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       #Post#: 158--------------------------------------------------
       Super Mario Brothers 1
   DIR By: max
       Date: March 10, 2013, 3:23 am
       ---------------------------------------------------------
       Super Mario Bros. Game Genie Codes
       Super Mario Bros. is one of the great videogame classics. The
       Super Mario Bros. tune is more familiar to more people than any
       popular song. This page lists codes to use the Game Genie to
       spark up new areas of exploration in this great game.
       Bizarre Level Codes:
       PIGPOG-THEBESTCODE! Randomly changes placement of enemies.
       Example: fight Kupa and find Princess Toadstool on level 1.
       XVXOKK-SimilareffectstoPIGPOGabove. SSSAPE-DrunkMario.
       PGPPOG-Level1-1underwater. 1-2 is an underwater tree level.
       After that just gets too wierd... APZPUG-SimilartoPGPPOGabove.
       APZPEG-Neverendingwaterlevel.
       APZPOG-Underwater,randomlychangesplacementofenemies,
       earthquakes. SIPPOG-Screwedupunderwaterlevels.
       OSTPGP-Randomlychangesplacementofenemies. Pipes take you to
       strange versions of level 8.
       POGAKA-Everythingbutenemiesareinvisible.
       ZOTPOG-Hammerbros.andjumpingturtlesgalore.
       UUPOGS-Changesaroundstationaryobjectsandaddbigpits.
       GEGEIE-Screenconvulses,enemiesmadeofKupaparts,andscrewy objects.
       Gives you a nice big headache. AKAPIG-Bricksinair. Jump at the
       very beginning to survive. SOSAKA-Longstringsofcoinboxesandaxes.
       Some are not there. AKAPOG-Blueoblivion. POGAAI-Illusionland.
       ZIGAEP-Megapurplycrazedlevel. EKGAIS-Brightcolors.
       POGAAI-Underwatercolors. AAAPAK-Climbingmadness:Vineseverywhere.
       APESSS-Walkoninvisiblesurfaces.
       PKPOKK-Cloudsreplacebricks,starmusic. IPEPNY-Firein1-1.
       NPEPNY-BulletBillsin1-1. KPEPNY-FlyingFishin1-1.
       OPEPNY-Lakituin1-1.
       SNAPEL-Peachsplotchesforbricks,strangepipes,wierdmusic.
       APZPVG-Mixedupenemies EATOZS-Neverendingwall.
       SIPPNG-Bowser'scastle'sunderwater. SIIPKK-Weirdlevel1.
       SPEPNG-Weirdlevel2. SPPPNK-Weirdlevel3. PIPOIS-Weirdlevel4.
       PGAPGG-Weirdlevel6. AAPOTS-Wierdlevel7.
       Firepower Codes:
       ISTLLT-Nofireballs. IOTLLT-Wrappingfireballs.
       SEXLLT-Shootingafireballteleportsyoutothetopofthescreen.
       IOTLLT-Invisiblefireballsthatmakeenemieseverywherevanish.
       TOPLLT-Acidfireballsthateatthroughtheground.
       GKPLLT-Fireballskeepexplodingonwhattheyhit.
       SEGSEG-Jumpingthroughblocksgivesyoufirepowerandchangessky color.
       KILLLT-Shoots2fireballburst. STPTVI-Fireballsexplodeforlonger.
       TIEEZT-Startoutsmallwithfirepower.
       SENEPP-LakituappearsinthefirstlevelandnoGoombas.
       POZLLT-Fireballsfromdifferentvertical.
       PONEYS-Mariodoesn'twearfirepowerclothes.
       KIZLLT-SmallMariocanshootfireballs,butonlywhilemoving.
       KISLLT-HoldfireballsinMario'smouthbeforehespitsthemout.
       Stationary Objects Codes:
       AISSON-Walkthroughanysolidwall. APEPAK-Longstringsofcoinboxes.
       AZAPAK-Longerstringsofcoinboxes. AGELES-Hitbricksdisapear.
       Blocks act like vines to strange warp zones.
       PIOISS-Leftsideofobjectsbehavelikecoins.
       KILPAK-Changeslocationandofobjectsandhowtheylook.
       EONPAK-Walkthroughpipesandwalkonclouds.
       Ground Codes:
       AEEPAK-Noground. AEYPAK-Noground,butitlookslikeitisthere.
       SEEKIT-Groundisoneblocklower. Enemies fall through.
       AZIPAK-Groundoftwotypesofbrick. AXEPAK-Groundofpipes.
