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#Post#: 15836--------------------------------------------------
Re: Liminal (WIP name)
By: Kushagra Date: September 29, 2021, 12:26 am
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[spoiler]The characters aren't aware that they are inside
someone's mind - that's supposed to be a thing for later in the
plot when they eventually do start finding stuff out. The
outside world and the person themselves are not quite as
relevant.[/spoiler]
#Post#: 15839--------------------------------------------------
Re: Liminal (WIP name)
By: King (2.0) Date: September 29, 2021, 3:50 am
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[quote author=After link=topic=533.msg15836#msg15836
date=1632893206]
[spoiler]The characters aren't aware that they are inside
someone's mind - that's supposed to be a thing for later in the
plot when they eventually do start finding stuff out. The
outside world and the person themselves are not quite as
relevant.[/spoiler]
[/quote]
Gotcha. All of this does sound interesting.
#Post#: 16139--------------------------------------------------
Re: Liminal (WIP name)
By: Kushagra Date: November 11, 2021, 6:58 am
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Hello! This is a small progress update I guess?
I've decided that it's a lot easier for me to animate 3d things
instead of making 2D sprites by hand, because a) I'm really bad
at spriting and b) it's much easier to animate with a rig.
It'll end up being a 2.5D kind of deal, if that makes sense.
I've started learning Blender so I can actually start making the
models themselves, and am learning C# so I can build it using
Unity. I might have a few friends helping me out because I am
too busy on my own to make any reasonable progress haha
On the game side of things, I guess I should talk about that
too.
The first two characters (and the only characters that will
exist for a very, very long time) are going to be Euphoria and
Rage. None of the characters will be humans in any way, but
rather personifications of the concepts they're tied to.
Euphoria's colour scheme consists of aquamarines and sea greens,
with a little bit of yellow as an accent. Euphoria has a very
rapid and almost "bouncy" playstyle, true to the name, and will
probably be a rusher/hit-and-run type of character. Or,
depending on how things go, someone who has a lot of knockback.
Basically the goal is to maintain some level of distance.
Euphoria's special abilities will be based around motion and
direction, like being able to speed up themselves or their
projectiles, or evade things better, or escape traps faster.
Their 'element' is wind.
Rage's colour scheme consists of dark purples and maroons, and
they'll have a bit of a volatile look. Rage has a bit less of a
direct offense playstyle and is instead based around buffs and
debuffs - specifically related to amplifying and denial. Their
attacks and abilities won't deal damage outright, but will
instead be things that help boost their basic attacks more.
Things like amplifying the damage dealt per successive hit,
amplifying the damage that pierces through enemy armour,
breaking enemy resolve by yelling at them in anger, denying how
much damage they receive, etc. Their element is heat (as in
white hot anger).
Welp, that's all from me for now! I'd love to talk more about
this stuff but I'm indecisive on what to work on next lol.
Perhaps y'all can pick a topic for me to talk about (because I
think that will actually prompt me to work on it more), like,
idk, levels or bosses or other future characters or gameplay or
something.
#Post#: 16143--------------------------------------------------
Re: Liminal (WIP name)
By: Cibryll Date: November 11, 2021, 8:11 am
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2[sup]1[/sup]/[sub]2[/sub]D sounds interesting. Not sure how
many games of that type I've played before, haha...
So, any ideas on the levels, bosses, and gameplay?
Will there be a tutorial in-game, and if so, could it be
skipped?
Will there be rare items and rare enemies?
How many hugs will it take to take over the world?
... That's kinda all questions I have, haha. (Serious and
non-serious.)
#Post#: 16146--------------------------------------------------
Re: Liminal (WIP name)
By: Kushagra Date: November 11, 2021, 8:57 am
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Level progression will follow a mostly linear path. Well, I say
linear, but it's more of a wiggly line that sort of wraps around
in a spiral shape, but linear as in there is one main route to
follow.
The very first few levels will be Surface Thoughts. The usual
things that are on people's minds, and slowly the levels will
proceed deeper and deeper down the spiral until they reach
Internal Thoughts, followed by the Innermost Feelings, and
finally the Subconscious. The levels will get progressively
messier, grimier and more chaotic, because I love the pun of
"spiralling into madness" and how the person's mental health is
slowly worsening. I want it to feel bleak and the Subconscious
will be the most conflicted portion of the person's psyche.
[spoiler]The last level of the Subconscious is the Subliminal,
which requires one to break the level (literally) to enter the
sensory perception threshold, the Limen, also known as the
Liminal Point. It is the place where an emotion must be elicited
in the person through force, but must be done so with care, for
anything beyond a certain point can either send the person into
shock or induce hallucinations. The person must be given
feelings that make them feel better and heal them. If done
carefully and successfully, you get the good ending where the
person recovers and the madness in their mind is slowly phased
out. If done wrong, the person's psyche deteriorates to the
point of no return, and they break. This is the bad
ending.[/spoiler]
Enemies will be based off of intrusive thoughts, impulses and
nightmares.
