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       #Post#: 247--------------------------------------------------
       Re: The Fall of Nations Online
       By: John Will Date: January 9, 2016, 6:35 pm
       ---------------------------------------------------------
       Hello there Tara, I've read through what you've provided so far
       and I'm here to give some criticism and advice.
       Your premise is very interesting. There is so many ways this
       story can be told to make use of it, but I think the way it is
       now just isn't paying the premise the homage it deserves.
       You're starting the story off when Keaghan is about to go jail,
       and honestly that's just such a waste. Like Vince Gilligan says
       (writer of the Emmy award winning teleplay Breaking Bad) you've
       got to milk all the drama you can in your story, and FNO is big
       cow.
       You should try and focus the first chapter on Keaghan. Save his
       girlfriend's hate for later. In fact why not even start it just
       before the logout crisis? This way you can use the chapter to
       build up on the game itself rather than relying on SAO to fill
       in all the technical gaps as if everyone has seen it.
       Honestly, so far the chapter feels like another take on SAO, but
       the description suggests otherwise, so my advice is that you
       turn the description into the first chapter rather than build on
       it. Also, why use helmets? We've already seen that before, so
       why not come up with something new? Make the manga it's own
       story, tell it like it's never been told before. That's the
       magic of manga.
       This story has so much potential, so much MILK! I hope you take
       my advice and create something fantastic, it really deserves to
       be and I know you can do it. :)
       #Post#: 253--------------------------------------------------
       Re: The Fall of Nations Online
       By: Lumaria Date: January 10, 2016, 7:23 am
       ---------------------------------------------------------
       I agree that the description was best suited as a 1st chapter
       rather then being thrown in the middle of it. And i also agree
       the characters resemble a little on SAO (and Log Horizon).
       But there are certain things you don't beat around the bush, and
       there are things that you don't need to push so hard. If a
       character feels relatively normal then you don't need to give
       any heavy details on their background.
       If a character is acting irrationally to the point that these
       characters don't feel very realistic, then thats were some
       background information can be added. or make another character
       point out how irrational so that readers don't feel like its not
       recognized by the author.
       You have to be aware of the reader just as much as you are aware
       of the story. Otherwise, one perfectly planned moment in the
       story will feel like a big mistake.
       #Post#: 257--------------------------------------------------
       Re: The Fall of Nations Online
       By: Lumaria Date: January 10, 2016, 11:17 pm
       ---------------------------------------------------------
       Think first about what chapter 1 will contain. Get the very
       basic structure. Beginning is about this, middle is about that,
       and ending is about something else. Basically break it down.
       Then try to find the things what bridges the beginning, middle,
       and end (this is something that you need to focus on considering
       the track record).
       Its all about figuring out if what you are introducing is
       something that has to be hinted or revealed with more detail.
       #Post#: 259--------------------------------------------------
       Re: The Fall of Nations Online
       By: John Will Date: January 11, 2016, 3:11 pm
       ---------------------------------------------------------
       @Lumaria: What I mean't was to start from the beginning so there
       doesn't have to be so much backstory. Good point about being
       aware of the readers.
       @Tara: It's a pleasure  :)
       #Post#: 260--------------------------------------------------
       Re: The Fall of Nations Online
       By: Orchid Date: January 11, 2016, 11:45 pm
       ---------------------------------------------------------
       [quote author=John Will link=topic=25.msg259#msg259
       date=1452546674]
       [member=2]Lumaria[/member]: What I mean't was to start from the
       beginning so there doesn't have to be so much backstory. Good
       point about being aware of the readers.
       [member=7]Tara[/member]: It's a pleasure  :)
       [/quote]yes. We are on the same page.
       After reading it. I too believe it could benefit from starting
       from the very beginning. Feels like we're playing catch up on
       things that should he obvious.
       #Post#: 263--------------------------------------------------
       Re: The Fall of Nations Online
       By: Lumaria Date: January 14, 2016, 12:42 am
       ---------------------------------------------------------
       [quote author=Tara link=topic=25.msg262#msg262 date=1452735423]
       I'd like to point out that starting from the beginning is
       problematic. Either you're expecting large timeskips, watching
       Tara's boring life at home, or Keaghan being overworked in
       Korea.[/quote]Essentially just following the initial success of
       the MMO and then quickly turning bad right when characters are
       enjoying the success. And everything leading to the point where
       Keaghan feels going into the game is the only way to solve the
       problem. That's it...that is your beginning. And you know whats
       crazy? That can take up only "half" of a first chapter. Just
       half. But its recommended to show FNO world at the very very
       end. Because at least that gives the sense that the first
       chapter was all exposition and the mainstream chapters are just
       starting. I know its a habit for shonen to show the gritty
       action by chapter 1, but not all of them need it. You really
       don't need to cut that out and throw it in the middle of the
       story.
       All the other details you planned for the past, and such can be
       expanded in further chapters too. But there is also one vital
       flaw: You described Tara as boring. There is no redeeming
       quality of this character at all even before the story begins?
