions
       completely impervious to fire, no matter how hot or thick.
       > Damage: N/A
       > Chakra Cost: 20
       >
       > Fire Release: Shot of Sagittarius
       > Clan: N/A
       > Effect: The user forms a flaming bow in one hand, and a dozen
       firey arrows in the other. These arrows can be fired from the
       bow at will, and being made of fire they are difficult to block.
       Once all of the arrows are fired, the bow disappears.
       > Damage: Each arrow inflicts moderate damage
       > Chakra Cost: 40
       >
       > Front Lotus
       > Requirements: One of the Eight Gates open
       > Effect: The user kicks their opponent into the air, then leaps
       so that they are behind the target. They then restrain the
       opponent and piledrive them into the ground at extreme speed.
       > Damage: Extreme; the impact to the skull can be incapacitating
       or deadly
       > Chakra Cost: 0
       >
       > Genjutsu Reversal
       > Clan: N/A
       > Effect: A simple technique, this ability reverses the effect
       of a genjutsu, trapping the user instead of the victim. Its
       largest drawback is that it can only be used on genjutsus that
       the user is aware are active.
       > Damage: None
       > Chakra Cost: 15
       >
       > Genjutsu Sense
       > Clan: Shaylar/Yamanaka
       > Effect: An ability common in clans with mind-affecting jutsus,
       the genjutsu sense makes a user aware of any chakra affecting
       their minds. This makes them immediately aware of any genjutsu
       placed upon them, although they are not necessarily aware of
       what the genjutsu is.
       > Damage: None
       > Chakra Cost: 0
       >
       > Hidden Mist Technique
       > Clan: N/A
       > Effect: This jutsu creates a thick mist over the battlefield,
       blinding friend and foe. While it's useless against those who
       can find opponents by sound or smell, or have unique eyes like
       the Bakugan (though interestingly, the mist will block the
       Sharingan, due to being infused with the user's chakra), it can
       cripple most opponents
       > Damage: N/A
       > Chakra Cost: 10
       >
       > Ice Release: Approaching Blizzard
       > Requirements: A bloodline that grants Ice Release jutsus
       > Effect: This jutsu summons a blizzard overhead, no matter the
       weather conditions. Once created, the blizzard is beyond the
       user’s control.
       > Damage: N/A
       > Chakra Cost: 40
       >
       > Ice Release: Eyes of the Arctic
       > Requirements: A bloodline that grants Ice Release jutsus
       > Effect: This jutsu allows its user to see through even the
       worst blizzard, fog, or mist imaginable like it was a clear day.
       > Damage: N/A
       > Chakra Cost: 1
       >
       > Ice Release: Ice Prison
       > Requirements: A bloodline that grants Ice Release jutsus
       > Effect: The user causes a chunk of ice to form around a
       man-sized target, trapping them until the user deigns to thaw
       them out.
       > Damage: None, though if left in the Prison the victim could
       freeze to death
       > Chakra Cost: 15
       >
       > Ice Release: Fierce Tiger
       > Requirements: A bloodline that grants Ice Release jutsus
       > Effect: The user forms preexisting ice into the shape of a
       tiger, and hurls it at the opponent. In addition to being fairly
       powerful—stronger than the single-element Dragon Bullets—this
       jutsu has the quirk of freezing virtually any water it comes
       into contact with.
       > Damage: Extreme
       > Chakra Cost: 25
       >
       > Kirin
       > Clan: N/A
       > Effect: The most powerful Lightning Release jutsu in
       existance, this jutsu's power comes from the fact that it uses
       actual lightning rather than converted chakra. It can only be
       used during a thunderstorm, because when it is used all of the
       lightning is gathered and directed at a target. The target's
       only chance of survival lies in the delay while the lightning is
       being gathered (during which it is shaped into a kirin, hence
       the technique's name). After the lightning is gathered the user
       simply points at a target, and a fraction of a second later that
       target will cease to exist. However, using this jutsu also
       eradicates the storm that the lightning was pulled from, making
       it a one-shot technique.
