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#Post#: 16449--------------------------------------------------
Re: > TERMINUS _
DIR By: Cibryll
Date: November 29, 2021, 7:41 am
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Next thing you know, there'll be a tactical RPG titled
"Cibryll's Ambition", haha. :))
Sectors new to TERMINUS TRUE include: Forgotten Inferno (UL),
Castle Genesis (LS Advance; lost to motherboarding vampires),
Datascape, Sacred Isles (Xyrinfe Shadow), areas from other
projects, Red Hell (AS), Gate of Time (LSR-2, complete with the
time gimmick), Deadfall Chasm (cut area from LSZ), Sky Maze
(SCS), Chaos Fairy (supposed to be a Sonic Advance 3 reference;
OLVA), Sacred Grounds (SotS), Canal of Incipience (LS Ruin of
Solace), The Cursed Sword (Vion Ierra), Divination Town (from an
ancient unreleased mod of mine from before 2012!), and
Subterranean Desert (ItU).
Whew... ambitious, creative, whimsical, that's all in a shadow's
work--
* becomes a Shadow *
#Post#: 16451--------------------------------------------------
Re: > TERMINUS _
DIR By: King (2.0)
Date: November 29, 2021, 7:50 am
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--- Quote from: Charlie link ---
>
> Next thing you know, there'll be a tactical RPG titled
"Cibryll's Ambition", haha. :))
>
> Sectors new to TERMINUS TRUE include: Forgotten Inferno (UL),
Castle Genesis (LS Advance; lost to motherboarding vampires),
Datascape, Sacred Isles (Xyrinfe Shadow), areas from other
projects, Red Hell (AS), Gate of Time (LSR-2, complete with the
time gimmick), Deadfall Chasm (cut area from LSZ), Sky Maze
(SCS), Chaos Fairy (supposed to be a Sonic Advance 3 reference;
OLVA), Sacred Grounds (SotS), Canal of Incipience (LS Ruin of
Solace), The Cursed Sword (Vion Ierra), Divination Town (from an
ancient unreleased mod of mine from before 2012!), and
Subterranean Desert (ItU).
>
> Whew... ambitious, creative, whimsical, that's all in a
shadow's work--
> * becomes a Shadow *
>
--- End Quote ---
Does it involve slimes, though? :3
That said, a full version of TERMINUS would be interesting to
see, though I want to see how this mod plays out first. It'd be
fun to explore old places in new ways and this thread has
already built things up.
#Post#: 16454--------------------------------------------------
Re: > TERMINUS _
DIR By: Cibryll
Date: November 29, 2021, 7:59 am
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* cut to King somehow ending up in TERMINUS and having to find a
way out *
Slimes, maybe? Asgard Castle could have them...
Though the full version might be an RPG/Metroidvania mix,
haha...
Maybe a Bloom Beast nest? :3
* gets grabbed by a Raging Rilla and thrown all the way to the
Shoutbox *
#Post#: 16456--------------------------------------------------
Re: > TERMINUS _
DIR By: King (2.0)
Date: November 29, 2021, 8:03 am
---------------------------------------------------------
--- Quote from: Charlie link ---
>
> * cut to King somehow ending up in TERMINUS and having to find
a way out *
>
> Slimes, maybe? Asgard Castle could have them...
>
> Though the full version might be an RPG/Metroidvania mix,
haha...
>
> Maybe a Bloom Beast nest? :3
>
> * gets grabbed by a Raging Rilla and thrown all the way to the
Shoutbox *
>
--- End Quote ---
Okay then. RPG/Metroidvania, that sounds fun and I'll probably
enjoy the DS Castlevanias once I get around to actually playing
them. Bloom Beast nest? Sounds like one of those super hidden
out of the way areas that require a guide to find.
#Post#: 16459--------------------------------------------------
Re: > TERMINUS _
DIR By: Cibryll
Date: November 29, 2021, 8:13 am
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Sectors U to Z have obscure methods. :3
Like...
Okay, I'm not sure entirely, maybe something like "defeat the
boss without taking damage" or "obtain maximum stats in 12 hours
or less"?
(Just some silly examples.)
#Post#: 16690--------------------------------------------------
Re: > TERMINUS _
DIR By: Kim Tyranto
Date: December 11, 2021, 2:45 pm
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Taking over mapping duties for now...
Turns out adding maps via Booster's Lab allows them to be edited
in CaveEditor unharmed... so far I can tell...
Planning to further investigate... but this could mean LS's Sea
Zone may receive an expansion if Cibryll decides to finish LS...
(She has finished only one mod...)
#Post#: 16691--------------------------------------------------
Re: > TERMINUS _
DIR By: King (2.0)
Date: December 12, 2021, 4:35 am
---------------------------------------------------------
--- Quote from: RKS link ---
>
> Taking over mapping duties for now...
>
> Turns out adding maps via Booster's Lab allows them to be
edited in CaveEditor unharmed... so far I can tell...
>
> Planning to further investigate... but this could mean LS's
Sea Zone may receive an expansion if Cibryll decides to finish
LS...
> (She has finished only one mod...)
>
--- End Quote ---
She's better than me then. I still haven't haven't finished that
side project or Gun yet. But by all means, investigate away. It
might actually make things easier for you both; I'm also looking
forward to the prospect of Charlie updating Lunar Shadow (and
maybe finishing Selenic Shadow).
#Post#: 16695--------------------------------------------------
Re: > TERMINUS _
DIR By: Kim Tyranto
Date: December 12, 2021, 7:03 am
---------------------------------------------------------
Made a back-up on the heart drive...
Terminus has about 144 maps added by BL...
CE has not broken it once...
Looks like adding/copying maps in CE is the issue... but editing
them is safe...
Opened two instances of CE, one for Terminus... the other for
Umbrageous Light or other mods whose areas will appear...
Charlie's finished mod... is technically poorly-executed... :-b
(Gives a menu listing main course: Grie'dyr.)
Would you like your Grie'dyr with a side of 25 elements or
40...?
#Post#: 16698--------------------------------------------------
Re: > TERMINUS _
DIR By: King (2.0)
Date: December 13, 2021, 7:12 am
---------------------------------------------------------
--- Quote from: RKS link ---
>
> Made a back-up on the heart drive...
>
> Terminus has about 144 maps added by BL...
> CE has not broken it once...
>
> Looks like adding/copying maps in CE is the issue... but
editing them is safe...
>
> Opened two instances of CE, one for Terminus... the other for
Umbrageous Light or other mods whose areas will appear...
>
> Charlie's finished mod... is technically poorly-executed...
:-b
>
> (Gives a menu listing main course: Grie'dyr.)
>
> Would you like your Grie'dyr with a side of 25 elements or
40...?
>
--- End Quote ---
Good to know. 144 maps, wow. This oughta be interesting. So you
can edit the maps with no problems but the problem is adding new
maps and copying them over. OK, that's something at least.
Wait, so Umbrageous Light and the other mods might still exist
then?
#Post#: 16707--------------------------------------------------
Re: > TERMINUS _
DIR By: Cibryll
Date: December 22, 2021, 11:48 am
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They were backed-up, so yeah.
Wait-- CAVE EDITOR CAN WORK WITH THAT MANY MAPS?!
* checks *
...
RACHELLLLLL!
* cut to screenshot of mod with 169 maps, including Black Burn
and Crizelda's Palace *
... Eh. If it works, then brilliant. :P
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