       EOAPAK-Groundofvines.
       Boxes Codes:
       GELLOS-Boxesdonotgiveanything. OPEAOZ-Blackcoinboxes.
       ZXLUUU-Raincoins.
       Background Codes:
       AAOPAK-Nobackground. SIKPAK-Screwedupbackground.
       EONAKA-Backgroundisamess. KOPPOK-Nohillsnorbushes.
       TONPAK-Someobjectsinbackgroundaresolid. YYOPAK-Onlycouds.
       Mario/DuckHunt Select Codes:
       XXXAKA-OnlyplayDuckHunt. PEOAAA-ThegamegoesdirectlytoDuckHunt.
       ZVZEIE-Pressingstartresets.
       Sound Codes:
       NLLNYY-"Preschool"rap. STOPGO-Nomusic. PIEPGO-Alwaysstarmusic.
       ZYZYVA-Nobass.
       LYUNIT-WhenMariohitsabrickitwillgoesoncracklingforawhile.
       POZYYN-Squeakymusic. PTZYYU-Buzznoiseonpause.
       SENYYL-FireballsoundwhenMariojump's. ZYZYXA-Randomnotes.
       STLYNY-Tinybitmixedupmusic. LIONEY-FartnoisewhenMariojumps.
       KAEPYO-Watermusicallthetime. PTEPYP-Dungeonmusicallthetime.
       YYAPYO-Koopacastlemusicallthetime.
       TPEPYO-Starmanmusicallthetime. GGAOAP-Thereisusuallynomusic.
       STANLY-Jazzedupbackgroundmusic. TZEPYO-Lowbackgroundmusic.
       ZZAYGN-Beepymusic. STPYYY-Flatmusic
       AVVOAE-Koopacastlemusicwhenyouareoutside,notinadungeonora water
       level. GVVOAE-Dungeonmusicwhenyouareoutside,notinadungeonora
       water level or a castle. TVVOAE-Circusmusicwhenyouareoutside.
       IVVOAE-Coolmusic. STINLY-Themusicchanges.
       STONLY-Themusicstartsandstops. STLNLY-Crazyspacejazz.
       Coin/CoinBox Codes:
       POGUUU-Floatingcoins. OYUASX-Glowingcoinboxes.
       PAOEPO-Coinboxesblinkfaster.
       SEPUEG-Hitamushroomblockandwatchyourscoresoar.
       OPEANU-Coinboxesbreak&turninvisible!
       LUNLLT-Enemiespopoutoffireflowerboxesrarely.
       Jump Codes:
       STVLLL-Frogger:Canonlyjump.
       LUYLUN-Wrappingmoonjumpandupwardrainingcoins.
       XUYLNN-Willnotdropfromjumpuntilletgoof'A'.
       Mushroom Codes:
       POSTIT-Retardedevasivemushrooms.
       LUGLUG-Mushroomsandstarslugaround. LUILUI-Mushroomcountsasstar.
       UUOSEG-Blocksjumpwhenhit,mushroomsshootdownward,andMario moves
       retarded when big. LUKLUK-Mushroomsandstarsstayput.
       Enemy Codes:
       EAKKPO-Noenemies. SUEISA-Enemiescountasfireflowers.
       PNVKEE-Monsterssneakupbehindyou,appearoutofnowhere,andfall out
       of the sky.
       PSOSEA-Theenemiesarepartofthebackground.Sometimestheflowers hurt
       Mario. Star hits Goombas. AENKKA-Frozenenemies.
       STAGEO-Enemiesthrowhammers.
       POEISO-Goombaschangetoinvinciblekoopaswhenjumpedon.
       Mario Codes:
       PIGOAP-Swiminair.
       SZLIVO-Staybig,keepfire-evenwhenitdoesn'tlooklikeit.
       POSTEN-360jumpsandmoonwalks.
       AUNTXY-Mario'sfeetspinwhenherunsoffofaplatform.
       TIEEZT-ShadowMario. IIAAZT-AlwayslooklikefireMario.
       POSTOY-Scrambledmario.
       POSTON-IfMarioisfacingforwardthenhe'sLuigi,ifMario'sfacing
       backwards then he's orange Mario. AENKKA-Frozenenemies.
       AAATIO-Onlymariomoves.
       Miscellaneous:
       VAXPOG-Changestheorderoflevels.
       KILLLU-Onceyougetbigandjump,youarewarpedtothenextlevel. You keep
       warping through levels and negative levels until the game
       freezes up. POGPIE-MovingobjectsthatMariotouchesfollowhim.
