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#Post#: 700--------------------------------------------------
Re: [Eventual 18+] HemaStudio
DIR By: HematoLogMeIn
Date: June 21, 2016, 12:35 pm
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Hrmm, I see your point about the body similarity. This took up a
whole 8.5"x11" page, which I'm generally not used to doing. I
generally do have pre-planned color palattes, but I didn't in
this case. I'm impressed how quickly you caught onto that.
You also make a fair point in how harshly I color. I don't
intend to, but generally I fear the color not showing up
properly when I take a picture of it, and I'll probably continue
to have that problem until I get a functioning scanner.
As for the muscles, it is worth noting that a lot of my ideals
are represented in my art, as well as the fact that anatomy is
still something I'm learning to utilize. Now that I understand
muscle structure, I tend to use it as a basis for shading.
Perhaps I'll cut back on that on some characters.
Thank you. That was oddly insightful, almost on a personal
level. (Then again, if you put yourself into your art, I suppose
it can be a personal experience.)
#Post#: 715--------------------------------------------------
Re: [Eventual 18+] HemaStudio
DIR By: Orchid
Date: June 22, 2016, 1:01 am
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It looks great in my opinion. But I also thought it was some
form of drawing based on legend of zelda for some reason.
#Post#: 718--------------------------------------------------
Re: [Eventual 18+] HemaStudio
DIR By: HematoLogMeIn
Date: June 22, 2016, 3:03 am
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The pointy ears, blonde hair, and green shirt no doubt helped
play a role in that confusion.
Hopefully I'll get up a muse and have something else to share
with you all by the end of the week.
#Post#: 720--------------------------------------------------
Re: [Eventual 18+] HemaStudio
DIR By: Orchid
Date: June 22, 2016, 3:38 am
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--- Quote from: HematoLogMeIn link ---
>
> The pointy ears, blonde hair, and green shirt no doubt helped
play a role in that confusion.
>
> Hopefully I'll get up a muse and have something else to share
with you all by the end of the week.
>
--- End Quote ---
Also the purple princess dress and blonde elf too. But I'll
keep a look out for more.
#Post#: 723--------------------------------------------------
Re: [Eventual 18+] HemaStudio
DIR By: Lumaria
Date: June 22, 2016, 11:36 pm
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I would recommend also drawing characters by themselves and then
side by side to see if you are ubintentially making them too
similar.
#Post#: 724--------------------------------------------------
Re: [Eventual 18+] HemaStudio
DIR By: HematoLogMeIn
Date: June 23, 2016, 1:47 am
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I don't think that's the case, since sometimes I'll ideadump and
get fifteen characters on a page with their own little panels.
Then again, when I do that, I generally have an idea for the
character in mind and a preset body type and color palette in
mind. This was an older work and I'm not at all pleased with the
quality of it, no thanks to my phone camera, but I feel that art
speaks louder than words.
[spoiler]
HTML http://i61.photobucket.com/albums/h72/HematoLogMeIn/finally_zpsqmetydnx.jpg[/spoiler]
Who knows, though? Perhaps you have a point in that those
characters have their own separate little panels and aren't
interacting directly. That, and I will admit that I draw better
on smaller areas, such as index cards or my 5x8" sketchbook.
(That ideadump page there was on 9x12" paper and separated into
3"x6cm sections.) I often wonder if that's because I don't
actually have any kind of desk I feel comfortable sitting down
and drawing at, so I'm always on my bed or with a sketchbook in
my lap. I've heard posture can contribute to skewing your
drawings and making things look off-center.
#Post#: 725--------------------------------------------------
Re: [Eventual 18+] HemaStudio
DIR By: HematoLogMeIn
Date: June 23, 2016, 3:02 pm
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Update! I said I'd try to put something new out here by the end
of the week, and I took Lumaria's idea and incorporated it into
what my Skype friends and I have been going on about for some
time now--and that's the idea of us in the universe of the game
Borderlands. This is only the sketch for now, and it was done
with 2H pencil in a somewhat poorly bound sketchbook, and it's
amazing my phone camera picked up this much of the graphite. I
see quite a few things that probably could've gone better, but,
overall, not too bad of a Squad Pic I don't suppose. Besides
that, getting the sort of complicated clothing style of
Borderlands down was a fun little challenge.