       > Damage: Lethal
       > Chakra Cost: 100
       >
       > Lightning Illusion: Flash of Lightning
       > Clan: N/A
       > Effect: This jutsu releases a bright flash of light from the
       user. However, only those that the user wishes to effect can see
       the light. This jutsu is often used to conceal a second
       genjutsu’s activation.
       > Damage: None, beyond being briefly blinded
       > Chakra Cost: 15
       >
       > Lightning Release Armor
       > Clan: N/A
       > Effect: The user coats themselves in lightning chakra. This
       massively augments their strength and speed (doubling both), and
       allows the user to ignore even a direct hit by a Chidori.
       > Damage: None
       > Chakra Cost: 50
       >
       > Lightning Release: Impulse Drive
       > Clan: Takara’s unique jutsu
       > Effect: This jutsu is a sort of advanced version of the Body
       Flicker Technique. While the Body Flicker allows for a single
       burst of speed, the Impulse Drive can be used three times in
       rapid succession. It’s also faster than the Body Flicker,
       allowing for even greater distances to be covered.
       > Damage: N/A
       > Chakra Cost: 10
       >
       > Lightning Release: Legendary Phoenix
       > Clan: N/A
       > Effect: This jutsu uses lightning chakra to act as a
       defibrillator, allowing the user to restart a recently stopped
       heart and potentially save a life.
       > Damage: None
       > Chakra Cost: 15
       >
       > Lightning Release: Nervous Breakdown
       > Clan: Takara’s unique jutsu
       > Effect: This jutsu was designed as a torture technique. It
       takes too long to be effective in combat, since the victim must
       be restrained for about a minute while Takara gets a sense of
       their nervous system. After that time, though, Takara can send
       electrical chakra down those nerves to inflict intense pain or
       pleasure, at any part of the body she likes, for as long as she
       is touching the victim. Either one is usually sufficient for
       extracting information, but the combination of pain and pleasure
       in sequence is the true danger of this technique, and is capable
       of causing severe mental trauma. On at least three occasions in
       the past, Takara has used this jutsu to drive her victims
       insane.
       > Damage: No physical damage, but the psychological damage is
       tremendous.
       > Chakra Cost: 25
       >
       > Lightning Release: Particle Accelerator
       > Clan: Takara’s unique jutsu
       > Effect: A lightning bolt is, essentially, a bolt of energized
       particles traveling at high speeds. Takara, working off this
       principle, designed a jutsu of incredible power by increasing
       the energy in the lightning bolt and the speed at which it
       travels. The result is as spectacular as it is terrifying: after
       Takara spends about five seconds building up energy in one or
       both palms, she points that built- up energy at her target(s)
       and the jutsu blasts forth—an incredibly fast-moving, incredibly
       powerful bolt of energized particles. While the jutsu is usually
       focused at one target, Takara can create it in both palms to
       attack multiple foes simultaneously, but at only half of its
       usual power. Even at half power though, the bolt’s combination
       of speed and raw energy means it can kill anyone who’s not
       protected with ease. This jutsu’s biggest weakness is its
       five-second charge up time, but once that time has passed,
       Takara has an extremely powerful weapon on her hands.
       > Damage: Extreme. A direct hit will seriously hurt even a
       bijuu. An unprotected human will be killed outright from even a
       half-power blast.
       > Chakra Cost: 75
       >
       > Lightning Release: Photon Barrage
       > Clan: Takara’s unique jutsu
       > Effect: This jutsu creates eight spheres of electricity, and
       fires them at the target. The spheres are under Takara’s
       complete control, and can circle around multiple times to attack
       a target—though once a sphere impacts a solid object, it’s gone.
       Notably, Takara can expend double (or triple, or quadruple, or
       what have you) the chakra to increase the number of spheres
       accordingly.
       > Damage: A single sphere only does minor damage, but multiple
       spheres hitting in rapid succession can be dangerous.
       > Chakra Cost: 10
       >
       > Lightning Release: Power Weapon
       > Clan: N/A
       > Effect: This jutsu allows the user to enhance a weapon—theirs
       or an ally’s—with electrical chakra. The empowered weapon will
       vibrate at high speeds, enhancing its cutting power, as well as
       releasing an electrical shock on impact.
