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       #Post#: 7--------------------------------------------------
       Avatar Combat Build: Dirty Fighter
       By: Maharbal Barca Date: May 17, 2014, 1:20 pm
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       These are the Avatar combat builds Provided By Thomas Sailaway
       and Tony Bellet.
       Dirty Fighting is about damage, both taking and dealing it. This
       school has the highest damage sword in game. So on this build
       focus is on killing enemy before he/she kills you. By the way,
       this isn't actually my build I got it from another pirate Thomas
       Sailaway, who, according to legend, didn't lose a single battle
       for a year with this build. But since he doesn't play anymore
       and since I'm a pirate, I'll claim it for myself.
       Build:
       Control: 5
       Defense: 8 (Full)
       Offense: 3
       Black Powder: 3
       Same things I said about fencing apply to this build as well.
       There are, however, some differences. Instead of guard recovery
       you have health recovery and your crew damaging skills and
       captain damaging skills will be different because your most
       damaging skills and skills with wide arc aren't the same ones.
       Recommended toolbar setup is like that:
       [1] Swipe-[2] Brutal Strike-[3] Crush the Weak-[4] Steady
       Strike-[5] Cleave-[6] Gut Kick-[7]Knockback Shot
       Tough it Out-Combat Medicine Place these somewhere you can
       reach quickly
       And your buffs that you activate before fight starts will be:
       Stance: Defense-Unbreakable-Intensity-Fortitude
       How to Fight:
       Fighting enemy captain, you will simply follow [1]-[2]-[3]
       order. You can put your pistol on autofire by pressing
       [Ctrl]+[7] or you can watch opponent's debuff icons and shoot
       your pistol accordingly, just don't forget to shoot it it's
       important. When killing crew your skill cycle goes like that;
       [1]-[4]-[5]. Healing should be done around 3/4 health by using
       both Tough it out and Combat Medicine. Keep healing as the skill
       comes back if you don't have full health already. When you run
       out of initiative, use [6]. Thats all. Keep in mind that this
       build is very easy to play but hard to master against more
       experienced players and coordination with your crew can be
       really decisive.
       Equipment:
       Sword:   Sword of David (The Dread Saint quest)
       Traitor (Pit Fight)
       Knave's Scimitar (Prison Riot)
       Pistol:     Corsair's Pistol, Bloodstained (Bey's Retreat epic)
       Recalibrated Blunderbuss (Royal Society exchange)
       Musketeer Pistol (Point-a Pitre town boss)
       General 1:    Crusader's Mail (Besieged Tortuga)
       Dutch Chainmail (Seasonal exchange)
       Chain Shirt, First Rate (Fleet drop)
       Hidden Chestplate, Steel (Very rare fleet drop)
       General 2:  Mud-Crusted Boots (Besieged Tortuga)
       Gendarme's Boots (FTU exchange)
       General 3:  Implements of Pain (Bey's Retreat epic)
       Mancatcher's Loop (Prison Riot)
       Clasp of Pacal (Fortaleza de Luz)
       I don't have all the items in game but those are some of the
       best, If you have something that could work, tell me and i will
       add it. More damage and more survivalability is better.
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