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       #Post#: 15354--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: July 9, 2021, 7:00 pm
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       Fixed bug where some stuff could occasionally already be
       complete before you got to it. My fear was that this was some
       sort of savefile corruption caused by something screwing up when
       a file is saved or loaded. However, if that were the case, I'd
       expect it to cause creeping, progressive weirdness affecting the
       entire game, whereas all the damage was mysteriously confined to
       Sorrow Peak.
       As it so happens, some of the flags used in Radioactive Hall
       were being inadvertently reused for various things in Sorrow
       Peak.
       #Post#: 15355--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: July 9, 2021, 7:53 pm
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       Fixed a rather rare bug where, due to an oversight, if you had
       two characters but one of them was at 0HP, there was a
       possibility that Demon 66E could become unkillable.
       This is a demon which only appears in about 11% of random
       encounters in Fire Hole, so, I'm surprised I even ran into this
       bug.
       #Post#: 15362--------------------------------------------------
       Re: Misery of Magic -- OUT NOW I GUESS
       By: AuroraDash Date: July 12, 2021, 4:18 am
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       Release candidate changelog -- 0.4.12 --> 0.4.13 --> 1.0.0
       -- Added a bit of lore to North Edge.
       -- Rearranged a few rooms of Backwoods, to add a normal room
       between the Water Room and the Frustrating Maze Room.
       -- Fixed yet another iteration of the interactable draw bug.
       -- Fixed bug where game would crash if a safe file is ever
       empty. I never noticed this until now because there's no way to
       delete old savefiles, only overwrite them.
       #Post#: 15484--------------------------------------------------
       Re: Misery of Magic -- 1.0.2
       By: AuroraDash Date: August 5, 2021, 11:51 am
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       1.0.2 changelog:
       -- Copied the "overflow charge" feature from Fire Boom onto both
       Needles, to make them a bit comfier to use. Basically, now you
       can hold down the mouse to keep firing it. Not really important
       but I wanted to do it.
       #Post#: 15485--------------------------------------------------
       Re: Misery of Magic -- 1.0.2
       By: Cibryll Date: August 5, 2021, 12:08 pm
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       Oh hey this is finished! *glomps*
       That's great, congrats! :3
       I'll be sure to try it out... whenever my smartphone can get
       data again, haha... ^^;;;
       #Post#: 15491--------------------------------------------------
       Re: Misery of Magic -- 1.0.2
       By: AuroraDash Date: August 5, 2021, 1:23 pm
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       [quote author=Charlie link=topic=421.msg15485#msg15485
       date=1628183333]
       Oh hey this is finished! *glomps*
       That's great, congrats! :3
       I'll be sure to try it out... whenever my smartphone can get
       data again, haha... ^^;;;
       [/quote]
       Yep! Finally done! *attempts to dodge and counter-glomp, but
       falls over instead*
       Sounds good :D
       #Post#: 15497--------------------------------------------------
       Re: Misery of Magic -- 1.0.2
       By: AuroraDash Date: August 6, 2021, 4:31 am
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       Wiki is up to 68 pages now -- just today, I added the pages for
       the End Tools, Arcazya Infinity and Sorrow Peak.
       #Post#: 15508--------------------------------------------------
       Re: Misery of Magic -- 1.0.3
       By: AuroraDash Date: August 7, 2021, 7:51 am
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       1.0.3:
       -- Max's "small" HP bar that appears under him during combat now
       has a unique appearance -- previously he used the same one as
       white demons for whatever reason.
       -- Fixed bug where End Ankh could not deal damage at all.
       -- Fixed bug where the End Ankh's "light/darkness" bar would
       continue to be visible while the player character is dead.
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