URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Xyrinfe Shadow Project Forums
  HTML https://lunarshadowcs.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Member Works
       *****************************************************
       #Post#: 14673--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: King (2.0) Date: April 13, 2021, 6:58 am
       ---------------------------------------------------------
       [quote author=AuroraDash link=topic=421.msg14672#msg14672
       date=1618235892]
       The five main good endings are pretty much done! There are now 7
       implemented in total (because a couple of the short endings were
       already made a while ago). I'm now going to add several more
       short endings, which won't take much effort each. I had a
       document with heaps of ideas for endings, but I'm not sure how
       many will make it into the final game, because some of the ideas
       are quite weak and I don't want it to take too long. In any
       case, there are going to be A LOT of endings, definitely even
       more than SS2 has.
       [/quote]
       All these multiple endings do sound quite interesting. And
       considering that Solar Shadow 2 had 11 endings, that means that
       this game may have them in a single mode or across multiple
       modes like in SS2/
       #Post#: 14718--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: April 17, 2021, 3:24 am
       ---------------------------------------------------------
       [quote author=King (2.0) link=topic=421.msg14673#msg14673
       date=1618315100]
       All these multiple endings do sound quite interesting. And
       considering that Solar Shadow 2 had 11 endings, that means that
       this game may have them in a single mode or across multiple
       modes like in SS2/
       [/quote]
       It'll all be in a single mode :3
       Endings 8 and 9 are done now!
       #Post#: 14794--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: April 27, 2021, 3:37 pm
       ---------------------------------------------------------
       Up to 11 endings now.
       Eliminated the effects menu because it doesn't do anything.
       #Post#: 14842--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: May 3, 2021, 11:02 pm
       ---------------------------------------------------------
       Reached 13 endings. Current plan is for 17 endings total. Will
       try to knock over as many as I can before FurDU later this week.
       Added a little percentage completion indicator next to each save
       file.
       Added the Luminous Cenotaph, which is like a dev room. If anyone
       finds it I'll be impressed.
       #Post#: 14843--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: King (2.0) Date: May 4, 2021, 4:39 am
       ---------------------------------------------------------
       [quote author=AuroraDash link=topic=421.msg14842#msg14842
       date=1620100954]
       Reached 13 endings. Current plan is for 17 endings total. Will
       try to knock over as many as I can before FurDU later this week.
       Added a little percentage completion indicator next to each save
       file.
       Added the Luminous Cenotaph, which is like a dev room. If anyone
       finds it I'll be impressed.
       [/quote]
       This sounds great. So most of the endings are done and there's a
       dev room now. Sounds promising.
       #Post#: 14909--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: May 14, 2021, 7:38 am
       ---------------------------------------------------------
       All the endings are done now!
       I ended up having to cut the Twain ending, because it didn't
       make sense as an ending, really. I left a vestige of it in --
       when entering a particular room, there is a 1/64 chance that
       Twain will appear and, if you talk to him, tell you about his
       past with Ember. The number 1/64, or 0.015625, is a reference to
       Yume Nikki where it was the same probability of summoning Uboa.
       Also, returning to the West after reaching East Top Level, which
       would've been a requirement for the cut ending, will cause Tairi
       to appear at the beginning of Shade Hollow, as a reward for the
       player thinking of going all the way back there.
       In that ending's place, I brought back the previously cut Evil
       Breeze ending, so that there are still 17 endings. This requires
       having Breeze in your party, obtaining the Upsilon Carinae, then
       returning to some specific room of Sorrow Peak.
       Despite the large number of endings, I didn't want the player to
       run into weird endings all the time. So, I made all the "short
       endings" a bit strange and obscure, with complicated and
       unintuitive requirements. Nobody will ever find all the secrets
       without help, mark my words -- there are still secrets in
       Starhall 2 and Legend of Grey Moon which nobody ever found...
       Music is next! Then I need to bugtest the game, then release it,
       then have it stand as one of my crowning achievements, and
       finally put it behind me.
       The game's development has taken up entire chapters of my life.
       I was in 3rd year of undergrad when I started, now I'm finishing
       up my PhD. I've had like 4 or 5 different relationships live and
       die in the time it has taken to write this damn game. Finishing
       it will be the biggest relief ever.
       #Post#: 14912--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: Kim Tyranto Date: May 14, 2021, 9:10 am
       ---------------------------------------------------------
       You have come so far, AuroraDash...