       [quote]Of course, there is drama to be milked out of that time
       frame if I take it over the course of a few chapters, but that's
       not what FNO is about. FNO is about the relationship between 3
       specific characters and these characters do not communicate
       until FNO launches (or before FNO is in production). If I put
       too much focus on before the launch, chapter one will be
       representing the wrong story. [/quote]FNO isn't about drama, but
       you sure use a lot of it, and you just kind of just leave it
       hanging there without any reason. And there is no real hint that
       this is something you planned, or this is just you not
       understanding how stories work. And if its hard to choose
       between either one, its usually the latter.
       These characters would have "had" to communicate at one point.
       There is an efficient way to introduce characters to the reader
       as if it was the first time despite them meeting again. And
       thats if you put them in anormal environment first before
       throwing them in a crazy turmoil.
       
       [quote]
       Furthermore I am not convinced that the words "trapped in an
       MMORPG" which can be used to describe FNO and SAO are grounds to
       define FNO as a clone of SAO. How about: "Trapped in an
       alternate world", now count how many earlier stories SAO is a
       copy of based on that description. E.g. Futurama, Inception,
       Alice in Wonderland, Naruto: Road to Ninja, etc. If you think
       I'm trying to copy SAO, take it from me that I hate SAO. I don't
       like .hack and I don't like Log Horizon. And not the fanboy hate
       "aw I wish they would do this". I don't like anything about SAO.
       I don't like the characters, the game, or the story. FNO is not
       meant to jump on the MMORPG manga "genre" just to be like SAO or
       the others. I'm using it as another way to tell my original
       story: "Dark Lineage", or "Sentiera: Legends" as some may know
       it. [/quote]
       Funny you say this Kesashi. Because you essentially started out
       this story in complete belief of how an MMO works. In fact your
       characters and system was all derived from the hard-core gamer
       aspect more than the world. Yuw anted to completely warp ideas
       of characters contorlling two different Avatars at the same
       time, you also wanted to focus on the more technical side as
       well.
       You actually admitted that Log Horizon was the main inspiration
       at the time. Now you're saying you don't like either SAO nor Log
       Hog Horizon? Now i understand the idea of being trapped in a new
       world. But MMO adds a distinct complexity. I'm not saying its
       the most important aspect, but its one of the important aspects
       by selling the idea that they're in an MMO. you just need those
       smaller things.
       Also, Sentiera was essentially a mess of a story. It was so raw,
       it had no structure.
       [quote]
       SAO doesn't own virtual reality and they weren't the first to
       use it. So I'll use helmets if I want. And I'll use an MMORPG,
       and I will tell it like it's never been told before.[/quote]I
       see you're getting frustrated. but guess who told vampire
       stories like never before? Twilight. Guess who was inspired by
       that and made a fanfiction on it? 50 shades of grey.
       Everytime people try to reinvent the way of story telling it
       doesn't go well. Story telling has been for centuries. Don't try
       to reinvent something so hardwired.
       [quote]
       Also in the past I've met some scrutiny over my practice of
       describing character's as they speak with gerunds or adverbs in
       the scripts. The script is for me, not the reader. The reader's
       not going to see "(Smiling)" in the word bubble. He's going to
       see the character smile. I assume a week from now I won't know
       exactly what I was thinking when I wrote it so I'd like to give
       myself as vivid an image as possible. That's what that means. I
       remember the quote fondly "if you have to use an adverb to
       describe a character you're not doing it right". If only I could
       remember who said that, but since I don't and it's probably how
       others feel I'd just like to make it clear this is graphic
       novel. I don't know who writes a script for a narrative, but to
       each their own.
       [/quote]
       Emotions just shift far too fast, and its harder for people to
       adjust to it. In fact these characters feel more and more
       generic each time i read. I can't distinguish a character that
       is mature and full of potential. If you're not writing for your
       readers. Why are you sharing the story? That is a very serious
       question, Kesashi. I'm not kidding here at all. I revise my
       chapters for the reade, so i can get the best reviews possible.
       What is motivating you to share this story that you are not
       intending to be compatible with readers?
       #Post#: 270--------------------------------------------------
       Re: The Fall of Nations Online
       By: John Will Date: January 14, 2016, 3:16 am
       ---------------------------------------------------------
       @Lumaria: You hit the nail on the head.
       @Tara: Other than what Lumaria had to say, all I can add is that
       originality is the only reason someone should pick up a pen. You
       shouldn't write if it's not to expand on the world around you,
       otherwise you're just wasting your precious time on this planet.
       I don't mean that in a bad way, if you love to write then by all
       means write! Just "make use of the life bestowed upon" you.
       #Post#: 279--------------------------------------------------
       Re: The Fall of Nations Online
       By: John Will Date: January 14, 2016, 9:22 pm
       ---------------------------------------------------------
       [quote author=Tara link=topic=25.msg277#msg277 date=1452813944]
       You both have misunderstood me, I'm not trying to reinvent
       something and I'm not trying to tell SAO how I want things done.