       > Damage: Dependent on the empowered weapon
       > Chakra Cost: 10
       >
       > Lightning Release: Phoenix of Resurrection
       > Clan: N/A
       > Effect: This jutsu revives the recently dead by stimulating
       their body with lightning chakra. It will not heal any wounds,
       so another jutsu must be used on the body first or the
       newly-revived person will simply die again. It also cannot be
       used on anyone who has been dead for over a month.
       > Damage: None; this is a healing jutsu
       > Chakra Cost: 50
       >
       > Lightning Release: Shock Fists
       > Clan: N/A
       > Effect: This jutsu covers the user’s hands with electrical
       chakra. When the user hits an opponent, the chakra will
       discharge into them. This doesn’t add to the physical power of
       the blow at all, but it does release a powerful shock, which can
       cause electrical burns, force muscles to lock up, and, with
       repeated use, even stop the heart.
       > Damage: Minimal physical damage, but causes electrical burns
       > Chakra Cost: 5
       >
       > Lightning Release: Stun Cuffs
       > Clan: N/A
       > Effect: The user binds an opponent with cuffs of electricity.
       These cuffs are sufficient to hold up against all but the most
       powerful ninjas—an attack of 125 is necessary to break free. Two
       or four cuffs can be created, to bind just the hands or both the
       hands and feet, and the cuffs do not need to be touching each
       other—they move when the user wishes to make them move, and
       otherwise can’t be budged. Finally, the cuffs can be used to
       attack the nerves of whoever is restrained, leaving little
       physical damage but capable of causing anything from a light
       sting to extreme pain.
       > Damage: Minimal, though the pain can be intense
       > Chakra Cost: 5
       >
       > Lightning Release: Summoning of the Kirin
       > Clan: N/A
       > Effect: This jutsu summons storm clouds overhead. The clouds
       will not begin to rain immediately, and will linger over the
       area for about a day, but they are suitable for the use of
       Kirin.
       > Damage: None
       > Chakra Cost: 50
       >
       > Lightning Release: Thunder Dragon Bullet
       > Clan: N/A
       > Effect: The user creates a dragon out of raw electrical
       chakra, and hurls it at the opponent. The jutsu has limited
       guidance capabilities, but is mostly dependant on speed and size
       to hit the opponent.
       > Damage: Major
       > Chakra Cost: 20
       >
       > Lightning Release: Thunder Scythe
       > Clan: Takara’s unique jutsu
       > Effect: The user hurls an arc of electricity at their foe. The
       electric blade spins, functioning as a buzzsaw of electrical
       death—one perfectly capable of going straight through your
       average tree or boulder. Or limb.
       > Damage: Moderate to major
       > Chakra Cost: 15
       >
       > Lightning Release: Thunder Shield
       > Clan: Takara’s unique jutsu
       > Effect: The user forms a shield of lightning over their arm.
       This shield is incredibly tough, able to stop even a full-power
       Chidori, but it’s only good for stopping a single attack.
       > Damage: None
       > Chakra Cost: 15
       >
       > Lightning Release: Triple Thunder Dragon Bullet
       > Clan: N/A
       > Effect: The user creates three dragons out of raw electrical
       chakra, and hurls them at the opponent from three seperate
       directions. Each dragon has limited guidance capabilities, but
       they are mostly dependant on speed, size, and numbers to hit the
       opponent.
       > Damage: Potentially lethal
       > Chakra Cost: 55
       >
       > Lightning Release: White Tiger
       > Clan: N/A
       > Effect: This jutsu can only be used in conjunction with the
       Lightning Release Armor. When used, the lightning chakra around
       the user becomes white, claws of electricity form on their
       fingertips, and their speed is augmented even further, becoming
       two and a half times what it would normally be.
       > Damage: Major, a claw strike can rend flesh with ease
       > Chakra Cost: 50
       >
       > Mind Meld
       > Clan: Shaylar
       > Effect: A Shaylar forms a mental "meld" of their mind and one
       other person. This meld goes much deeper than the Battle Meld,
       as the two merge to the point that they function as a single
       mind with two bodies.
