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       #Post#: 14948--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: May 20, 2021, 1:09 pm
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       Been making one song a day this week. I'll spend maybe an hour
       on each one.
       So far, they've all been kind of slow and atmospheric. When I
       get around to making the battle music, I'll bring some more
       intensity.
       #Post#: 14985--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: May 25, 2021, 10:17 pm
       ---------------------------------------------------------
       Up to 9 songs now, in addition to the ones I already had sitting
       around beforehand, which, I'm uncertain exactly how many I have.
       Will probably end up needing about 30 songs in total, so, won't
       be able to get it done by Friday unfortunately >_<
       Still, it's all generally going well :3
       #Post#: 15058--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: June 3, 2021, 8:49 pm
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       Made about 17 of them now :3
       I feel like I started off quite strong, but some of the recent
       ones have been kind of samey and uninspired, all grim and
       threatening. That can be a good thing for battle themes, but I'm
       going to try to change it up and be a bit more cheerful for the
       remaining battle themes.
       #Post#: 15060--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: King (2.0) Date: June 4, 2021, 1:50 am
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       [quote author=AuroraDash link=topic=421.msg15058#msg15058
       date=1622771341]
       Made about 17 of them now :3
       I feel like I started off quite strong, but some of the recent
       ones have been kind of samey and uninspired, all grim and
       threatening. That can be a good thing for battle themes, but I'm
       going to try to change it up and be a bit more cheerful for the
       remaining battle themes.
       [/quote]
       I can understand the feeling, well kind of. I suppose these
       samey battle themes don't really fit the tone of the fights
       you're using them for? For my mod, some of the songs are created
       from sampling other songs to create a new track; suffice to say,
       I've been having difficulties trying to create a fitting battle
       theme but seem to have little problem with stage themes.
       #Post#: 15253--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: June 20, 2021, 11:15 pm
       ---------------------------------------------------------
       More or less done with the music I guess! I have 33 in total --
       26 of them made in the past several weeks, and a few more left
       over from the demo which I've decided to keep.
       Now I just need to bugtest the damn thing :D
       #Post#: 15254--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: Kim Tyranto Date: June 21, 2021, 3:50 am
       ---------------------------------------------------------
       So we will get to listen to music from the demo...?
       That sounds great...
       Progress is awesome...
       (Hugs a lot...)
       #Post#: 15282--------------------------------------------------
       Re: misery of music, the saga continues
       By: AuroraDash Date: June 24, 2021, 9:30 pm
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       [quote author=RKS link=topic=421.msg15254#msg15254
       date=1624265447]
       So we will get to listen to music from the demo...?
       That sounds great...
       Progress is awesome...
       (Hugs a lot...)
       [/quote]
       Yep! *hugs back tight*
       The first demo -- Phase One or 0.1.0 -- which contained only
       Poison's Lair and which I gave to like 2 people, didn't have any
       music at all.
       The 0.2.0 demo, which included everything up to Backwoods, had
       random music stolen from various sources. I only gave that
       version to a few people as well.
       The Phase Three demo contained everything up to Underpath.
       Because that version is public, I took out all the copyrighted
       music and replaced it with music I have the rights to -- SS2
       music, random cover/remixes I made years ago which I had lying
       around, and a couple of original ones.
       I decided that I would replace all the SS2 music (although there
       will be a couple of new versions of SS2 songs -- I made a new
       version of "FQ3", although I'm not particularly happy with it,
       and a really cool new version of "Destiny Defeated Dreams" which
       is going to be awesome), but would keep most of the rest of the
       music from 0.3.0.
       It turned out that I didn't have enough music, and needed to
       make at least five more. Out of those five, I've already done
       three, bringing the total up to 36 out of 38. I hope to finish
       the other two tonight.
       Coincidentally, 38 is one of the numbers with a special meaning
       in the Misery of Magic universe, so, that's a good number to
       have~
       #Post#: 15297--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: June 27, 2021, 11:14 am
       ---------------------------------------------------------
       All the music is in the project file now, and should work!
       I've built a simple debug feature, where I can enter a 16-digit
       code, and the game will crack open a save file and overwrite a
       small piece of it with whatever number I like. Should be able to
       do a lot of cool bugtesting with that, but also very easily
       destroy my save files. Good thing I don't care about any of my
       save files >;3
       Also gave the title screen a nice looking background.
  HTML https://i.imgur.com/0WHswFK.jpg
       #Post#: 15300--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: June 28, 2021, 10:20 am
       ---------------------------------------------------------
       Can now turn on fullscreen mode if you like!
       I kinda forgot to add this until just now...
       #Post#: 15305--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: June 29, 2021, 9:25 am
       ---------------------------------------------------------
       Lot of progress tonight! Went from version 0.4.2 all the way to
       version 0.4.5.
       -- Updated the credits.
       -- Fixed bug where Ending 15 couldn't be triggered at all and
       you'd just get Ending 1 instead.
       -- Fixed separate bug where the credits would scroll 8 times as
       fast as normal in Ending 15.
       -- Fixed at least one cause of what I call the "antechamber
       bug", which is actually a string of related bugs where some
       properties of one area could sometimes carry over into a
       different one. This is like the third time I've had to squash
       this thing, wouldn't be surprised if there were yet another
       version of it out there.
       -- Fixed bug where entering the room where Ending 7 happens
       would crash the game.
       -- Made the Ending 7 object's "softspeaker" into a generic
       "speaker" and made it visible -- I've mostly phased out
       "softspeakers" because they're a nuisance and if I make them
       visible they break.
       -- Fixed two minor bugs relating to a minor character -- one
       associated with having more subimages than strictly necessary,
       another associated with having more than 16 textboxes.
       -- Completion percentage of a save file now updates immediately
       when the file is saved over -- it would only previously update
       after going to the title screen, because for whatever reason the
       percentage was being written to the file immediately after being
       calculated without being stored internally in the proper place,
       so it wouldn't be visible in the game until it been read from
       the savefile at a later point.
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