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       #Post#: 482--------------------------------------------------
       Weapons [ ☢ CAUTION: SPOILERS ☢ ]
       By: Dianke Date: March 7, 2015, 4:41 am
       ---------------------------------------------------------
       So we have no thread for weapons at all, so I believe this might
       do.
       The format below is what I will be using; the tables that this
       forum uses are... not as useful as the Vresun forums' tables,
       not to mention they might be full of bugs.
       Note that this is all according to the mod's SCRIPT files and
       date, and might change in future versions.
       Alternatively, it might use Kim's notes as base.
       Any typos will be kept as is - currently, only the Super Missile
       has a typo ("exhilirating")...
       As a note, the "Energy for next Level" for level 3 is how long
       it takes before it reaches MAX XP.
       [hr][spoiler=Format]Name
       [font=courier]DESCRIPTION: in Courier font because
       it is the closest one to Courier New[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level
       1[/td][td][/td][td][/td][td][/td][/tr][tr][td]Level
       2[/td][td][/td][td][/td][td][/td][/tr][tr][td]Level
       3[/td][td][/td][td][/td][td][/td][/tr][/table]
       Other notes[/spoiler]
       [hr][spoiler=Lunar Sickle]Lunar Sickle
       [font=courier]LUNAR SICKLE: a spell that creates weak,
       Lunar-elemental sickles that go through
       walls. Not to be confused with scythes.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]4 damage
       1 hit
       30 range[/td][td]30 XP[/td][td]Ignores solid tiles
       Breaks blocks[/td][/tr][tr][td]Level 2[/td][td]2 damage
       5 hits
       20 range[/td][td]40 XP[/td][td]Ignores solid tiles
       Breaks blocks[/td][/tr][tr][td]Level 3[/td][td]8 damage
       2 hits
       35 range[/td][td]35 XP[/td][td]Ignores solid tiles
       Breaks blocks[/td][/tr][/table]
       Cannot be obtained as of version 3a.[/spoiler]
       [hr][spoiler=Crescent Moon]Crescent Moon
       [font=courier]CRESCENT MOON: a weak gun, and not very
       useful. It's weaker than Invidia, but in
       an emergency, it might come in handy.[/font]
       [font=courier]CRESCENT MOON: a weak gun that pierces
       certain blocks. It bears the mark of
       Lunaris, gunsmith of the Moon. Explodes.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]1 damage
       1 hit
       16 range[/td][td]30 XP[/td][td]Breaks
       blocks[/td][/tr][tr][td]Level 2[/td][td]2 damage
       1 hits
       13 range[/td][td]45 XP[/td][td]Breaks blocks
       Explodes into level 1 bullets[/td][/tr][tr][td]Level 3[/td][td]4
       damage
       1 hits
       10 range[/td][td]60 XP[/td][td]Breaks blocks
       Explodes into level 2 bullets[/td][/tr][/table]
       Obtained at Laboratory area.
       The description changes if Invidia is taken away,
       apparently.[/spoiler]
       [hr][spoiler=Fireball]Fireball
       [font=courier]- Fireball -
       Bounces along the floor.
       Rather powerful on gentle slopes.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]2 damage
       2 hits
       100 range[/td][td]10 XP[/td][td]No destroy
       solid[/td][/tr][tr][td]Level 2[/td][td]3 damage
       2 hits
       200 range[/td][td]20 XP[/td][td]No destroy
       solid[/td][/tr][tr][td]Level 3[/td][td]3 damage
       2 hits
       200 range[/td][td]20 XP[/td][td]No destroy
       solid[/td][/tr][/table]
       Unobtainable.
       Is unchanged from the original Cave Story's Fireball.
       Included here for the sake of completion.[/spoiler]
       [hr][spoiler=Arcanum]Arcanum
       [font=courier]ARCANUM: an automatic, rapid-fire gun
       that recharges its ammunition over time.
       Powerful in the right hands.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]1 damage
       3 hits
       15 range[/td][td]40 XP[/td][td]Breaks
       blocks[/td][/tr][tr][td]Level 2[/td][td]3 damage
       2 hits
       20 range[/td][td]60 XP[/td][td]Breaks
       blocks[/td][/tr][tr][td]Level 3[/td][td]5 damage
       1 hit
       25 range[/td][td]15 XP[/td][td]Ignores solid tiles
       Breaks blocks
       Aiming up/down has recoil[/td][/tr][/table]
       Obtained at Servant Quarters area.[/spoiler]
       [hr][spoiler=Missile Launcher]Missile Launcher
       [font=courier]- Missile Launcher -
       Wide range and powerful damage.
