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#Post#: 1300--------------------------------------------------
Things to build!
By: Orange Date: December 18, 2012, 1:47 pm
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What to build: The list
Now BEFORE we get to listing all the things we should include in
Merch Bukkit, read a few tips on keeping your playtime nice and
long before giving up and starting over.
Tip 1: Pick somewhere nice to live:
Nothing is worse than building a house in your starting location
if you aren't really happy with your starting location. There
might be a lot of limiting factors that keep you rooted to one
place in the beginning of the game, but if you don't find ways
to overcome them, you will soon find yourself wanting to start
over after you've gotten your haul of diamonds and nothing can
kill you anymore. Ideally you want to find your diamonds and
still have things to build, and you want them to look nice.
Don't begrudgingly stay in that ugly tundra or swamp because
that's where the seed made you start. You could find greener
pastures with nice terrain features to be exploited. Build
castles in the fields and wizardly towers jutting out of the
mountaintops.
Tip 2: Don't confine yourself to one building; Spread out:
The route most people will take is to build a starting shelter
and then continually expand it or cram things into it. It starts
off as a one-room house with just a bed, furnace, crafting table
and chest but soon becomes cramped as they pile more chests and
furnaces into it. Or perhaps a cramped basement is dug
underneath the house. The basement has a few chests in it, and
bookshelves with an enchanting table and brewing stand. And
there's a staircase from the basement into a branch mine. And
another staircase to a room with the Nether portal in it
(conveniently out of audible range from everything else).
Eventually all player activity becomes centered around one small
area, and things become boring. If you build multiple buildings,
each with a specific purpose, there's more time spent being
creative and using lots of styles and colors for each
building... instead of time spent digging more square rooms
under the main house to hold more double-chests in.
Tip 3: Don't build too big:
This one comes from personal experience. I once started a world
with the intention to dig a MASSIVE quarry mine. The base of
which would be 100x100 at layer 6, and that would slope upwards
gently until it reached sea level. And then I would build a city
on layer 6, in the pit. Needless to say, I never finished the
pit. I never even got to start the city. Once I had dug a 100x20
room, after spending at least seven hours with iron pickaxes and
stacks of gravel filling in lava pits, I decided to MCedit the
rest. The result was me feeling unsatisfied having cheated to
complete a task that no mortal should ever have attempted in the
first place. I restarted the world soon after, finding no joy in
my "accomplishment".
The list:
(The following list is potential projects that should be
completed on Merch Bukkit, preferably in separate rooms or
buildings. They're in no particular order in regards to when you
should build them.)
Please suggest things we could build!
[u]Currently suggested:[/u]
Ice rink (Complete)
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