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       #Post#: 15836--------------------------------------------------
       Re: Liminal (WIP name)
       By: Kushagra Date: September 29, 2021, 12:26 am
       ---------------------------------------------------------
       [spoiler]The characters aren't aware that they are inside
       someone's mind - that's supposed to be a thing for later in the
       plot when they eventually do start finding stuff out. The
       outside world and the person themselves are not quite as
       relevant.[/spoiler]
       #Post#: 15839--------------------------------------------------
       Re: Liminal (WIP name)
       By: King (2.0) Date: September 29, 2021, 3:50 am
       ---------------------------------------------------------
       [quote author=After link=topic=533.msg15836#msg15836
       date=1632893206]
       [spoiler]The characters aren't aware that they are inside
       someone's mind - that's supposed to be a thing for later in the
       plot when they eventually do start finding stuff out. The
       outside world and the person themselves are not quite as
       relevant.[/spoiler]
       [/quote]
       Gotcha. All of this does sound interesting.
       #Post#: 16139--------------------------------------------------
       Re: Liminal (WIP name)
       By: Kushagra Date: November 11, 2021, 6:58 am
       ---------------------------------------------------------
       Hello! This is a small progress update I guess?
       I've decided that it's a lot easier for me to animate 3d things
       instead of making 2D sprites by hand, because a) I'm really bad
       at spriting and b) it's much easier to animate with a rig.
       It'll end up being a 2.5D kind of deal, if that makes sense.
       I've started learning Blender so I can actually start making the
       models themselves, and am learning C# so I can build it using
       Unity. I might have a few friends helping me out because I am
       too busy on my own to make any reasonable progress haha
       On the game side of things, I guess I should talk about that
       too.
       The first two characters (and the only characters that will
       exist for a very, very long time) are going to be Euphoria and
       Rage. None of the characters will be humans in any way, but
       rather personifications of the concepts they're tied to.
       Euphoria's colour scheme consists of aquamarines and sea greens,
       with a little bit of yellow as an accent. Euphoria has a very
       rapid and almost "bouncy" playstyle, true to the name, and will
       probably be a rusher/hit-and-run type of character. Or,
       depending on how things go, someone who has a lot of knockback.
       Basically the goal is to maintain some level of distance.
       Euphoria's special abilities will be based around motion and
       direction, like being able to speed up themselves or their
       projectiles, or evade things better, or escape traps faster.
       Their 'element' is wind.
       Rage's colour scheme consists of dark purples and maroons, and
       they'll have a bit of a volatile look. Rage has a bit less of a
       direct offense playstyle and is instead based around buffs and
       debuffs - specifically related to amplifying and denial. Their
       attacks and abilities won't deal damage outright, but will
       instead be things that help boost their basic attacks more.
       Things like amplifying the damage dealt per successive hit,
       amplifying the damage that pierces through enemy armour,
       breaking enemy resolve by yelling at them in anger, denying how
       much damage they receive, etc. Their element is heat (as in
       white hot anger).
       Welp, that's all from me for now! I'd love to talk more about
       this stuff but I'm indecisive on what to work on next lol.
       Perhaps y'all can pick a topic for me to talk about (because I
       think that will actually prompt me to work on it more), like,
       idk, levels or bosses or other future characters or gameplay or
       something.
       #Post#: 16143--------------------------------------------------
       Re: Liminal (WIP name)
       By: Cibryll Date: November 11, 2021, 8:11 am
       ---------------------------------------------------------
       2[sup]1[/sup]/[sub]2[/sub]D sounds interesting. Not sure how
       many games of that type I've played before, haha...
       So, any ideas on the levels, bosses, and gameplay?
       Will there be a tutorial in-game, and if so, could it be
       skipped?
       Will there be rare items and rare enemies?
       How many hugs will it take to take over the world?
       ... That's kinda all questions I have, haha. (Serious and
       non-serious.)
       #Post#: 16146--------------------------------------------------
       Re: Liminal (WIP name)
       By: Kushagra Date: November 11, 2021, 8:57 am
       ---------------------------------------------------------
       Level progression will follow a mostly linear path. Well, I say
       linear, but it's more of a wiggly line that sort of wraps around
       in a spiral shape, but linear as in there is one main route to
       follow.
       The very first few levels will be Surface Thoughts. The usual
       things that are on people's minds, and slowly the levels will
       proceed deeper and deeper down the spiral until they reach
       Internal Thoughts, followed by the Innermost Feelings, and
       finally the Subconscious. The levels will get progressively
       messier, grimier and more chaotic, because I love the pun of
       "spiralling into madness" and how the person's mental health is
       slowly worsening. I want it to feel bleak and the Subconscious
       will be the most conflicted portion of the person's psyche.
       [spoiler]The last level of the Subconscious is the Subliminal,
       which requires one to break the level (literally) to enter the
       sensory perception threshold, the Limen, also known as the
       Liminal Point. It is the place where an emotion must be elicited
       in the person through force, but must be done so with care, for
       anything beyond a certain point can either send the person into
       shock or induce hallucinations. The person must be given
       feelings that make them feel better and heal them. If done
       carefully and successfully, you get the good ending where the
       person recovers and the madness in their mind is slowly phased
       out. If done wrong, the person's psyche deteriorates to the
       point of no return, and they break. This is the bad
       ending.[/spoiler]
       Enemies will be based off of intrusive thoughts, impulses and
       nightmares.