Although the plot is linear, I hope that eventually I'll be able
to add side rooms where you can experience Memories or Dreams,
things that the person remembers or witnesses at night. The
Memories will be places which need repairing, because the person
is starting to forget the good things in life and can only
remember memories which cause pain. One of the bosses in a
Memory will be Guilt, another will be Regret.
Dreams have slightly more surreal things happening, but will be
plagued with Nightmares, which are demons of various kinds (also
surreal and horror based). I know for sure I want to make one of
the bosses Insomnia, and another boss be Falling, and a third
that is Restlessness.
The game will a platformer-like dungeon crawler with a few
puzzle elements. All items are rare - you make do with whatever
you have and some creativity. There are no consumables - if you
lose health, you have to be creative :3
I haven't thought about a tutorial just yet, but I don't plan on
making the gameplay all that difficult (it'll mostly just be
movement and like a few buttons at most). So the tutorial would
likely just be a few pop up messages in the first level that you
could disable in the settings.
It will take all the hugs that I can give and probably several
more to take over the world, but hugs will definitely heal the
entropy inside the person's brain.
Thank you for your questions Charlie! It was pretty good for the
brainstorming haha
#Post#: 16147--------------------------------------------------
Re: Liminal (WIP name)
By: Cibryll Date: November 11, 2021, 11:08 am
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* Charlie's Interest has reached Level 99! *
Got a few more now~
Ein: any plans for future characters?
Zwei: will there be any whimsical characters?
Drei: is there a possibility of:
[list][li]Sound test / music mode?[/li][li]Multiple
endings?[/li][li]Plot twists?[/li][li]Flower dragons?
:3[/li][li]Controls remapping?
(Like, for example, the player can change "move left" to, say, A
or numpad 4 instead of left arrow.)[/li][/list]
Vier: Are you planning any support for translations into other
languages?
* hugs a lot *
#Post#: 16152--------------------------------------------------
Re: Liminal (WIP name)
By: Kushagra Date: November 12, 2021, 1:39 am
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Ein: Absolutely! They will be lower on my priority as far as
actual development goes (I wanted 2 characters just so I could
figure out the logistics of having a character selection screen
and a variation in playstyle) but I do have ideas for the
following at the moment:
• Repose
• Zeal
• Doubt
A bit busy right now so I won't elaborate too much on them yet.
Zwei: Possibly :3
Drei:
• I do want to make my own soundtrack so yes I'll probably have
something for it
• Yes (see previous post for some)
• Yes
• Nope
• Yes
Vier: Nope it'll just be English for the foreseeable future.
*higs*
#Post#: 16158--------------------------------------------------
Re: Liminal (WIP name)
By: King (2.0) Date: November 12, 2021, 6:18 am
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I really don't think it's much but after the main game, is there
a post-game? Or some sort of harder second mode? Or a boss rush
mode?
#Post#: 16164--------------------------------------------------
Re: Liminal (WIP name)
By: Kushagra Date: November 12, 2021, 10:53 am
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Technically,
[spoiler]The Innermost Feelings are a "final stage" but the game
doesn't end there because the Subconscious is something that
needs to be discovered. And going from the Subconscious to the
Limen is another thing of its own. So I guess that counts as a
post-game?
The epilogue will be dependent on the ending you get, but in
general it'll be the full reveal of how the person has been
undergoing severe stress and facing many personal demons. I do
want one of the good endings to have a "explore a healed mind"
mode, but that's for much later down the line haha.[/spoiler]
#Post#: 16167--------------------------------------------------
Re: Liminal (WIP name)
By: King (2.0) Date: November 12, 2021, 11:32 am
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[quote author=After link=topic=533.msg16164#msg16164
date=1636736006]
Technically,
[spoiler]The Innermost Feelings are a "final stage" but the game
doesn't end there because the Subconscious is something that
needs to be discovered. And going from the Subconscious to the
Limen is another thing of its own. So I guess that counts as a
post-game?
The epilogue will be dependent on the ending you get, but in
general it'll be the full reveal of how the person has been
undergoing severe stress and facing many personal demons. I do
want one of the good endings to have a "explore a healed mind"
mode, but that's for much later down the line haha.[/spoiler]
[/quote]
If Innermost Feelings has no actual ending, and you still need
to unlock the Subconcious stage, it's not really post game.
Unless of course Innermost Feelings is supposed to be a "Disc
One Final Dungeon" which is fine.
Would there also be a joke ending or any alternate endings or
will it just be the Good and Bad Endings?
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