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#Post#: 17092--------------------------------------------------
Re: > ORIGIN://TERMINUS _
By: Cibryll Date: January 5, 2022, 7:35 am
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Both.
Pizza base purchased, then made at home.
Cheaper than a takeaway pizza! :s
"Finish first sector, get pizza... no cheats... or sequence
breaks..."
Paraphrased.
...
I want a Spare Rib & Bacon pizza.
#Post#: 17095--------------------------------------------------
Re: > ORIGIN://TERMINUS _
By: Cibryll Date: January 5, 2022, 12:59 pm
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Remember that time I posted pics with loads and loads of
characters?
Pic 2 (starring Mi'aro Genryutsukei, true Aidan Flamberge, Sonia
Routen, and Hiranya Mitsuru, among others) uses a tileset that
will be used for The Hub in TERMINUS.
That's right, I'm working on the Hub now. It'll have the
standard version, and the simplified version (still working on
it).
I'm probably gonna figure out some cheating for the Origin Cave
issue I can't figure out, so hopefully the mod won't--
* a resounding crash is heard *
...... Crash......
* wreck catches frozen fire *
Ok WTF
#Post#: 17099--------------------------------------------------
Re: > ORIGIN://TERMINUS _
By: King (2.0) Date: January 5, 2022, 4:07 pm
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[quote author=Charlie link=topic=536.msg17095#msg17095
date=1641409155]
Remember that time I posted pics with loads and loads of
characters?
Pic 2 (starring Mi'aro Genryutsukei, true Aidan Flamberge, Sonia
Routen, and Hiranya Mitsuru, among others) uses a tileset that
will be used for The Hub in TERMINUS.
That's right, I'm working on the Hub now. It'll have the
standard version, and the simplified version (still working on
it).
I'm probably gonna figure out some cheating for the Origin Cave
issue I can't figure out, so hopefully the mod won't--
* a resounding crash is heard *
...... Crash......
* wreck catches frozen fire *
Ok WTF
[/quote]
That one with the nice neon floors and those orange/yellow
blocks? So if there's a main hub and a simplified one, I take it
that the latter is for between levels?
#Post#: 17100--------------------------------------------------
Re: > ORIGIN://TERMINUS _
By: Cibryll Date: January 5, 2022, 5:22 pm
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The intent is that the Simplified form is for those who don't
want the overly large room.
So if a certain flag is set, instead of going to "TH: Corridor
DR" from "OC: Chamber", you go to a small map with all eight
exits on-screen (rather than off-screen).
"The Hub" is 21x16 tiles.
"TH: Connexion Link", the central room, is 63x48 tiles.
...
Anyway, added Sector S ("Th3 Gr1D") with a La-Mulana-based
tileset, and found that it gets a "Failure to load stage" error.
(You'd start there instead, then go to Origin Cave through this
one-way gate, after setting some "options".)
Well, nothing wrong with having Dummied Out What Could Have
Beens, haha. :p
Sector S has this weird theme, so it may be painful to read if
you see "TG: 0r1G1n L1nK" or "TG: $PL1T GaT3". But hey, it's a
messy place, so. :3
#Post#: 17110--------------------------------------------------
Re: > ORIGIN://TERMINUS _
By: King (2.0) Date: January 6, 2022, 7:28 am
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[quote author=Charlie link=topic=536.msg17100#msg17100
date=1641424941]
The intent is that the Simplified form is for those who don't
want the overly large room.
So if a certain flag is set, instead of going to "TH: Corridor
DR" from "OC: Chamber", you go to a small map with all eight
exits on-screen (rather than off-screen).
"The Hub" is 21x16 tiles.
"TH: Connexion Link", the central room, is 63x48 tiles.
...
Anyway, added Sector S ("Th3 Gr1D") with a La-Mulana-based
tileset, and found that it gets a "Failure to load stage" error.
(You'd start there instead, then go to Origin Cave through this
one-way gate, after setting some "options".)
Well, nothing wrong with having Dummied Out What Could Have
Beens, haha. :p
Sector S has this weird theme, so it may be painful to read if
you see "TG: 0r1G1n L1nK" or "TG: $PL1T GaT3". But hey, it's a
messy place, so. :3
[/quote]
That's fair. I also like the digital code speak used for the
stage names. Real dedication to the digital theme you've got
there. Hopefully you can get Sector S working, just keep looking
through the scripts/entities and you might find the problem.
