URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       myninjaacademia
  HTML https://myninjaacademia.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Ninja Handbook
       *****************************************************
       #Post#: 178--------------------------------------------------
       Taijutsu
       By: Pluribus Date: March 5, 2019, 9:52 am
       ---------------------------------------------------------
       Standard Taijutsu
       Dodging:
       Standard Taijutsu is dictated by having a person use their dex
       to hit another person while they use their dex to avoid the hit.
       Resulting in a roll based on the two individuals dex to
       determine if the hit was successful if the second person chose
       to dodge.
       Blocking:
       The user will brace themselves for impact instead of trying to
       dodge. In doing so this becomes a con vs strength roll. If you
       win with the con roll you will take a 75% damage reduction to
       the hit with the remainder rounded down instead of up. Failure
       to meet the block will result in taking full damage.
       Damage Phase:
       Upon landing a hit the defensive playing will roll a con roll.
       The con roll is their defensive con vs the attackers strength.
       If the person rolling for the defensive con wins the roll they
       will only suffer 50% damage rounded up to nearest whole number.
       Weapon Taijutsu
       Con Damage
       Weapons have con damage. Con damage is the ability to cut into
       the enemies con before a roll. If you strike someone blocking or
       hitting them directly causing the defensive con roll. You simply
       reduce the con by the weapon's con damage amount before applying
       all normal damage steps.
       Blocking an opponent's weapon with your own weapon, will prevent
       their weapon from reducing your con, upon your roll. You'd then
       be locked in a struggle with their weapon, and if you can't
       deflect theirs (str), you might be overpowered, or have your own
       weapon deflected, which you won't be able to stop with the same
       weapon.
       Ranged Damage
       Ranged Damage is the amount of damaged a weapon can do by
       default when thrown. No strength or dexterity upgrades can
       increase this damage. The only way to make it do more damage
       would be to use a jutsu on the weapon to apply more damage that
       way.
       Ranged is simply dex for hitting the target if they dodge or
       blocking like normal.
       Taijutsu Jutsu
       Chakra
       Unlike ninjutsu, taijutsu doesn't use chakra by default. In
       result you will not be using up your chakra reserves as quickly.
       However if you use things such as expansion jutsu, kaguya
       techniques, or hyuuga techniques. You will be using up chakra.
       This also works for gate techniques. Even if your abilities
       don't outwardly use chakra you will still have to pay chakra to
       use them. Though they won't be able to be absorbed through
       chakra absorption techniques.
       Mana Slots
       Taijutus doesn't take up mana slots unless the technique uses
       chakra. In which case it will only take up half the amount of
       mana slots rounded down to the nearest whole number.
       [b]Taijutsu Rankings[b]
       Ranking matter. It will determine the efficiency of your
       taijutsu abilities. Normal kicks and blows are only 1 damage for
       5 very strength point. Ranking them with D rank abilities.
       Higher ability techniques allow better use of your strength for
       output.
       D = 1/5
       C = 2/5
       B = 3/5
       A = 4/5
       S = 1/1
       *****************************************************