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   DIR Return to: Outdoor AR Library
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       #Post#: 23--------------------------------------------------
       3D camera view
   DIR By: alia
       Date: February 4, 2013, 8:05 pm
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       Hi all,
       I realized that the 3d object view is really small when the
       distance is more than 100 m. how can i change the setting to
       make at least the 3d object still can be seen in 1-2 km from
       user current location?
       ive change the below code in OAARViewComponent.java
       @Override
       public void updatePose(TrackerEvent event) {
       //Use the sensor manager to send sensor events to the GL
       surface for orientation and location.
       if(event.getEventType() ==
       TrackerEvent.EVENT_SENSOR_ORIENTATION){
       if(enableCameraOrientationTracking)
       camera.updateRotation(event.getQuaternion());
       } else if(event.getEventType() ==
       TrackerEvent.EVENT_SENSOR_LOCATION){
       //gpsInitialised = true; deprecated
       bufferCoords.setLatitude(event.getPosition().getLatitude() -
       0.00024);
       bufferCoords.setLongitude(event.getPosition().getLongitude()
       - 0.00024);
       camera.setGeoLocation(bufferCoords);
       }
       }
       thanks!
       #Post#: 24--------------------------------------------------
       Re: 3D camera view
   DIR By: hitlabnz
       Date: February 6, 2013, 9:59 pm
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       Hi Alia,
       The Outdoor AR library is designed to show 3D models in actual
       scale in the real world.
       Hence, it doesn't really shows far away objects unless it is
       really, big enough.
       Moreover, it does cull out the objects further away, as well.
       One trick you can try is to scale the geo-locations relative to
       the user's geo-location.
       For this, you'll have to maintain the original lat/lon
       coordinates of the scenes,
       and when the user position is updated, you scale the lat/lon
       coordinates of the scenes relative to the user's position.
       Hope this tip helps.
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