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       #Post#: 16361--------------------------------------------------
       Re: > TERMINUS _
       By: King (2.0) Date: November 24, 2021, 10:19 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=536.msg16357#msg16357
       date=1637688939]
       Okay.
       My computer randomly rebooting itself earlier today has led to
       me losing progress on the sprites for Jillian's casual attire.
       That's progress.
       (In infuriating me. :p )
       Meantime, I'm having second thoughts about this, but then I end
       up with third thoughts and next thing I know, I've wound up
       having thirteenth thoughts...
       ... I think the Map System should be orange.
       Like. Orange in colour, not lemon. :p
       The physics hack works nicely. About as well as expected.
       The starting cutscene takes a FEW cues from Umbrageous Light,
       but it's got its own dialogue instead.
       Jillian's text box is pink. Night Queen's, purple.
       Not sure how to depict the StageImage icons... I plan on having
       the Teleporter used here, so far.
       Think I'll poke the bunny.
       * gets nibbled on *
       ... Dammit. -_-"
       [/quote]
       In that case, please back up your mod progress if you haven't
       done so already. I've been wondering, how do you give each
       character their own coloured text box?
       #Post#: 16363--------------------------------------------------
       Re: > TERMINUS _
       By: Cibryll Date: November 24, 2021, 10:56 am
       ---------------------------------------------------------
       Sorry, clarification time:
       The name boxes are coloured (and are shown with the TIMG hack).
       Wasn't easy getting the coordinates for the images right, but I
       did it somehow.
       Also, regarding the Asterism of Solace area: I found info I
       forgot about.
       The place resembles maps from other areas, like LS(Z)'s Entrance
       TG, but with a Grie'dyr Star tileset and new names/layouts.
       Don't know if that'll help with the naming, but it's something,
       right? :)
       As for the back-up... I have to find the CDs first. How the
       Niflheim I misplaced them is anyone's guess... :-/
       #Post#: 16372--------------------------------------------------
       Re: > TERMINUS _
       By: Cibryll Date: November 24, 2021, 3:46 pm
       ---------------------------------------------------------
       Twin-post because I've finished the basic layout for the area
       map images.
       The maps themselves aren't done yet; I'll do that as I finish
       the in-game maps, haha.
       Wish I could add two more Sectors to the mod. But I'm sure that
       121 maps are more than enough, haha.
       "What would these hypothetical Sectors be?"
       Both would be completely original. The first would be named
       "Cibryll's Space", the second, "Scarlet Heights".
       But I just put those ideas 'n' stuff in a text file, haha.
       I should probably work on Jillian's casualwear, but I wanna play
       games and music... ;-;
       #Post#: 16379--------------------------------------------------
       Re: > TERMINUS _
       By: King (2.0) Date: November 25, 2021, 4:36 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=536.msg16363#msg16363
       date=1637773019]
       Sorry, clarification time:
       The name boxes are coloured (and are shown with the TIMG hack).
       Wasn't easy getting the coordinates for the images right, but I
       did it somehow.
       Also, regarding the Asterism of Solace area: I found info I
       forgot about.
       The place resembles maps from other areas, like LS(Z)'s Entrance
       TG, but with a Grie'dyr Star tileset and new names/layouts.
       Don't know if that'll help with the naming, but it's something,
       right? :)
       As for the back-up... I have to find the CDs first. How the
       Niflheim I misplaced them is anyone's guess... :-/
       Twin-post because I've finished the basic layout for the area
       map images.
       The maps themselves aren't done yet; I'll do that as I finish
       the in-game maps, haha.
       Wish I could add two more Sectors to the mod. But I'm sure that
       121 maps are more than enough, haha.
       "What would these hypothetical Sectors be?"
       Both would be completely original. The first would be named
       "Cibryll's Space", the second, "Scarlet Heights".
       But I just put those ideas 'n' stuff in a text file, haha.
       I should probably work on Jillian's casualwear, but I wanna play
       games and music... ;-;
       [/quote]
       The TIMG Hack? I've heard of TSC+ but that's about it. That
       said, if all the areas in Asterism of Solace are areas from
       other mods with new names/layouts, then that's something at
       least. For the Entrance TG area, Moonbase 52 as a placeholder
       name. Or Cynthia's Lament or Selene Stronghold? Or Moonly Rocks?
