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#Post#: 18--------------------------------------------------
Hunger Games Map Stuff
DIR By: Ammoon
Date: February 9, 2012, 5:49 pm
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This is where the discussion of the hunger games map will be.
#Post#: 23--------------------------------------------------
Re: Hunger Games Map Stuff
DIR By: Pence98
Date: February 9, 2012, 7:16 pm
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cool!
#Post#: 25--------------------------------------------------
Re: Hunger Games Map Stuff
DIR By: Gidaio
Date: February 9, 2012, 7:28 pm
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Here's what I think we should do:
Basically, just generate a standard map and using a border-guard
border. Then, at the middle, make a giant floaty thingy above
the Cornucopia that will release everyone at the same time. The
Cornucopia should just be a bunch of stuff in chests of varying
use, the hardest to get of course being something diamond. Also,
there should probably be only one thing per chest.
#Post#: 27--------------------------------------------------
Re: Hunger Games Map Stuff
DIR By: Pence98
Date: February 9, 2012, 7:32 pm
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3 Maps and a couple of Mods will be needed...
[glow=red,2,300]1st Map[/glow]- It is described in detail in the
book, it contains hills, grass plain, and Lot'sa Forest.
[glow=red,2,300][glow=red,2,300]2nd Map[/glow][/glow]- The Giant
clock with rain forest, beach, and Water. It would have a big
big redstone clock that activates the traps and is a relatively
small map
[glow=red,2,300]3rd Map[/glow]- A frollicky and sweet, Plains
and Forest! everything is poisoned though
Possibly we create our own Maps?
[glow=red,2,300]MODS NEEDED (OR NEED TO CREATE)[/glow]
Force field to surround arena, it needs to kill on contact
(maybe like fire?)
Cameras to spy for gamemakers the inpute needs to be
invisible.... and unbreakable.....
Mocking Jays (for arena 2) maybe cause damage if you can hear
them?
Gas, Poisons
A Way to Control Lightning (for the lightning Tree
Thirst?
a way to Poison consumables
[glow=red,2,300]ANY OTHER IDEAS?[/glow]
#Post#: 28--------------------------------------------------
Re: Hunger Games Map Stuff
DIR By: Pence98
Date: February 9, 2012, 7:33 pm
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I like the spawning but maybe Piston elevators with the timer?
also we could just throw items in the cornucopia and then have a
feast with chests
#Post#: 29--------------------------------------------------
Re: Hunger Games Map Stuff
DIR By: Pence98
Date: February 9, 2012, 7:36 pm
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Also for the Maps we might wanna MC edit and then go on your
server Tanis, and work out the kinks by hand....
#Post#: 30--------------------------------------------------
Re: Hunger Games Map Stuff
DIR By: Gidaio
Date: February 9, 2012, 7:38 pm
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I don't think mods are a good idea. Also, once you die, you go
into creative mode and SPECTATE ONLY. No other stuff.
The stuff in the Cornucopia needs to be in chests. There's no
reliable way to get plain items to land where you want them to.
#Post#: 37--------------------------------------------------
Re: Hunger Games Map Stuff
DIR By: MagnaKing
Date: February 10, 2012, 9:11 pm
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I think we should have random dispensers at the ceiling of the
arena, to represent the "gifts" that drop out of the sky to the
players at preset times with redstone repeaters. ;D ;D ;D ;D ;D
;D ;D ;D
#Post#: 38--------------------------------------------------
Re: Hunger Games Map Stuff
DIR By: Gidaio
Date: February 11, 2012, 11:12 am
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I have thought of that. The only problem: we have to way to
guarantee that they drop on players.
#Post#: 45--------------------------------------------------
Re: Hunger Games Map Stuff
DIR By: Pence98
Date: February 12, 2012, 1:11 pm
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Okay maybe not Mods but how do we incorporate the TNT spawning?
maybe you can only spawn on one of the plates (randomized) hit
some pressure plates starting the 3 second timer. for the gifts,
maybe a game maker has to go outside (they're already in
creative) fly around and then drop the item on the Gifted....
maybe we can assign numbers and on another window have a RNG and
if you get drawn then the game maker goes out and gives you a
gift you need (just wait till the players in an open area and
drop it so that they will see the gift for sure)
also wouldn't spectators give away positions? also i think it
would be cool that every time someone dies we set off some tnt
in an obsidian room (like the cannon)
so if then maybe for the third map we just make the only food
source rotten meat? and make hidden dispenser with bottles of
Poison? And if no force fields maybe just a drop off? There are
only really two plugins/mods that i think are actually
Necissary... a way for a gamemaker to direct lightning and the
hidden cameras.....
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