       (Gives an Eternium Crown and many hugs...)
       However... I have one question... any chances of a "sound test"
       sort of thing, for listening to the music...?
       #Post#: 14913--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: May 14, 2021, 11:32 am
       ---------------------------------------------------------
       [quote author=RKS link=topic=421.msg14912#msg14912
       date=1621001430]
       You have come so far, AuroraDash...
       (Gives an Eternium Crown and many hugs...)
       However... I have one question... any chances of a "sound test"
       sort of thing, for listening to the music...?
       [/quote]
       Possibly, I haven't decided yet~
       Thanks for the crown! :D
       #Post#: 14916--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: King (2.0) Date: May 15, 2021, 7:15 am
       ---------------------------------------------------------
       [quote author=AuroraDash link=topic=421.msg14909#msg14909
       date=1620995882]
       All the endings are done now!
       I ended up having to cut the Twain ending, because it didn't
       make sense as an ending, really. I left a vestige of it in --
       when entering a particular room, there is a 1/64 chance that
       Twain will appear and, if you talk to him, tell you about his
       past with Ember. The number 1/64, or 0.015625, is a reference to
       Yume Nikki where it was the same probability of summoning Uboa.
       Also, returning to the West after reaching East Top Level, which
       would've been a requirement for the cut ending, will cause Tairi
       to appear at the beginning of Shade Hollow, as a reward for the
       player thinking of going all the way back there.
       In that ending's place, I brought back the previously cut Evil
       Breeze ending, so that there are still 17 endings. This requires
       having Breeze in your party, obtaining the Upsilon Carinae, then
       returning to some specific room of Sorrow Peak.
       Despite the large number of endings, I didn't want the player to
       run into weird endings all the time. So, I made all the "short
       endings" a bit strange and obscure, with complicated and
       unintuitive requirements. Nobody will ever find all the secrets
       without help, mark my words -- there are still secrets in
       Starhall 2 and Legend of Grey Moon which nobody ever found...
       Music is next! Then I need to bugtest the game, then release it,
       then have it stand as one of my crowning achievements, and
       finally put it behind me.
       The game's development has taken up entire chapters of my life.
       I was in 3rd year of undergrad when I started, now I'm finishing
       up my PhD. I've had like 4 or 5 different relationships live and
       die in the time it has taken to write this damn game. Finishing
       it will be the biggest relief ever.
       [/quote]
       Awesome! So the Twain ending has now been changed to an Easter
       Egg? OK, I imagine there are other similar Easter Eggs in this
       game then. Also because RKS has already asked about a Sound
       Test, I'd like to ask if this game will have an unlockable Boss
       Rush mode?
       #Post#: 14936--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: May 19, 2021, 3:23 am
       ---------------------------------------------------------
       [quote author=King (2.0) link=topic=421.msg14916#msg14916
       date=1621080909]
       Awesome! So the Twain ending has now been changed to an Easter
       Egg? OK, I imagine there are other similar Easter Eggs in this
       game then. Also because RKS has already asked about a Sound
       Test, I'd like to ask if this game will have an unlockable Boss
       Rush mode?
       [/quote]
       Yep, there are definitely others...
       I've played around with the idea of a boss rush -- while much of
       the game doesn't explicitly have bosses, there are de-facto
       "boss demons" in each area which would work nicely for the same
       purpose. I could also make up new demons to go between the
       existing ones (I have a few unused demon sprites and some ideas
       kicking around I never did anything with) and I could even make
       boss fights for characters that you never get to fight in the
       main game, which I think would be really cool.
       If I make something like that, it'll be in an update
       post-release :3
       Music is happening -- made a few already. I feel like, even
       though I'm kind of rushing it, and I'm a bit out of practice
       with FL Studio, I think the results are still a bit better than
       SS2's soundtrack. Some of SS2's songs were okay, but a lot of
       them ended up murky and confused and uninteresting.
       So far, the music was inspired by An Untitled Story, a
       metroidvania from 2007 made by the legendary Maddy Thorson,
       where the music isn't very sophisticated, consisting mostly of
       little minimalistic loops, but still succeeds in being memorable
       and creating a good atmosphere, so I'm trying to do the same
       thing.
       I might leave in some of the existing placeholder songs,
       although I'll probably move them around. Some of them work well
       where they are.
       *****************************************************
   DIR Previous Page
   DIR Next Page