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       #Post#: 408105--------------------------------------------------
       Avatar RP Description
       By: Renegade Date: January 31, 2017, 11:11 am
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       This rp will take place in the Avatar Universe roughly two
       generations after era of Avatar Korra. Several locations will be
       made available for a variety of different characters. The
       position of Avatar is available, but the Avatar MUST be a
       Firebender
       Character options
       Firebender: Generation, or manipulation of flames
       Martial Arts: Chaquan, Dancing Dragon (Advanced), Shaolin Kung
       Fu, Southern Dragon Claw, Xingyiquan
       Common Techniques:Blaze Rings/Arcs, Blocking Fire, Fire Blades,
       Fire Bomb, Fire Circle, Fire Daggers, Fire Whip, Fire Stream,
       Flame redirection, Flame Shield
       Higher Level Techniques: Fire Breath, Charged Flames, Fire Comet
       Fire Missiles, Jet Propulsion, Wall of Flames
       Advanced Techniques: Blue Fire (Full spectrum possible)
       Combustion, Lightning, Heat Control
       Strengths- Equator, Warm Climate, Sunlight
       Weaknesses- Cold, Full Moon, Low defense, Nighttime, lunar
       eclipse
       Airbender Control of Air Currents
       Martial Arts- Ba Gua
       Common Techniques: Airball, Air Blast, Air Bomb, Air Bullets,
       Air Cushion . Air Funnel, Air Vortex, Air Cocoon,, Gliding, Air
       Scooter, Suction
       Higher Level Techniques: Increased Speed, Increased Agility,
       Breath of Wind, Tornado, Hypersensitivity, Breath of Wind, Air
       Blades, Air Propulsion, Air Spout, Asphyxiation *(Illegal in
       combat)
       Expanded Abilities: Flight, Spiritual projection, Gas
       Manipulation
       Strengths-Amazing Agility, Flexibility, and speed
       Weaknesses- Pacifistic Principles, Lack of Offensive moves
       Waterbender Manipulation of Water
       Martial Arts: T'ai Chi, Ch'uan (Yang)
       Common Techniques: Streaming Water, Water Bullet, Wate Jet,
       Wave, Water Kife, Pressure Manipulation, Water Shield, Water
       Whip, Water Dome
       Higher Level Techniques: Phase Change, Ice Tunneling, Steam
       Control, Ice Prison, Maeltrom, Octopus Form, Razor Whip, Drown
       (Illegal in battle,) Water Cloak, Freeze Breath
       Expanded Techniques: Blood Bending, Healing, Plant Bending Water
       from Air Vapor, Tsunami, No Handed Bending
       Strengths- Versitility, Night Time, FULL MOON
       Weaknesses- Can't create Water, Lunar Eclipse
       Earthbender Manipulation of Earth
       Martial Arts: Hung Gar
       Common Techniques: Earth Levetation, Earth Gauntlet, Earth
       Launch, Rock Hanging, Earth Block/Column, Scultping, Earth Dome,
       Earth Wall, Shackles, Earth Wave
       Higher level Techniques: Compression, Sinking, Dust Cloud, Earth
       Bomb, Earth Armor, Earthquake, Tunneling, Magnetization (Must be
       a metalbender)
       Expanded abilities: Metal Bending, Lava Bending, Mud Bending,
       Sand Bending, Seismic Sense
       Strengths- Physically powerful, Unaffected by weather or sun
       cycles
       Weakness-Metal/wood, Relies on lower body
       non bender options
       Warrior-Non bending wariors will be given more leeway as far as
       abilities in battle to even the playing field. A number of
       weapons and techniques are available
       Chi Blocker- Capable of blocking chi with precise jabs to
       pressure points, temporarily making bending impossible. Benders
       will NOT be permitted to be Chi Blockers.
       Guru- Monks with particular knowledge of Chakras, energy, and
       spirits. Despite being unable to bend the elements, they are
       capable of opening and closing chakras, as well as influencing
       spirits
       Spirit-Yes! You can be a spirit! (Spoiler Alert) The gate
       between the human and spirit worlds was opened during the era of
       Avatar Korra. Spirits will be capable of a wide number of
       abilities (must be confirmed) beyond the bending of the
       elements, but their abilities will weaken the further they get
       from the gates.
       Bending Levels:
       Novice: New Bender, Adjusting to powers, in need of a master
       Adept1: 2-4 Techniques, Learning the Martial arts associated
       with your element, state of rapid growth
       Expert: Fully Realized Bender, Capable of executing multiple
       techniques, as well as creating your own, good improvisation
       skills, expanding into advanced techniques
       Master: Complete knowledge of your bending on a physical and
       spiritual level, Masters under the age of 50 are incredibly rare
       Note- Advanced techniques such as bloodbending are not a
       requirement of becoming a master, however some understanding of
       these skills is encouraged.
       #Post#: 410755--------------------------------------------------
       Re: Avatar RP Description
       By: Renegade Date: July 29, 2020, 6:47 pm
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       Want a challenge? Let this quiz decide what kind of character
       you make!
  HTML http://www.quiz-maker.com/QUEOKIEY
       #Post#: 410784--------------------------------------------------
       Re: Avatar RP Description
       By: Renegade Date: August 26, 2020, 1:23 pm
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       Okay guys! This rp will Officially start on the 1st of
       September! I'm looking forward to it!
       #Post#: 410785--------------------------------------------------
       Re: Avatar RP Description
       By: Demonreach Date: August 30, 2020, 7:51 am
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       I am also excited.
       I haven't seen a lot of LoK, just finished the first season, so
       it will be cool to see how this story unfolds.
       #Post#: 410786--------------------------------------------------
       Re: Avatar RP Description
       By: BethSant Date: August 31, 2020, 4:13 am
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       I'm so hype!
       #Post#: 410793--------------------------------------------------
       Re: Avatar RP Description
       By: Kiru Date: September 2, 2020, 7:49 am
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       Its been so long since i forum roleplayed. I hope i don't mess
       this up lol
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