       POGPIG-Tubestooblivion.
       NSSIEE-KicksquashedGoombasliketurtleshells. TITEIE-Lasershow.
       KILLEN-Marioandenemiesmovefastandlurcharound.
       ASTLUN-'A'killsMario. OKZAPO-Everybuttonpauses.
       APYEVY-Billionsofpointsawarded. Timer is simply huge.
       SANAPO-Playwiththegamedpaused. KALZSN-Siezureworld.
       AEAZVY-MovingbackwardscausesMariotowarpforwardsinthelevel.
       TEAPYE-IPEPYE-SOAPYA-ObjectsaredisplayedalongasMario walks.
       LLLLUY-WindblowingagainstMario.
       OPEALY-Displays"TIMEOUT"oneachlevel.
       OOOSEG-Ifyouhitabrickafewtimes,Marioisteleportedmilesand miles
       into the sky and it takes him a long time to drop. Mario can
       move while falling. While Mario is up there, the timer is
       stopped. Blocks bounce when hit. Hard to move when big.
       ELVISS-Marioisdoomedtoslideforward.
       KKPOGE-Meltdown:Gameblinksandslowsdown,thenlocksup.
       Hidden Levels Codes:
       YSAOPE+YEAOZA+LXAPYA-World-1. YSAOPE+YEAOZA+SZLIVO-World0-1.
       YSAOPE+YEAOZA+AOAPYA-WorldH-1. YSAOPE+YEAOZA+POAPYA-WorldI-1.
       YSAOPE+YEAOZA+ZOAPYA-WorldJ-1. YSAOPE+YEAOZA+LOAPYA-WorldK-1.
       YSAOPE+YEAOZA+GOAPYA-WorldL-1. YSAOPE+YEAOZA+IOAPYA-WorldM-1.
       YSAOPE+YEAOZA+TOAPYA-WorldN-1. YSAOPE+YEAOZA+AXAPYA-WorldX-1.
       YSAOPE-YEAOZA-NEAPYA-World?-1: Stuck in Bowser's fish tank.
       YSAOPE-YEAOZA-VEAPYA-World?-1: Crazy castle
       YSAOPE-YEAOZA-KEAPYA-World?-1: Lame cloud level.
       YSAOPE-YEAOZA-EEAPYE-World?-1: Flooded World.
       YSAOPE-YEAOZA-PEAPYE-World?-1: Night time coin swim.
       YSAOPE-YEAOZA-ZEAPYE-World?-1: Turtle castle.
       YSAOPE-YEAOZA-LEAPYE-World?-1: Flooded turtle castle.
       YSAOPE-YEAOZA-GEAPYE-World?-1: Lame flooded castle.
       YSAOPE-YEAOZA-IEAPYE-World?-1: Dead drop.
       YSAOPE-YEAOZA-YEAPYE-World?-1: Trapped dungeon.
       YSAOPE-YEAOZA-NEAPYE-World?-1: 3-Level Mario game.
       YSAOPE-YEAOZA-KEAPYE-World?-1: Randomly play levels, twice in a
       row each.
       Official Game Genie Codes:
       AATOZA-Startplayers1&2with1life IATOZA-Startplayers1&2with6lives
       AATOZE-Startplayers1&2with9lives
       VATOLE-Startplayer1with8livesandplayer2with3lives
       SXIOPO-Infinitelivesforbothplayers
       APZLGK-Superjumpfromastandingstartonly
       TPZLTG-Superjumpfromrunningonly
       GPZUAG-Superjumpfromturborunningonly
       APZLGG-Mega-jumpfromastandingstartonly
       APZLTG-Mega-jumpfromrunningonly
       GAZUAG-Mega-jumpfromturborunningonly
       YAZULG-MoonGravityfromastandingstart
       YAZUIG-MoonGravityfromarunningstart
       YAZUYG-MoonGravityfromturborunningonly OZTLLX + AATLGZ +
       SZLIVO-Alwaysstaybig YSAOPE + YEAOZA + PEAPYA-StartonWorld2
       YSAOPE + YEAOZA + ZEAPYA-StartonWorld3 YSAOPE + YEAOZA +
       LEAPYA-StartonWorld4 YSAOPE + YEAOZA + GEAPYA-StartonWorld5
       YSAOPE + YEAOZA + IEAPYA-StartonWorld6 YSAOPE + YEAOZA +
       TEAPYA-StartonWorld7 YSAOPE + YEAOZA + YEAPYA-StartonWorld8
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