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       #Post#: 16709--------------------------------------------------
       Re: > TERMINUS _
       By: Cibryll Date: December 23, 2021, 4:31 am
       ---------------------------------------------------------
       Minor bug: after starting the game, you have to reload to
       continue.
       Why? Invisible character (SMC and TRA don't help) can't move.
       Kinda liking it, though. :p
       #Post#: 16714--------------------------------------------------
       Re: > TERMINUS _
       By: King (2.0) Date: December 23, 2021, 8:44 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=536.msg16707#msg16707
       date=1640195316]
       They were backed-up, so yeah.
       Wait-- CAVE EDITOR CAN WORK WITH THAT MANY MAPS?!
       * checks *
       ...
       RACHELLLLLL!
       * cut to screenshot of mod with 169 maps, including Black Burn
       and Crizelda's Palace *
       ... Eh. If it works, then brilliant. :P
       [/quote]
       Thank goodness for that. With that many maps, perhaps you could
       add all the levels you intended to add originally?
       [quote author=Charlie link=topic=536.msg16709#msg16709
       date=1640255495]
       Minor bug: after starting the game, you have to reload to
       continue.
       Why? Invisible character (SMC and TRA don't help) can't move.
       Kinda liking it, though. :p
       [/quote]
       Ooh, an invisible character. I can see that one being popular
       with those wanting a real challenge. Surely this invisible
       character would take up their own space in TERMINUS's MyChar
       file?
       #Post#: 16715--------------------------------------------------
       Re: > TERMINUS _
       By: Cibryll Date: December 23, 2021, 8:55 am
       ---------------------------------------------------------
       As in, when you start the game, you are invisible AND immobile.
       All you can do is... look at the map (right now) or reload a
       save game (I posted a shortened script at the CSTSF; the game
       saves after some questions).
       When I added <LDP to the script (before TRA) as a test, event
       210 doesn't play, BUT Jillian's visible and mobile.
       #Post#: 16731--------------------------------------------------
       Re: &gt; TERMINUS _
       By: King (2.0) Date: December 24, 2021, 8:17 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=536.msg16715#msg16715
       date=1640271354]
       As in, when you start the game, you are invisible AND immobile.
       All you can do is... look at the map (right now) or reload a
       save game (I posted a shortened script at the CSTSF; the game
       saves after some questions).
       When I added <LDP to the script (before TRA) as a test, event
       210 doesn't play, BUT Jillian's visible and mobile.
       [/quote]
       So the screen goes blue and you can't see anything? Would it
       have anything to do with the <FAI/<FAO?
       #Post#: 16734--------------------------------------------------
       Re: &gt; TERMINUS _
       By: Cibryll Date: December 24, 2021, 8:26 am
       ---------------------------------------------------------
       You can see the map (and other entities like the save point and
       water drops), so not the Fades.
       Besides, I dealt with some Fade Spirits recently, and they vowed
       never to trouble me. :p
       #Post#: 16739--------------------------------------------------
       Re: &gt; TERMINUS _
       By: King (2.0) Date: December 24, 2021, 9:06 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=536.msg16734#msg16734
       date=1640355963]
       You can see the map (and other entities like the save point and
       water drops), so not the Fades.
       Besides, I dealt with some Fade Spirits recently, and they vowed
       never to trouble me. :p
       [/quote]
       So no <FAI/<FAO problem? Good. You could look through your
       script and try removing or adding things. Most of the time would
       be spent testing out the same areas over and over to make sure
       your scripts do what they're supposed to be doing.
       #Post#: 16743--------------------------------------------------
       Re: &gt; TERMINUS _
       By: Cibryll Date: December 24, 2021, 11:00 am
       ---------------------------------------------------------
       Perhaps.
       Another snag: Paint.NET won't work on my PC, and I can't
       download it with my other phone.
       * screams at sky *
       WHYYYYYYYYYYYYYYYYYYYYYY?!
       So I quit.
       (On letting this stop me, that is. :p )
       All Sectors in Terminus (and its sister project Origin) have 12
       maps. Sector 7 in Terminus is still lacking in map names,
       haha... but seven missing map names means it's probably gonna be
       a lucky Sector :p
       I also have a puzzle idea involving Pendulum Scales. Why? Not
       sure. I just like Yu-Gi-Oh! that much, I guess. :3
       Oh yeah, Jillian's summer outfit is finished (thanks, RKS).
       That's something.
       #Post#: 16749--------------------------------------------------
       Re: &gt; TERMINUS _
       By: King (2.0) Date: December 25, 2021, 7:02 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=536.msg16743#msg16743
       date=1640365210]
       Perhaps.
       Another snag: Paint.NET won't work on my PC, and I can't
       download it with my other phone.
       * screams at sky *
       WHYYYYYYYYYYYYYYYYYYYYYY?!
       So I quit.
       (On letting this stop me, that is. :p )
       All Sectors in Terminus (and its sister project Origin) have 12
       maps. Sector 7 in Terminus is still lacking in map names,
       haha... but seven missing map names means it's probably gonna be
       a lucky Sector :p
       I also have a puzzle idea involving Pendulum Scales. Why? Not
       sure. I just like Yu-Gi-Oh! that much, I guess. :3
       Oh yeah, Jillian's summer outfit is finished (thanks, RKS).
       That's something.
       [/quote]
       You use Paint.NET? I only use MS Paint for editing sprites (and
       Photoshop if I want to add transperency or other effects to
       them); though hopefully by the time I get to developing my own
       games, I'll be using Aesprite as well.
       Sector 7 seems to be finished, I take it? As for the puzzles, I
       say go for it.
       #Post#: 16754--------------------------------------------------
       Re: &gt; TERMINUS _
       By: Cibryll Date: December 25, 2021, 9:14 am
       ---------------------------------------------------------
       I use Paint.NET for the stuff I do'nt feel like using MS Paint
       for. :p
       I mean. If you quickly wanna change an entire tileset's colour
       without doing it by hand, Paint.NET is useful for that.
       Or, as I'd use it, to quickly recolour HAZMAT suits and to
       darken tiles (like backgrounds).
       Those background tiles in LS? Most of those that have a "solid"
       form, were given darker forms using Paint.NET. Like "PrtHaelli2"
       (pillars and blocks), or "PrtBlack" (blocks, IIRC).
       Same method was used to make (or recolour) some backgrounds
       (like "bkEntrance").
       MS Paint remains my number 1 choice, though. :p
       #Post#: 16755--------------------------------------------------
       Re: &gt; TERMINUS _
       By: Cibryll Date: December 25, 2021, 9:16 am
       ---------------------------------------------------------
       Sector 7's still unfinished - still waiting on the names for
       most maps, haha.
       Tile-wise, only Sector 1 (Origin Cave) is complete. Entities and
       scripts, not yet...
       I'm taking my gosh-darned sweet time here, and [b]I DON'T CARE
       I LOVE IT[/B]
       * gets hit over the head with musical references *
       @_@
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