DIR Return Create A Forum - Home
---------------------------------------------------------
myninjaacademia
HTML https://myninjaacademia.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Ninja Handbook
*****************************************************
#Post#: 178--------------------------------------------------
Taijutsu
By: Pluribus Date: March 5, 2019, 9:52 am
---------------------------------------------------------
Standard Taijutsu
Dodging:
Standard Taijutsu is dictated by having a person use their dex
to hit another person while they use their dex to avoid the hit.
Resulting in a roll based on the two individuals dex to
determine if the hit was successful if the second person chose
to dodge.
Blocking:
The user will brace themselves for impact instead of trying to
dodge. In doing so this becomes a con vs strength roll. If you
win with the con roll you will take a 75% damage reduction to
the hit with the remainder rounded down instead of up. Failure
to meet the block will result in taking full damage.
Damage Phase:
Upon landing a hit the defensive playing will roll a con roll.
The con roll is their defensive con vs the attackers strength.
If the person rolling for the defensive con wins the roll they
will only suffer 50% damage rounded up to nearest whole number.
Weapon Taijutsu
Con Damage
Weapons have con damage. Con damage is the ability to cut into
the enemies con before a roll. If you strike someone blocking or
hitting them directly causing the defensive con roll. You simply
reduce the con by the weapon's con damage amount before applying
all normal damage steps.
Blocking an opponent's weapon with your own weapon, will prevent
their weapon from reducing your con, upon your roll. You'd then
be locked in a struggle with their weapon, and if you can't
deflect theirs (str), you might be overpowered, or have your own
weapon deflected, which you won't be able to stop with the same
weapon.
Ranged Damage
Ranged Damage is the amount of damaged a weapon can do by
default when thrown. No strength or dexterity upgrades can
increase this damage. The only way to make it do more damage
would be to use a jutsu on the weapon to apply more damage that
way.
Ranged is simply dex for hitting the target if they dodge or
blocking like normal.
Taijutsu Jutsu
Chakra
Unlike ninjutsu, taijutsu doesn't use chakra by default. In
result you will not be using up your chakra reserves as quickly.
However if you use things such as expansion jutsu, kaguya
techniques, or hyuuga techniques. You will be using up chakra.
This also works for gate techniques. Even if your abilities
don't outwardly use chakra you will still have to pay chakra to
use them. Though they won't be able to be absorbed through
chakra absorption techniques.
Mana Slots
Taijutus doesn't take up mana slots unless the technique uses
chakra. In which case it will only take up half the amount of
mana slots rounded down to the nearest whole number.
[b]Taijutsu Rankings[b]
Ranking matter. It will determine the efficiency of your
taijutsu abilities. Normal kicks and blows are only 1 damage for
5 very strength point. Ranking them with D rank abilities.
Higher ability techniques allow better use of your strength for
output.
D = 1/5
C = 2/5
B = 3/5
A = 4/5
S = 1/1
*****************************************************