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#Post#: 15354--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: July 9, 2021, 7:00 pm
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Fixed bug where some stuff could occasionally already be
complete before you got to it. My fear was that this was some
sort of savefile corruption caused by something screwing up when
a file is saved or loaded. However, if that were the case, I'd
expect it to cause creeping, progressive weirdness affecting the
entire game, whereas all the damage was mysteriously confined to
Sorrow Peak.
As it so happens, some of the flags used in Radioactive Hall
were being inadvertently reused for various things in Sorrow
Peak.
#Post#: 15355--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: July 9, 2021, 7:53 pm
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Fixed a rather rare bug where, due to an oversight, if you had
two characters but one of them was at 0HP, there was a
possibility that Demon 66E could become unkillable.
This is a demon which only appears in about 11% of random
encounters in Fire Hole, so, I'm surprised I even ran into this
bug.
#Post#: 15362--------------------------------------------------
Re: Misery of Magic -- OUT NOW I GUESS
By: AuroraDash Date: July 12, 2021, 4:18 am
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Release candidate changelog -- 0.4.12 --> 0.4.13 --> 1.0.0
-- Added a bit of lore to North Edge.
-- Rearranged a few rooms of Backwoods, to add a normal room
between the Water Room and the Frustrating Maze Room.
-- Fixed yet another iteration of the interactable draw bug.
-- Fixed bug where game would crash if a safe file is ever
empty. I never noticed this until now because there's no way to
delete old savefiles, only overwrite them.
#Post#: 15484--------------------------------------------------
Re: Misery of Magic -- 1.0.2
By: AuroraDash Date: August 5, 2021, 11:51 am
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1.0.2 changelog:
-- Copied the "overflow charge" feature from Fire Boom onto both
Needles, to make them a bit comfier to use. Basically, now you
can hold down the mouse to keep firing it. Not really important
but I wanted to do it.
#Post#: 15485--------------------------------------------------
Re: Misery of Magic -- 1.0.2
By: Cibryll Date: August 5, 2021, 12:08 pm
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Oh hey this is finished! *glomps*
That's great, congrats! :3
I'll be sure to try it out... whenever my smartphone can get
data again, haha... ^^;;;
#Post#: 15491--------------------------------------------------
Re: Misery of Magic -- 1.0.2
By: AuroraDash Date: August 5, 2021, 1:23 pm
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[quote author=Charlie link=topic=421.msg15485#msg15485
date=1628183333]
Oh hey this is finished! *glomps*
That's great, congrats! :3
I'll be sure to try it out... whenever my smartphone can get
data again, haha... ^^;;;
[/quote]
Yep! Finally done! *attempts to dodge and counter-glomp, but
falls over instead*
Sounds good :D
#Post#: 15497--------------------------------------------------
Re: Misery of Magic -- 1.0.2
By: AuroraDash Date: August 6, 2021, 4:31 am
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Wiki is up to 68 pages now -- just today, I added the pages for
the End Tools, Arcazya Infinity and Sorrow Peak.
#Post#: 15508--------------------------------------------------
Re: Misery of Magic -- 1.0.3
By: AuroraDash Date: August 7, 2021, 7:51 am
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1.0.3:
-- Max's "small" HP bar that appears under him during combat now
has a unique appearance -- previously he used the same one as
white demons for whatever reason.
-- Fixed bug where End Ankh could not deal damage at all.
-- Fixed bug where the End Ankh's "light/darkness" bar would
continue to be visible while the player character is dead.
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