       I'll figure it out once I know about the other rooms.
       ...
       ..
       Cibryll's Space. Is that a devroom or something else?
       #Post#: 16382--------------------------------------------------
       Re: > TERMINUS _
       By: Cibryll Date: November 25, 2021, 7:07 am
       ---------------------------------------------------------
       Yeah, TIMG and PHYS are add-ons for TSC+, IIRC.
       Thanks. :3
       So that's 1 down, 11 to go.
       ... I know, why don't you pick three rooms from LS' castle
       (except Myst Zone or Entrance maps; no duplicate areas) and
       three rooms from one of my other past mods?
       Just lemme know which rooms, and their AoS counterparts' names.
       Example,
       [list][li]Entrance TG (Lunar Shadow): Moonbase 52 (placeholder),
       Cynthia's Lament, Selene Stronghold, Moonly Rocks[/li][/list]
       (Using your names for the Entrance TG map for the example.)
       Cibryll's Space... maybe it's a dev area, maybe not. :3
       Maybe there's something cool at the CS: Terminus, maybe not. :3
       Perhaps a boss, or not. :3
       * :3 intensifies drastically, towering over the solar system *
       #Post#: 16383--------------------------------------------------
       Re: > TERMINUS _
       By: Cibryll Date: November 25, 2021, 7:10 am
       ---------------------------------------------------------
       To be honest, I really wanna have a few rooms of the Asterism of
       Solace based on areas from Solar Shadow 2, if
       [member=8]AuroraDash[/member] is okay with it.
       I still haven't gotten around to downloading it. Really should
       change that. I got R29 airtime for my smartphone today, so...
       Or is that cHAnGE? :p
       #Post#: 16392--------------------------------------------------
       Re: > TERMINUS _
       By: King (2.0) Date: November 26, 2021, 9:17 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=536.msg16382#msg16382
       date=1637845652]
       Yeah, TIMG and PHYS are add-ons for TSC+, IIRC.
       Thanks. :3
       So that's 1 down, 11 to go.
       ... I know, why don't you pick three rooms from LS' castle
       (except Myst Zone or Entrance maps; no duplicate areas) and
       three rooms from one of my other past mods?
       Just lemme know which rooms, and their AoS counterparts' names.
       Example,
       [list][li]Entrance TG (Lunar Shadow): Moonbase 52 (placeholder),
       Cynthia's Lament, Selene Stronghold, Moonly Rocks[/li][/list]
       (Using your names for the Entrance TG map for the example.)
       Cibryll's Space... maybe it's a dev area, maybe not. :3
       Maybe there's something cool at the CS: Terminus, maybe not. :3
       Perhaps a boss, or not. :3
       * :3 intensifies drastically, towering over the solar system *
       [/quote]
       [list]
       [li]Laboratory R (Lunar Shadow) : Meteor Hallway (While I wasn't
       too fond of Sycor's trap itself, I do think the room itself has
       potential to use it as it's main gimmick)[/li]
       [li]Servant Quarters S (Lunar Shadow): Rings of Jupiter (Though
       I understand that the entire room is just a lead up to Valkyrie
       X, it could use poison gas and falling rocks as a gimmick. Also
       a reference or two to Shadow of the Stars wouldn't go amiss.
       Also it's planetary symbol: ♃[/li]
       [li]Tower D (Lunar Shadow): Waters of Mars (I like the unique
       tileset and enemies. Also water stage and I think maybe a
       section that uses Tower D's bone tileset? Also planetary symbol:
       ♂)[/li]
       [li]Lumen Cavern (Obscuro Lumen Venenum Aeris): Uranus Cavern (I
       would've picked Chaos Angel but I haven't played that level so I
       picked the one I was familiar with.[/li]
       [/list]
       [quote author=Charlie link=topic=536.msg16383#msg16383
       date=1637845858]
       To be honest, I really wanna have a few rooms of the Asterism of
       Solace based on areas from Solar Shadow 2, if
       [member=8]AuroraDash[/member] is okay with it.