       However, its ammunition is limited.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]0 damage
       10 hits
       50 range[/td][td]10 XP[/td][td]No destroy solid
       Break blocks[/td][/tr][tr][td]Level 2[/td][td]0 damage
       10 hits
       70 range[/td][td]20 XP[/td][td]No destroy solid
       Break blocks[/td][/tr][tr][td]Level 3[/td][td]0 damage
       10 hits
       90 range[/td][td]10 XP[/td][td]No destroy solid
       Break blocks[/td][/tr][/table]
       Unobtainable.
       Is unchanged from the original Cave Story's Missile Launcher.
       Included here for the sake of completion.
       No idea on how this weapon's damage is calculated.[/spoiler]
       [hr][spoiler=Acidic Bubble]Acidic Bubble
       [font=courier]ACIDIC BUBBLE: a spell that creates a
       few bubbles made of acid. Sadly, it's
       only effective on monsters.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]3 damage
       1 hit
       40 range[/td][td]15 XP[/td][td]No destroy
       solid[/td][/tr][tr][td]Level 2[/td][td]4 damage
       1 hit
       30 range[/td][td]30 XP[/td][td]No destroy
       solid[/td][/tr][tr][td]Level 3[/td][td]6 damage
       2 hits
       30 range[/td][td]45 XP[/td][td]No destroy solid
       Launches itself after a while[/td][/tr][tr][td]Launched
       bubble[/td][td]5 damage
       1 hit
       32 range[/td][td]10 XP[/td][td]Break blocks[/td][/tr][/table]
       Obtained at Reservoir area.
       Launched bubble falls under Weapon ID 8 (green block).[/spoiler]
       [hr][spoiler=Misery's End]Misery's End
       [font=courier]MISERY'S END: one of the Five Artefacts
       of Démyse. A pink sword that is capable
       of bringing an end in mythology.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]5 damage
       1 hit
       30 range[/td][td]30 XP[/td][td]Ignore solid tiles
       Breaks blocks[/td][/tr][tr][td]Level 2[/td][td]7 damage
       2 hits
       35 range[/td][td]60 XP[/td][td]Ignore solid tiles
       Breaks blocks[/td][/tr][tr][td]Level 3[/td][td]10 damage
       100 hits
       30 range[/td][td]45 XP[/td][td]Ignores solid tiles
       Breaks blocks
       Creates a "bladestorm" on contact with shootable
       entities[/td][/tr][tr][td]Bladestorm[/td][td]? damage
       ? hits
       ? range[/td][td]? XP[/td][td]An enigma[/td][/tr][/table]
       Obtained at Reservoir area.[/spoiler]
       [hr][spoiler=Super Missile]Super Missile
       [font=courier]- Super Missile -
       An exhilirating sort of missile.
       Its acceleration is unmatched.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]0 damage
       10 hits
       30 range[/td][td]30 XP[/td][td]No destroy solid
       Break blocks[/td][/tr][tr][td]Level 2[/td][td]0 damage
       10 hits
       40 range[/td][td]60 XP[/td][td]No destroy solid
       Break blocks[/td][/tr][tr][td]Level 3[/td][td]0 damage
       10 hits
       40 range[/td][td]10 XP[/td][td]No destroy solid
       Break blocks[/td][/tr][/table]
       Unobtainable.
       Is unchanged from the original Cave Story's Super Missile.
       Included here for the sake of completion.
       No idea on how this weapon's damage is calculated.
       Does not have a cloak of any kind.[/spoiler]
       [hr][spoiler=Invidia]Invidia
       [font=courier]INVIDIA: lightning of the goddess. Often
       mistaken for Nemesis.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]4 damage
       2 hits
       20 range[/td][td]20 XP[/td][td]Breaks
       blocks[/td][/tr][tr][td]Level 2[/td][td]4 damage
       3 hits
       30 range[/td][td]40 XP[/td][td]Breaks
       blocks[/td][/tr][tr][td]Level 3[/td][td]4 damage
       4 hits
       40 range[/td][td]60 XP[/td][td]Breaks blocks[/td][/tr][/table]
       Obtained at Entrance area as starting weapon.[/spoiler]
       [hr][spoiler=Lunar Blast]Lunar Blast
       [font=courier]LUNAR BLAST: hold down the button to
       charge up a powerful Lunar-elemental
       beam. Beware of explosions.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]4 damage
       1 hits
       10 range[/td][td]60 XP[/td][td]Breaks blocks
       Explodes into level 2 bullets[/td][/tr][tr][td]Level 2[/td][td]4
       damage
       4 hits
       30 range[/td][td]40 XP[/td][td]Pierces
       blocks[/td][/tr][tr][td]Level 3[/td][td]8 damage
       8 hits
       30 range[/td][td]60 XP[/td][td]Pierces
       blocks[/td][/tr][tr][td]Level MAX[/td][td]12 damage
       12 hits
       30 range[/td][td]200 XP[/td][td]Pierces blocks[/td][/tr][/table]
       Unobtainable.