       > Damage: N/A
       > Chakra Cost: 25
       >
       > Morning Pea****
       > Requirements: Six of the Eight Gates open
       > Effect: The user kicks the opponent into the air, then leaps
       above them to deliver a flurry of punches. The punches are so
       fast that the user's hands are actually set on fire, adding to
       the damage dealt. Use of this jutsu will immediately end the
       opening of all of the Eight Gates.
       > Damage: Almost certainly lethal
       > Chakra Cost: 0
       >
       > Mystical Palm Technique
       > Clan: N/A
       > Effect: This jutsu covers the user's hand in healing chakra.
       It can quickly and efficiently deal with most minor wounds, and
       even more serious wounds can be healed through multiple uses of
       the jutsu.
       > Damage: None
       > Chakra Cost: 20
       >
       > Reality Marble
       > Clan: Shaylar + Moltepar
       > Effect: Takara’s own unique technique, this jutsu allows her
       to draw another person into a mindscape of her own creation. The
       jutsu is useless as a combat technique because both parties can
       manipulate it freely, but it is excellent for training or
       conversation. Alternately, the technique can be used to create a
       featureless mindscape where neither party can manipulate the
       world, making it useful for sparring-- though since any wounds
       aren't transferred over to a person's body, it's still not
       useful as a combat technique. Up to a week can be spent inside
       the jutsu, but thanks to Moltepar temporal manipulation this
       week takes up no time at all, and as such its usage is nearly
       undetectable.
       > Damage: N/A
       > Chakra Cost: 0
       >
       > Reverse Lotus
       > Requirements: Three of the Eight Gates open
       > Effect: The user kicks the opponent into the air, then leaps
       after them to deliver a barrage of punches, ending by using an
       arm and a leg to slam the opponent to the ground. Use of this
       jutsu will immediately end the opening of all of the Eight
       Gates.
       > Damage: Usually fatal
       > Chakra Cost: 0
       >
       > Shadow Clone Technique
       > Clan: N/A
       > Effect: The user creates a solid clone of themselves out of
       chakra. The clone will act just like the original, and is
       identical in every aspect. However, a single solid blow will
       destroy the clone, making them less than useful for defense. On
       the plus side, when destroyed a clone's memories will return to
       the user, making them useful for spying or training.
       > Damage: None
       > Chakra Cost: 5
       >
       > Stop Time
       > What some consider the greatest power of the Moltepar is the
       ability to stop time completely. Not slow it, not speed it up,
       but bring the entire universe to a screeching halt around them.
       An extremely potent power? Yes, as it can allow for any number
       of tactical and strategic advantages, not to mention the mundane
       utility of being able to stop everything around you. A limited
       power? Yes, as it is very, very easy for even the greatest
       Moltepar to kill themselves while using it if they are not
       mindful of the drawbacks. And those drawbacks are numerous.
       First, time stops for the user and only the user, unless they're
       willing to expend twice the chakra to bring in one other person,
       and that person must be willing. Never can they bring in more
       than one additional person, under any circumstances. Second, to
       bring time to a stop means exposing oneself to the full
       onslaught of what the Moltepar call the Time Stream. A trained
       user can stop time for up to five minutes (of their time, of
       course), an untrained user would be lucky to manage one. And
       even then, to stop themselves from being plucked away by the
       Time Stream requires the user of the jutsu to keep both feet
       firmly planted on the ground. Lifting one means certain death,
       no questions asked. But as long as both feet are grounded there
       are no restrictions on what the user can do, save one. Touching
       another person-- including through any object, but not including
       anyone brought into the jutsu-- means ending the jutsu, making
       it of extremely limited utility as a combat tool. Of course, as
       with Alter Time the jutsu only affects objects on the person,
       and only while they remain on the person-- except in this case,
       the thrown kunai doesn't just slow down or speed up, it stops.