[spoiler]
HTML http://i61.photobucket.com/albums/h72/HematoLogMeIn/bl%20squad%20prelim_zps757azwzs.jpg[/spoiler]
#Post#: 726--------------------------------------------------
Re: [Eventual 18+] HemaStudio
DIR By: Lumaria
Date: June 23, 2016, 7:50 pm
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Quick question. Do you draw an outline to make the former of the
body? And if you do, how detailed is it?
#Post#: 727--------------------------------------------------
Re: [Eventual 18+] HemaStudio
DIR By: HematoLogMeIn
Date: June 23, 2016, 9:58 pm
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I generally lightly draw guidelines for the body form. I think
of them as fairly simple guidelines for figuring out how to put
clothes on, but sometimes I'll follow muscle structure to help
me flesh out something and make sure that it works together. In
the case of that armored man in the back, though, I had already
drawn a preliminary sketch on another page in the same pose to
try to understand how the armor worked around the body for that
pose, so I went ahead and focused on settling the armor on much
more quickly.
When I work with guidelines, I tend to try to focus on the
shapes that make up the character. Is the character thin and
tall? Do they have a little chub? What is their muscle
definition like? Their head shape? I try to pay particular
attention to height because I understand that it's more than the
character looking bigger and deals instead with extending the
body and limbs or shortening them for how many "heads tall" they
appear.
I guess it may be worth mentioning that when I draw guidelines,
I usually start with the head, although the kneeling character
there I actually started with the legs.
I just try to get my guidelines to work for what the pose is
doing and make sure that the body looks proportionate. Keep it
simple, add details later, but make sure that the details settle
on the form that matches the character I'm portraying.
I hope that makes sense.
#Post#: 728--------------------------------------------------
Re: [Eventual 18+] HemaStudio
DIR By: Lumaria
Date: June 24, 2016, 1:51 am
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HTML http://i61.photobucket.com/albums/h72/HematoLogMeIn/bl%20squad%20prelim_zps757azwzs.jpg
The reason why I ask is because there's literally no variation
on the bodies. They all seem to have the exact same body types.
Or some are so heavily flawed, I cant tell what body type
they're trying to present.
There are several flaws in the anatomy. Perhaps drawing
characters side by side will help you, but now I recommend you
do something else right before you do that.
First: Keep trying to fix your outline. It doesn't look like you
make much use of it. So study other outlines and continue to
rework it until it's closers to what you wanted it to be. Also,
you have be more detailed on it. As a beginner, you can't afford
not to skip it. Those who use less complicated outlines are
those who have a better grasp on how anatomy works.
(Additionally, I recommend that you study how clothes work. Look
at many many different characters with different pieces of
clothes and see how it all falls. How much clothes folds, and
where it folds. All of that is to give am suggestion on what
kind of texture they're weaping. Are they wearing something
thick or something light? Not all clothes have the same folds,
the same wind resistance or the same comfortability.
Second, I recommend drawing the same character repeatedly on the
same piece of paper and each time you draw them, you show a
different angle. Basically, I'm asking you to draw a character
sheet/profile so you can gain better understanding of what your
character actually looks like. That way you can indeed flaws
faster.
After that, then I recommend drawing the different types of
characters side by side. My original recommendation was to help
you differentiate characters further, but if you don't have a
good grasp of anatomy or how clothes work, you won't have a good
chance of achieving it.
[Img]
HTML http://vignette1.wikia.nocookie.net/megamitensei/images/f/f0/Kikuno_Saikawa_P4AU_Concept.jpg/revision/latest?cb=20141221012702[/img]
Here's a basic example of how clothes look like. But look at
many other characters that have a certain fashion style that you
are trying to achieve.
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