       I said what I said about Log Horizon a year ago and since then
       my perspective of it has changed. I am trying to create
       something different. If FNO existed. I would just read that
       manga. But I searched, and couldn't find it, so I decided I'll
       make it. That's why I write. Why would I waste my time writing
       SAO as if it didn't exist when I could just watch it? Even
       though I claimed inspiration from Log Horizon back then, it
       would be different I were working on chapter 2. Given that I'm
       still on chapter 1 it's hard to say this is the same story it
       was last year, and It's not.
       [/quote]
       Fair enough, you've got a point in saying you want to write the
       manga you haven't come across.
       As for your view on originality, I strongly disagree, but if we
       go back and forth on that argument this will become a discussion
       on opinions and not FNO.
       As you have said that you are planing to draw FNO, would you be
       making any storyboards/names/neemu in the future? It would be a
       lot more easier for me to judge that. I will still read FNO
       regardless, but it is a lot more easier to analyze it as a manga
       if it were pictures and panels.
       #Post#: 281--------------------------------------------------
       Re: The Fall of Nations Online
       By: John Will Date: January 15, 2016, 2:06 am
       ---------------------------------------------------------
       I look forward to them! ;)
       #Post#: 284--------------------------------------------------
       Re: The Fall of Nations Online
       By: Lumaria Date: January 15, 2016, 3:21 am
       ---------------------------------------------------------
       [quote author=Tara link=topic=25.msg277#msg277 date=1452813944]
       You both have misunderstood me, I'm not trying to reinvent
       something and I'm not trying to tell SAO how I want things done.
       I said what I said about Log Horizon a year ago and since then
       my perspective of it has changed. I am trying to create
       something different. If FNO existed. I would just read that
       manga. But I searched, and couldn't find it, so I decided I'll
       make it. That's why I write. Why would I waste my time writing
       SAO as if it didn't exist when I could just watch it? Even
       though I claimed inspiration from Log Horizon back then, it
       would be different I were working on chapter 2. Given that I'm
       still on chapter 1 it's hard to say this is the same story it
       was last year, and It's not.
       This was FNO until April 3rd, 2015
       "The Fall of Nations Online is a virtual reality MMORPG where
       players build up small communities into ruling nations. As the
       nations grow in size and power they also become more volatile.
       Guilds of players lord over smaller guilds in the land and their
       guild members makeup the ruling class.
       Tara, like all other players finds herself trapped inside the in
       game world as her avatar, however for some unknown reason she
       has lost all of her memories of her past within the game and
       back home. Aided by a very eccentric friend, Tara journeys
       around the in-game world searching for friends and answers and
       involuntarily becoming the catalyst that destroys every nation
       she comes across. "
       I would say a few things have changed.
       Furthermore, "What has been will be again, what has been done
       will be done again; there is nothing new under the sun. Is there
       anything of which one can say, “Look! This is something new”? It
       was here already, long ago," (Ecclesiastes 1: 9-10) so don't
       expect too much from originality. I could go so far as to create
       a new language, make up a new species, new laws of physics, and
       it would all just waste the reader's time.
       Also, Sentieria was written by a child. It's more than half a
       decade old. Sentieria was the predecessor to Dark Lineage which
       I've never posted. FNO is based on Dark Lineage which is based
       on Sentieria. Sentieria became that mess from my obsessive
       desire to be "original". Capture any ideas you can and hold onto
       them. If they're your ideas, use them, even if it doesn't make
       sense cause originality is so precious. Everybody wants to be an
       OG, right? It's to the point where it's almost unoriginal to try
       to be "original".
       What I said about the script was about formatting, not plot. I
       am writing for the reader, but it is formatted for me. When I
       draw, I will be drawing for the reader/viewer. But for now, this
       needs to work for me most of all. This has nothing to do with
       plot or characters, this is about structure. I'm not going to
       sell the script in stores. Is that what you're planning to
       do?[/quote] You're script is getting in the way of telling a
       compelling plot. And you shouldn't wait for the drawn chapter.
       You should be able to make a proper script. Yes, it can be a
       hassle, but its not something incompatible.
       This has everything to do with plot and structure. Finding the
       right format helps you find the laws faster. Helps you see where
       you are rushing, and where you are just going too slow.
       Everything has to be done for the reader, because if you want a
       proper review, you need to make it intended for readers.
       [quote]
       "Tara's boring life" Is what I said. Tara's life is boring.
       You're really fixated on this Tara-hate thing. I think Tara has
       interesting character design. I'm constantly simulating more
       potent ways to write about her. I'm usually very goal oriented
       when I write about her, and I see that's a problem. Tara's life
       is steady. It would awkward to focus on a character with such a
       steady life for one chapter and then move onto this life or
       death crisis for the rest for the rest of the story.
       [/quote]
       Hey my life is normal, but i wouldn't call it "boring". If you
       describe your character with boring, including their lives, then
       you done something wrong. In a sense, this character becomes
       boring.
       This has nothing to do with Tara's design (although it is left
       to be desired). Unfortunately you just don't have good ways to
       really portray characters.
       Look Kesashi. You are falling in the exact same trap as before.
       You have goals...but you do virtually nothing about it on paper.
       Tell me in this chapter what makes Tara interesting?
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