       > Damage: None
       > Chakra Cost: 30
       >
       > Storage Seal
       > Clan: N/A
       > Effect: A common jutsu, the storage seal is a sort of pocket
       space where objects can be stored. The seal is typically applied
       to a scroll, though it's also common to apply it to articles of
       clothing or even as a tattoo. In all cases, though, the Storage
       Seal allows for quick and easy access to anything stored within
       it, with the advantage of being virtually weightless.
       > Damage: None
       > Chakra Cost: 1
       >
       > Strong Fist Style
       > Clan: N/A
       > Effect: This taijutsu style is focused on brute force,
       shattering blows, and incredible speed. The very knowledge of
       this fighting style gives a ninja a permanent +15 to Attack and
       +10 to Speed. It is also the parent of a number of close combat
       techniques. Most infamously, Strong Fist users are often taught
       to open the Eight Gates and utilize the deadly Lotus techniques.
       > Damage: None
       > Chakra Cost: 0
       >
       > Substitution Jutsu
       > Clan: N/A
       > Effect: One of the most fundamental ninja techniques, this
       jutsu lets the user quickly switch places with another nearby
       object, such as a plant (normally a section of a log), an
       animal, or even another person the moment before an attack hits.
       > Damage: None
       > Chakra Cost: 1
       >
       > Summoning Jutsu
       > Clan: N/A
       > Effect: This jutsu summons a person or animal that the user
       has signed a summoning contract with. The chakra cost is
       dependent on the chakra of the creature.
       > Damage: None
       > Chakra Cost: Variable
       >
       > Telepathy
       > Clan: Shaylar/Yamanaka
       > Effect: The user can send their thoughts to any person within
       one hundred meters. However, they cannot receive thoughts back
       unless the user has their own Telepathy skill
       > Damage: N/A
       > Chakra Cost: 5
       >
       > Teleport
       > Clan: Moltepar [Ancient, unknown today]
       > Effect: The user and one person they are holding can instantly
       warp to anywhere they can see, as long as it’s within 100
       meters.
       > Damage: N/A
       > Chakra Cost: 15
       >
       > Water Prison Technique
       > Clan: N/A
       > Effect: The user creates a sphere of water around the target,
       imprisoning them. Once caught, the victim is unable to move, but
       the water will allow them to breathe. The user must keep in
       contact with the sphere or it will disperse.
       > Damage: None, but the victim is effectively trapped
       > Chakra Cost: 15
       >
       > Water Release: Claws of Cancer
       > Clan:  N/A
       > Effect: This jutsu can only be used when both the user and
       target are standing on water. The user causes two crab claws of
       water to rise up, one on either side of the target, and attempt
       to bisect the target. If it connects the target will almost
       certainly die. However, the claws move rather slowly, making
       them fairly easy to evade
       > Damage: Lethal
       > Chakra Cost: 25
       >
       > Water Release: Cleansing Hands
       > Clan: N/A
       > Effect: This is a simple jutsu used for the treatment of
       wounds. Water is formed over the user's hands, and running this
       water over a wound will quickly and efficiently cleanse it.
       Though not the original intended use, the water can also be used
       to clean anything else, from clothing to the body.
       > Damage: N/A
       > Chakra Cost: 5
       >
       > Water Release: Exploding Water Colliding Wave
       > Clan: N/A
       > Effect: The user releases a huge volume of water from their
       mouth, creating a tidal wave. Though the wave can be easily
       rolled with to prevent damage, the real danger of the jutsu is
       in its ability to put the battlefield on the Water Release
       user's terms, by covering it in their own element.
       > Damage: Minimal, but it reshapes the battlefield by covering
       it in water
       > Chakra Cost: 25
       >
       > Water Release: Great Exploding Water Colliding Wave
       > Clan: N/A
       > Effect: This jutsu is an advanced form of the Exploding Water
       Colliding Wave. The water is used to form a dome instead of
       spreading over the battlefield. The dome is a hemisphere with a
       hundred meter radius, making it difficult to escape from, but
       without another jutsu the dome cannot move. Even so, the ability
       to put one's self and all of one's opponents underwater is a
       great advantage for any Water Release user.
