URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       myninjaacademia
  HTML https://myninjaacademia.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Ninja Handbook
       *****************************************************
       #Post#: 181--------------------------------------------------
       Ninjutsu
       By: Pluribus Date: March 5, 2019, 6:19 pm
       ---------------------------------------------------------
       Ninjutsu Basics
       Hand Seals
       Each rank is increased within a five hand seal category. You can
       preform 1 hand sign for every 10 dexterity you have, per turn.
       D rank = 1-5 Hand seals
       C Rank = 6-10 Hand seals
       B Rank = 11-15 Hand Seals
       A Rank = 16-20 Hand Seals
       S Rank = 21-25 Hand Seals
       Jutsu such as the rasengan don't truly have hand seals but
       instead require a build up of chakra time. The same applies as
       hand seals. You will have to wait tell you have 20 hand seals
       worth of chakra buildup before you can use the rasengan.
       The more hand seals the stronger the technique. So if you have
       an incredibly weak D rank jutsu maybe only give it 1 hand sign.
       Don't be like shun who will see this list and automatically try
       to put the minimum number of hand signs on all his jutsu.
       Jutsu Power
       Though a jutsu is measured by the wisdom of an individual it
       also is governed by the amount of chakra put into the technique.
       Because of this levels of jutsu exist.  D ranks have very low
       use of it's power only using about 1 power per five of your
       wisdom but requires less chakra. Meanwhile techniques using S
       rank will take a lot of chakra and reward you with the power
       equal to your wisdom.
       D = 1/5
       C = 2/5
       B = 3/5
       A = 4/5
       S = 5/5 or 1/1
       Mana Slots
       When casting a jutsu, the technique will exhaust mana slots up
       to it's rank. d = 1, all the way to S = 5. Mana slots will only
       become exhausted one at a time per turn that you aren't using
       chakra. This means you can't recharge by crafting hand signs for
       the next jutsu and just waiting for the mana slots to open up so
       you can spam a major jutsu. You must evade and use things like
       taijutsu to stall enough time for your mana slots to restore
       themselves.
       Clashing Jutsu
       When jutsu clash, the difference between them must be greater
       than 20 points. If they are less than 20 points upon striking
       each other the techniques will simply cancel one another out.
       Dodging Jutsu
       Depending on the jutsu you will be able to dodge with a Wisdom
       (attacker) vs Dexterity (defender) check. Be reasonable. If
       someone uses a massive jutsu that spans a massive area. Don't
       simply dodge the entire attack with a roll, as this can't be
       done. You can instead use dodge to retreat backwards to give
       yourself time to enact a jutsu of your own or use it to do
       something like hide behind a tree if possible.
       Elemental Jutsu
       Last Resort
       If a jutsu's element is strong another another. Even if it is
       completely outclassed in every way. It will always have a 25%
       chance to cancel out the incoming attack.
       Elemental Advantage
       If the elemental has the advantage against another element.
       increase the roll (not the overall power) of the technique by
       25%.
       Example: 50 wind vs 50 fire. The fire now has a 75% chance to
       win the tie breaker but still will only strike the enemy for the
       original 50 points of power.
       Mixing Elements
       If two elements join together they increase by increasing the
       stronger technique with a percentage of the weaker element's
       power.
       D = 10%
       C = 20%
       B = 30%
       A = 40%
       S = 50%
       Example: Fire element 50 mixes with d rank wind attack of 20.
       Fire element now has 52 power.
       *****************************************************