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       #Post#: 5148--------------------------------------------------
       Water Jutsus
   DIR By: kestral287
       Date: August 7, 2011, 3:04 pm
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       Hidden Mist Technique
       Clan: N/A
       Effect: This jutsu creates a thick mist over the battlefield,
       blinding friend and foe. While it's useless against those who
       can find opponents by sound or smell, or have unique eyes like
       the Bakugan (though interestingly, the mist will block the
       Sharingan, due to being infused with the user's chakra), it can
       cripple most opponents
       Damage: N/A
       Chakra Cost: 10
       Water Clone Technique
       Clan: N/A
       Effect: The user creates a clone of water. The clone is capable
       of fighting and using jutsus, but it only has access to a tenth
       of the user's chakra. If the clone is damaged, it will revert
       back to water.
       Damage: N/A
       Chakra Cost: 10
       Water Prison Technique
       Clan: N/A
       Effect: The user creates a sphere of water around the target,
       imprisoning them. Once caught, the victim is unable to move, but
       the water will allow them to breathe. The user must keep in
       contact with the sphere or it will disperse.
       Damage: None, but the victim is effectively trapped
       Chakra Cost: 15
       Water Release: Claws of Cancer
       Clan:  N/A
       Effect: This jutsu can only be used when both the user and
       target are standing on water. The user causes two crab claws of
       water to rise up, one on either side of the target, and attempt
       to bisect the target. If it connects the target will almost
       certainly die. However, the claws move rather slowly, making
       them fairly easy to evade
       Damage: Lethal
       Chakra Cost: 25
       Water Release: Cleansing Hands
       Clan: N/A
       Effect: This is a simple jutsu used for the treatment of wounds.
       Water is formed over the user's hands, and running this water
       over a wound will quickly and efficiently cleanse it. Though not
       the original intended use, the water can also be used to clean
       anything else, from clothing to the body.
       Damage: N/A
       Chakra Cost: 5
       Water Release: Exploding Water Colliding Wave
       Clan: N/A
       Effect: The user releases a huge volume of water from their
       mouth, creating a tidal wave. Though the wave can be easily
       rolled with to prevent damage, the real danger of the jutsu is
       in its ability to put the battlefield on the Water Release
       user's terms, by covering it in their own element.
       Damage: Minimal, but it reshapes the battlefield by covering it
       in water
       Chakra Cost: 25
       Water Release: Five Feeding Sharks
       Clan: N/A
       Effect: The user creates five sharks out of water. The sharks
       can bite and shred opponents just like a real shark, making them
       exceptionally dangerous underwater. Unfortunately, this jutsu is
       useless without water for the sharks to move through.
       Damage: Serious, can be deadly if the sharks aren't destroyed
       quickly
       Chakra Cost: 35
       Water Release: Great Exploding Water Colliding Wave
       Clan: N/A
       Effect: This jutsu is an advanced form of the Exploding Water
       Colliding Wave. The water is used to form a dome instead of
       spreading over the battlefield. The dome is a hemisphere with a
       hundred meter radius, making it difficult to escape from, but
       without another jutsu the dome cannot move. Even so, the ability
       to put one's self and all of one's opponents underwater is a
       great advantage for any Water Release user.
       Damage: Little, but anyone caught without some way to breathe
       underwater can be suffocated by the jutsu
       Chakra Cost: 50
       Water Release: Great Waterfall Technique
       Clan: N/A
       Effect: The user raises a torrent of water from a nearby water
       source and uses it to pummel the target. This jutsu is usually
       used with water nearby; attempting to use it without a water
       source (at least a river) will cause the chakra cost to be
       doubled
       Damage: Major, and can push an opponent a long distance back
       Chakra Cost: 30
       Water Release: Power of Pisces
       Clan: N/A
       Effect: This simple jutsu allows the user to breath and move
       underwater without difficulty or penalty.
       Damage:  N/A
       Chakra Cost: 10
       Water Release: Sting of Scorpio
       Clan: N/A
       Effect: This jutsu is used to modify another Water Release
       jutsu: that jutsu simply has its chakra cost raised by the cost
       of Sting of Scorpio and has a longer handseal sequence. When
       that jutsu is used, the water has a parayltic agent in it: if it
       enters the body (by being breathed in or through an open wound)
       it will paralyze the victim within two minutes. Notably, the
       user is immune to this agent, as is anybody else who knows this
       jutsu.
       Damage: Can paralyze the target if it can enter the body, but
       does no lasting harm.
       Chakra Cost: 45
       Water Release: Water Dragon Bullet
       Clan: N/A
       Effect: The user creates a dragon out of water, and hurls it at
       the opponent. The jutsu has limited guidance capabilities, but
       is mostly dependant on speed and size to hit the opponent.
       Damage: Major
       Chakra Cost: 20
       Water Release: Water Encampment Wall
       Clan: N/A
       Effect: This technique creates a wall of water around the user.
       When used on or in the water, the wall simply rises up from the
       water itself. When used away from a water source, the wall is
       formed from water that comes from the user's mouth. This version
       is less chakra-efficient, and requires twice the chakra of one
       drawing on existing water.
       Damage: N/A
       Chakra Cost: 10
       Water Release: Water Shark Bullet
       Clan: N/A
       Effect: The user creates a shark out of water, and hurls it at
       the opponent. The jutsu is dependant on speed and size to hit
       the opponent. This jutsu is extremely similar to the Water
       Dragon Bullet, but it cannot be controlled and does less damage.
       Damage: Moderate
       Chakra Cost: 15
       ((Note: the three Zodiac jutsus should be incredibly rare. If
       you wish to use them, please ask me first and explain how you
       got them.))
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