       Although the plot is linear, I hope that eventually I'll be able
       to add side rooms where you can experience Memories or Dreams,
       things that the person remembers or witnesses at night. The
       Memories will be places which need repairing, because the person
       is starting to forget the good things in life and can only
       remember memories which cause pain. One of the bosses in a
       Memory will be Guilt, another will be Regret.
       Dreams have slightly more surreal things happening, but will be
       plagued with Nightmares, which are demons of various kinds (also
       surreal and horror based). I know for sure I want to make one of
       the bosses Insomnia, and another boss be Falling, and a third
       that is Restlessness.
       The game will a platformer-like dungeon crawler with a few
       puzzle elements. All items are rare - you make do with whatever
       you have and some creativity. There are no consumables - if you
       lose health, you have to be creative :3
       I haven't thought about a tutorial just yet, but I don't plan on
       making the gameplay all that difficult (it'll mostly just be
       movement and like a few buttons at most). So the tutorial would
       likely just be a few pop up messages in the first level that you
       could disable in the settings.
       It will take all the hugs that I can give and probably several
       more to take over the world, but hugs will definitely heal the
       entropy inside the person's brain.
       Thank you for your questions Charlie! It was pretty good for the
       brainstorming haha
       #Post#: 16147--------------------------------------------------
       Re: Liminal (WIP name)
       By: Cibryll Date: November 11, 2021, 11:08 am
       ---------------------------------------------------------
       * Charlie's Interest has reached Level 99! *
       Got a few more now~
       Ein: any plans for future characters?
       Zwei: will there be any whimsical characters?
       Drei: is there a possibility of:
       [list][li]Sound test / music mode?[/li][li]Multiple
       endings?[/li][li]Plot twists?[/li][li]Flower dragons?
       :3[/li][li]Controls remapping?
       (Like, for example, the player can change "move left" to, say, A
       or numpad 4 instead of left arrow.)[/li][/list]
       Vier: Are you planning any support for translations into other
       languages?
       * hugs a lot *
       #Post#: 16152--------------------------------------------------
       Re: Liminal (WIP name)
       By: Kushagra Date: November 12, 2021, 1:39 am
       ---------------------------------------------------------
       Ein: Absolutely! They will be lower on my priority as far as
       actual development goes (I wanted 2 characters just so I could
       figure out the logistics of having a character selection screen
       and a variation in playstyle) but I do have ideas for the
       following at the moment:
       • Repose
       • Zeal
       • Doubt
       A bit busy right now so I won't elaborate too much on them yet.
       Zwei: Possibly :3
       Drei:
       • I do want to make my own soundtrack so yes I'll probably have
       something for it
       • Yes (see previous post for some)
       • Yes
       • Nope
       • Yes
       Vier: Nope it'll just be English for the foreseeable future.
       *higs*
       #Post#: 16158--------------------------------------------------
       Re: Liminal (WIP name)
       By: King (2.0) Date: November 12, 2021, 6:18 am
       ---------------------------------------------------------
       I really don't think it's much but after the main game, is there
       a post-game? Or some sort of harder second mode? Or a boss rush
       mode?
       #Post#: 16164--------------------------------------------------
       Re: Liminal (WIP name)
       By: Kushagra Date: November 12, 2021, 10:53 am
       ---------------------------------------------------------
       Technically,
       [spoiler]The Innermost Feelings are a "final stage" but the game
       doesn't end there because the Subconscious is something that
       needs to be discovered. And going from the Subconscious to the
       Limen is another thing of its own. So I guess that counts as a
       post-game?
       The epilogue will be dependent on the ending you get, but in
       general it'll be the full reveal of how the person has been
       undergoing severe stress and facing many personal demons. I do
       want one of the good endings to have a "explore a healed mind"
       mode, but that's for much later down the line haha.[/spoiler]
       #Post#: 16167--------------------------------------------------
       Re: Liminal (WIP name)
       By: King (2.0) Date: November 12, 2021, 11:32 am
       ---------------------------------------------------------
       [quote author=After link=topic=533.msg16164#msg16164
       date=1636736006]
       Technically,
       [spoiler]The Innermost Feelings are a "final stage" but the game
       doesn't end there because the Subconscious is something that
       needs to be discovered. And going from the Subconscious to the
       Limen is another thing of its own. So I guess that counts as a
       post-game?
       The epilogue will be dependent on the ending you get, but in
       general it'll be the full reveal of how the person has been
       undergoing severe stress and facing many personal demons. I do
       want one of the good endings to have a "explore a healed mind"
       mode, but that's for much later down the line haha.[/spoiler]
       [/quote]
       If Innermost Feelings has no actual ending, and you still need
       to unlock the Subconcious stage, it's not really post game.
       Unless of course Innermost Feelings is supposed to be a "Disc
       One Final Dungeon" which is fine.
       Would there also be a joke ending or any alternate endings or
       will it just be the Good and Bad Endings?
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