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       #Post#: 1300--------------------------------------------------
       Things to build!
       By: Orange Date: December 18, 2012, 1:47 pm
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       What to build: The list
       Now BEFORE we get to listing all the things we should include in
       Merch Bukkit, read a few tips on keeping your playtime nice and
       long before giving up and starting over.
       Tip 1: Pick somewhere nice to live:
       Nothing is worse than building a house in your starting location
       if you aren't really happy with your starting location. There
       might be a lot of limiting factors that keep you rooted to one
       place in the beginning of the game, but if you don't find ways
       to overcome them, you will soon find yourself wanting to start
       over after you've gotten your haul of diamonds and nothing can
       kill you anymore. Ideally you want to find your diamonds and
       still have things to build, and you want them to look nice.
       Don't begrudgingly stay in that ugly tundra or swamp because
       that's where the seed made you start. You could find greener
       pastures with nice terrain features to be exploited. Build
       castles in the fields and wizardly towers jutting out of the
       mountaintops.
       Tip 2: Don't confine yourself to one building; Spread out:
       The route most people will take is to build a starting shelter
       and then continually expand it or cram things into it. It starts
       off as a one-room house with just a bed, furnace, crafting table
       and chest but soon becomes cramped as they pile more chests and
       furnaces into it. Or perhaps a cramped basement is dug
       underneath the house. The basement has a few chests in it, and
       bookshelves with an enchanting table and brewing stand. And
       there's a staircase from the basement into a branch mine. And
       another staircase to a room with the Nether portal in it
       (conveniently out of audible range from everything else).
       Eventually all player activity becomes centered around one small
       area, and things become boring. If you build multiple buildings,
       each with a specific purpose, there's more time spent being
       creative and using lots of styles and colors for each
       building... instead of time spent digging more square rooms
       under the main house to hold more double-chests in.
       Tip 3: Don't build too big:
       This one comes from personal experience. I once started a world
       with the intention to dig a MASSIVE quarry mine. The base of
       which would be 100x100 at layer 6, and that would slope upwards
       gently until it reached sea level. And then I would build a city
       on layer 6, in the pit. Needless to say, I never finished the
       pit. I never even got to start the city. Once I had dug a 100x20
       room, after spending at least seven hours with iron pickaxes and
       stacks of gravel filling in lava pits, I decided to MCedit the
       rest. The result was me feeling unsatisfied having cheated to
       complete a task that no mortal should ever have attempted in the
       first place. I restarted the world soon after, finding no joy in
       my "accomplishment".
       The list:
       (The following list is potential projects that should be
       completed on Merch Bukkit, preferably in separate rooms or
       buildings. They're in no particular order in regards to when you
       should build them.)
       Please suggest things we could build!
       [u]Currently suggested:[/u]
       Ice rink (Complete)
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