       > Damage: Little, but anyone caught without some way to breathe
       underwater can be suffocated by the jutsu
       > Chakra Cost: 50
       >
       > Water Release: Great Waterfall Technique
       > Clan: N/A
       > Effect: The user raises a torrent of water from a nearby water
       source and uses it to pummel the target. This jutsu is usually
       used with water nearby; attempting to use it without a water
       source (at least a river) will cause the chakra cost to be
       doubled
       > Damage: Major, and can push an opponent a long distance back
       > Chakra Cost: 30
       >
       > Water Release: Power of Pisces
       > Clan: N/A
       > Effect: This simple jutsu allows the user to breath and move
       underwater without difficulty or penalty.
       > Damage:  N/A
       > Chakra Cost: 10
       >
       > Water Release: Sting of Scorpio
       > Clan: N/A
       > Effect: This jutsu is used to modify another Water Release
       jutsu: that jutsu simply has its chakra cost raised by the cost
       of Sting of Scorpio and has a longer handseal sequence. When
       that jutsu is used, the water has a parayltic agent in it: if it
       enters the body (by being breathed in or through an open wound)
       it will paralyze the victim within two minutes. Notably, the
       user is immune to this agent, as is anybody else who knows this
       jutsu.
       > Damage: Can paralyze the target if it can enter the body, but
       does no lasting harm.
       > Chakra Cost: 45
       >
       > Water Release: Water Dragon Bullet
       > Clan: N/A
       > Effect: The user creates a dragon out of water, and hurls it
       at the opponent. The jutsu has limited guidance capabilities,
       but is mostly dependant on speed and size to hit the opponent.
       > Damage: Major
       > Chakra Cost: 20
       >
       > Wind Release: Arms of Aquarius
       > Clan:  N/A
       > Effect: The user becomes capable of flight, controlling the
       wind to keep themselves up. They are every bit as fast as they
       are on the ground, but are now capable of moving in three
       dimensions.
       > Damage: N/A
       > Chakra Cost: 30
       >
       > Wind Release: Guardian of Gemini
       > Clan:  N/A
       > Effect: This jutsu must be used in conjunction with a clone of
       some sort. Upon usage, the clone becomes more than a simple
       clone, it becomes a complete copy of the user-- down to being a
       solid, living being. The clone won't disperse unless killed or
       dispelled by the user, and it shares its thoughts with the
       original-- they become almost as one mind in two bodies. The
       clone is fully capable of drawing on chakra, though it uses the
       same chakra pool as the original, meaning chakra management is
       still important.
       > Damage: N/A
       > Chakra Cost: 50
       >
       > Wind Release: Law of Libra
       > Clan: N/A
       > Effect: The jutsu completely erases any jutsus currently in
       effect on the battlefield. A Lightning Release Armor fades away,
       water from an Exploding Water Colliding Wave fades into the
       ground, genjutsus cease working, etc. Unfortunately it effects
       ALL jutsus, friend and foe.
       > Damage: N/A
       > Chakra Cost: 60
       >
       > Wind Release: Vacuum Great Sphere
       > Clan:  N/A
       > Effect: An improved version of the Vacuum Sphere, this jutsu
       fires a single, larger sphere, functioning as a sort of
       cannonball made of wind
       > Damage: Major
       > Chakra Cost: 25
       >
       > Wind Release: Vacuum Sphere
       > Clan:  N/A
       > Effect: The user fires a volley of wind spheres from their
       mouth. These spheres are capable of piercing flesh, like a
       bullet.
       > Damage: Depends on where it hits; effectively the same as a
       bullet
       > Chakra Cost: 15
       >
       > Yin Healing Wound Destruction
       > Clan: N/A
       > Effect: This jutsu causes the body's cells to rapidly
       regenerate. This makes it a quick and effective form of
       self-healing, and given time the jutsu can even regenerate the
       most grevious of wounds, such as a lost limb.
       > Damage: None
       > Chakra Cost: 25
       --- End Quote ---
       #Post#: 6610--------------------------------------------------
       Re: Takara Shaylar
   DIR By: Ando Uchiha
       Date: August 31, 2011, 5:16 am
       ---------------------------------------------------------
       Just the same as I was telling Ian. The summons strength is
       depending on the strength of the user
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