       I still haven't gotten around to downloading it. Really should
       change that. I got R29 airtime for my smartphone today, so...
       Or is that cHAnGE? :p
       [/quote]
       I'm sure he'd let you but even then I think you're better off
       playing the game yourself to get a better idea of which rooms
       you really want. And if it makes you feel any better, I still
       haven't gotten around to playing Solar Shadow 2 either. Solar
       Shadow is actually very short so you could easily play it if you
       wanted to.
       #Post#: 16396--------------------------------------------------
       Re: > TERMINUS _
       By: Cibryll Date: November 26, 2021, 12:07 pm
       ---------------------------------------------------------
       If I can download it, haha. :p
       Mahalo~. I can't see the planetary symbols, but I'll check
       Character Map in case those are there.
       I'll just have to resist referring to "Uranus" as "Ouranos" as I
       usually do, though. :p
       Right.
       Three other areas I picked are:
       [list][li]Origin Cave: Cursed Gateway (Umbrageous Light)
       Doesn't show up in Terminus, so perfect choice for me. :p
       It's horizontal, BUT exits are top-right and bottom-left.
       [/li][li]Flesh Zone: Gate (Ecliptic Umbrae)
       A small area connecting left to right.[/li][li]Cursed Warehouse
       T (Lunar Shadow ZER0)
       I... think that it was a boss room, with only one exit (to the
       right), but it was small (21x16).[/li][/list]
       So that leaves five maps undecided, and eight unnamed maps (the
       above three included with the undecided five).
       Lunar Shadow R-2 would use the Tower D tileset for one of its
       own areas, which would be key in manipulating the Gate of Time
       area, incidentally... I should probably do that next, or
       something? :r
       #Post#: 16399--------------------------------------------------
       Re: > TERMINUS _
       By: Cibryll Date: November 26, 2021, 2:40 pm
       ---------------------------------------------------------
       Confirmation that my last two areas for the Asterism of Solace
       will be:[list][li]Christmas Town (Into the Unknown) (left /
       right exits)[/li][li]Cirno Town (Vion Ierra) (right
       exit)[/li][/list]
       I've decided the remaining three maps should be used as original
       rooms, but based on areas that haven't been seen in any mod
       (yet).
       This way, all the maps for the Asterism of Solace should be able
       to connect, but I'll know for sure when I'm done making a basic
       layout.
       I think Rings of Jupiter will be the first map of the Asterism
       of Solace, so going to the top-right exit goes to Sector 0 (The
       Hub).
       Of course, the entire Sector 7 uses the tiles from Griedyr Star,
       so I'll see if I can bring in the gimmick puppet of strings--
       * gets marionetted *
       #Post#: 16400--------------------------------------------------
       Re: > TERMINUS _
       By: Cibryll Date: November 26, 2021, 3:03 pm
       ---------------------------------------------------------
       Okay, I just found out I f**ked up a bit. -_-
       So here's the area layout, currently:
       [tt]
       01       07
       /          /
       10-02-04-05-06-11-12
       /  |        |
       03 09        08
       |
       v
       01
       [/tt]
       Er... my phone doesn't do monospace. -_-
       01: Rings of Uranus ~ top-right (Hub), lower-left (02)
       02: original ~ left (10), lower-left (03), lower-right (09),
       right (04), top-right (01)
       03: (Cursed Warehouse T) ~ right (02)
       04: (Flesh Zone: Gate) ~ left (02), right (05)
       05: Meteor Hallway ~ left (04), right (06)
       06: original ~ left (05), top-right (07), lower-right (08),
       right (11)
       07: Cynthia's Lament ~ lower-left (06)
       08: Waters of Mars ~ top-left (06)
       09: (Origin Cave: Cursed Gateway) ~ up (02), down (01; one-way)
       10: (Cirno Town) ~ right (02)
       11: (Christmas Town) ~ left (06), right (12)
       12: Uranus Cavern ~ left (11)
       I hope this makes the layout a bit clearer, else I'll have to
       make some bizarre pic, haha. :p
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