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#Post#: 2459--------------------------------------------------
Towny Guide!
By: Orange Date: January 6, 2013, 5:35 pm
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Towns
Towns are the most basic part of Towny, allowing people to
gather and work together as a group.
A town is a collection of residents with one of them as the
mayor.
A town also has a bank which the mayor can withdraw from.
A mayor can also have assistants who have the same powers as
him/herself.
Towns can have taxes that will be taken at the end of real time
24-hour period.
A person can only be a resident of 1 town at a time.
Towns are divided into "Town Blocks," which are 16 block by 16
block sections of land also known as chunks.
The more residents a town has, the more "chunks" it can claim.
This is how a town expands in size.
Nations
Nations are a higher level that allow towns to ally together.
This adds advantages such as giving towns more flexible land
permission options and allowing them to participate in Server
Event Wars.
A nation is a collection of towns (or just one town) with one of
them as the capital city.
The mayor of that capital is the king.
A nation can join the war event, as well as ally other nations.
A nation also has it's own bank.
It can also tax the towns that belong to it.
Outposts
Outposts let you claim an area of land that's not connected to
your town.
Same size as a regular town chunk.
They utilize your town's tax rate.
They DO have to be associated with a town.
Just as towns, they have to be a certain distance away from
another town.
Costs econ to start. See current cost ingame via /towny prices
Wartime
Wars are server wide events that all Nations are able to
participate in.
Wars are started by OPs.
Nations do have the option to pay a small fee to remain neutral
in the war. This excludes them from the monetary losses/gains
that wars involve.
Those Nations participating will either declare other nations
enemies or allies. Those set as enemies will be who they fight.
There is a War Spoils bank account that money will be collected
in. Money is contributed to the account during the war as
players perform various actions against enemy players and towns.
At the end of the war, the victorious Nation or group of allied
Nations will split the winnings from this account.
There is also a point system where points are gained or lost due
to actions against enemy players and towns. A scoreboard is
presented in chat at the conclusion of the war.
When the war starts, all non-neutral nations have their towns
converted into a warzone. Each town block in the warzone is
given hitpoints (HP). A town's central "Home block" has more
HPs, but when it's lost, the entire town loses and is removed
from the war.
When an enemy player enters a warzone, the HP of the town block
begins to drop. The residents of that town must protect that
area. If the HP of the town block is reduced to zero, the
winning side scores a point, and the losing side loses a point.
Those that kill enemy players will gain money from the dead
player's bank account. If the dead player no money, it's taken
from the player's town bank account. When the town is
bankrupted, the town is removed from the war.
Costs
Many of these costs are also viewable ingame via /towny prices.
Town
Start a town - $800
Daily upkeep - $10
Claim a town block - $25
Start an outpost - $500
Nation
Daily upkeep - $100
Start a nation - $5000
Price for a nation to remain neutral in a war - Uh not sure
lawl.
Loss of a town block - (The price charged to the town's bank
when a town block falls. Given to the person who scored the last
damage.)
Death cost during wartime - (Dying during a declared war will
charge you this much. Killing another player during wartime will
instead give you these funds.) - $200
Town Population Requirements
Number of the residents that are required to expand the number
of town blocks that can be claimed. "Town blocks" are 16x16
blocks in size.
Number of allowed towny blocks depends on residents. The number
available to you, is however many residents in your town
multiplied by eight.
Town Resident Commands
/resident ? - Resident Help Menu
/resident list - View all online residents.
/resident - View your resident information
/town leave - Remove yourself from a town as a resident
/towny map - Show town map
/towny prices - View town pricing
Town Mayor Commands
Starting up a new Town
/towny prices - View town pricing
/town new - Create a town named...
/town set name [town-name] - Change town name
/town - Town stats
/town add - Add a particular resident
/town deposit/withdraw - Deposit or withdraw money into the town
bank
/town claim - Claim an addition town block
/town unclaim - Unclaim a town block
/towny map - Map of the town
/resident set mode map - Pops the map up in chat when walking
between blocks
/resident set mode reset - Turn off map popping up in chat
Taxes
/town set taxes [amount] - Sets the daily tax owed by residents
/town toggle taxpercentages - Changes whether or not taxes take
a set amount of money or a percentage of a players money.
Assigning Town Permissions
/town set perm [resident/ally/outsider] [on/off] - Set town
permissions
/town set perm [resident/ally/outsider] [build/destroy/switch]
[on/off] - Set town permissions
/town set perm [on/off] - Set overall town permissions
/town set mayor [resident-name] - Transfer Mayor status to
another player
/town assistant [add/remove] [resident-name] - Set up/Remove an
assistant to the Mayor
/town set board [message] - This is displayed user players when
they view your town details
/town set homeblock - This moves the central home block. This
may be useful in wartime.
/town kick [playername] - To remove a resident from a town
/town delete [town-name] - Delete a town
#Post#: 2480--------------------------------------------------
Re: Towny Guide!
By: Darwin Date: January 7, 2013, 1:58 am
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Very helpful and taught me a thing or two (Y)
#Post#: 2482--------------------------------------------------
Re: Towny Guide!
By: Froggy Date: January 7, 2013, 3:59 am
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going to help me and nick conquer merchscape
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