       Hold the attack button to charge the weapon up, of course.
       I have absolutely NO idea how this weapon works, code-wise.
       Thus, information will most likely be inaccurate...[/spoiler]
       [hr]TO ADD: none?
       #Post#: 487--------------------------------------------------
       Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
       By: Serena Date: March 7, 2015, 11:41 pm
       ---------------------------------------------------------
       [quote author=Dianke link=topic=51.msg482#msg482
       date=1425724903]Super Missile
       [font=courier]- Super Missile -
       An exhilirating sort of missile.
       Its acceleration is unmatched.[/font]
       [table][tr][td]                       [/td][td]Damage
       Number of Hits
       Range[/td][td]Energy for next Level
       [/td][td]Properties[/td][/tr][tr][td]Level 1[/td][td]0 damage
       10 hits
       30 range[/td][td]30 XP[/td][td]No destroy solid
       Break blocks[/td][/tr][tr][td]Level 2[/td][td]0 damage
       10 hits
       40 range[/td][td]60 XP[/td][td]No destroy solid
       Break blocks[/td][/tr][tr][td]Level 3[/td][td]0 damage
       10 hits
       40 range[/td][td]10 XP[/td][td]No destroy solid
       Break blocks[/td][/tr][/table]
       Unobtainable.
       Is unchanged from the original Cave Story's Super Missile.
       Included here for the sake of completion.
       No idea on how this weapon's damage is calculated.[/quote]Huh.
       That's interesting--
       [quote author=Dianke link=topic=51.msg482#msg482
       date=1425724903]Does not have a cloak of any kind.[/quote]Uh
       What
       In all seriousness, though, I like how detailed this guide is :o
       I take it you spoiler'd everything for size?
       #Post#: 735--------------------------------------------------
       Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
       By: Dianke Date: April 18, 2015, 12:30 pm
       ---------------------------------------------------------
       "Super Missile"
       Several superheroes have capes or cloaks or whatever people call
       those these days, do they not? :P
       Yes, it has been spoilered for size.
       Kim.
       I know not whether or not it will be possible, but... I have
       ideas for weapons that you could perhaps use in Lunar Shadow, if
       it is possible.
       - Shotgun / Bullet Storm
       LV 1: fires 5 bullets in a wide spread dealing 5 damage
       LV 2: fires 7 bullets in a wide spread dealing 7 damage
       LV 3: fires 9 bullets in a wide spread dealing 10 damage and
       pushes the user of the weapon backwards a bit
       - Bone / Bone Rush
       LV 1: throws a bone (maximum: 2) that deals 3 damage
       LV 2: throws a bone (maximum: 3) that deals 4 damage
       LV 3: throws a bone (maximum: 4) that deals 5 damage
       - Zephyr Wind / Boost
       Deals no damage, but boosts the user into the air by x tiles
       (where x is the current level of the spell). It levels up by
       switching to it before hitting XP, as this weapon is essentially
       a passive one. It has 1 ammo, and it only regenerates if the
       player isn't in the air, or through the use of items that refill
       ammo of all weapons.
       LV 1: boosts jump height by 1 tile
       LV 2: boosts jump height by 2 tiles
       LV 3: boosts jump height by 3 tiles
       - Lancelot / Spear
       Stabs at opponent with a spear reaching one tile (excepting LV
       3):
       LV 1: deals 5 damage
       LV 2: deals 7 damage
       LV 3: range is two tiles; deals 10 damage
       I had thought these up since... before 16 October 2014, if I am
       not mistaken, along with 41 others
  HTML http://vresunciraianruins.proboards.com/post/18308/thread.
       Of course, I hear the Spur is ridiculously near-impossible to
       even figure out, but that can just stay as is, considering the
       Crescent Moon is unique enough to make the Lunar Blast different
       from the Spur.
       #Post#: 741--------------------------------------------------
       Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
       By: Kim Tyranto Date: April 20, 2015, 12:22 pm
       ---------------------------------------------------------
       Whoa.
       I'll consider if those are going to be helpful in Lunar Shadow,
       and if they are... well, we'll get to that when I've considered
       it.
       #Post#: 759--------------------------------------------------
       Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
       By: Lunaris Date: April 24, 2015, 11:33 am
       ---------------------------------------------------------
       They'd be a big help, I believe.
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