#Post#: 17112--------------------------------------------------
Re: > ORIGIN://TERMINUS _
By: Cibryll Date: January 6, 2022, 7:47 am
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I think Sector S is more of an "out-of-bounds" thing. :s
I mean, a total of 181 maps when the maximum is possibly around
127?
Well, now I can find out what the limit truly is. :p
Even with The Grid (it's the proper name in normal-speak)
unusable, I finished all 12 maps (and have a map outline for 32
maps).
... I'm hungry.
* looks expectantly at a flower dragon, who then proceeds to eat
Cibryll *
...... I guess fruit and vegetables might not grow on flower
dragons then? I'm confused. T_T
#Post#: 17116--------------------------------------------------
Re: > ORIGIN://TERMINUS _
By: King (2.0) Date: January 6, 2022, 1:31 pm
---------------------------------------------------------
[quote author=Charlie link=topic=536.msg17112#msg17112
date=1641476858]
I think Sector S is more of an "out-of-bounds" thing. :s
I mean, a total of 181 maps when the maximum is possibly around
127?
Well, now I can find out what the limit truly is. :p
Even with The Grid (it's the proper name in normal-speak)
unusable, I finished all 12 maps (and have a map outline for 32
maps).
... I'm hungry.
* looks expectantly at a flower dragon, who then proceeds to eat
Cibryll *
...... I guess fruit and vegetables might not grow on flower
dragons then? I'm confused. T_T
[/quote]
Hopefully that La Muluna tileset will be put to good use (I
still like that one for the Clock Tower/True Azehr fight in LS).
Congratulations on getting the maps finished (and also
completing the outlines).
#Post#: 17118--------------------------------------------------
Re: > ORIGIN://TERMINUS _
By: Cibryll Date: January 6, 2022, 3:13 pm
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Perhaps.
I'm still figuring out what would make a good tileset for
Sectors 2, 3, 5, 6, 8, some parts of 9, 25, Q, and Y (though Y
is as scarlet as its name suggests).
Who knows, maybe a tileset will fall out of the sky and--
Hogbot: [tt]Destroy all organics[/tt]
* Hogbot fires a Bazooka at Cibryll, sending her into the murky
depths of Niflheim as "Muspell and Niflheim" plays in the
foreground *
T_T
Myst Zone's returning areas will retain their old tilesets
except for Blood Garden (which is Shining Garden here and thus
gets a palette swap - and less water).
#Post#: 17124--------------------------------------------------
Re: > ORIGIN://TERMINUS _
By: King (2.0) Date: January 7, 2022, 7:06 am
---------------------------------------------------------
[quote author=Charlie link=topic=536.msg17118#msg17118
date=1641503617]
Perhaps.
I'm still figuring out what would make a good tileset for
Sectors 2, 3, 5, 6, 8, some parts of 9, 25, Q, and Y (though Y
is as scarlet as its name suggests).
Who knows, maybe a tileset will fall out of the sky and--
Hogbot: [tt]Destroy all organics[/tt]
* Hogbot fires a Bazooka at Cibryll, sending her into the murky
depths of Niflheim as "Muspell and Niflheim" plays in the
foreground *
T_T
Myst Zone's returning areas will retain their old tilesets
except for Blood Garden (which is Shining Garden here and thus
gets a palette swap - and less water).
[/quote]
So will Myst Zone use white, gold and silver as it's colour
palette? Also with the others, it's a matter of building your
tileset around the theme of each sector.
#Post#: 17126--------------------------------------------------
Re: > ORIGIN://TERMINUS _
By: Cibryll Date: January 7, 2022, 7:11 am
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Who knows.
I tend to follow my own head, haha.
I remember making a New Super Mario Bros. tileset (using tiles
from the game, even) for LSR-2's "Dark Throne" area. Not the
best idea. I mean, this ain't Distorted Travesty! (Man, that
Death boss is HARD.)
Mental Hive... tried to give it a hexagonal pattern but didn't
come out very well. :s
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