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#Post#: 14673--------------------------------------------------
Re: Misery of Magic updates >_<
By: King (2.0) Date: April 13, 2021, 6:58 am
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[quote author=AuroraDash link=topic=421.msg14672#msg14672
date=1618235892]
The five main good endings are pretty much done! There are now 7
implemented in total (because a couple of the short endings were
already made a while ago). I'm now going to add several more
short endings, which won't take much effort each. I had a
document with heaps of ideas for endings, but I'm not sure how
many will make it into the final game, because some of the ideas
are quite weak and I don't want it to take too long. In any
case, there are going to be A LOT of endings, definitely even
more than SS2 has.
[/quote]
All these multiple endings do sound quite interesting. And
considering that Solar Shadow 2 had 11 endings, that means that
this game may have them in a single mode or across multiple
modes like in SS2/
#Post#: 14718--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: April 17, 2021, 3:24 am
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[quote author=King (2.0) link=topic=421.msg14673#msg14673
date=1618315100]
All these multiple endings do sound quite interesting. And
considering that Solar Shadow 2 had 11 endings, that means that
this game may have them in a single mode or across multiple
modes like in SS2/
[/quote]
It'll all be in a single mode :3
Endings 8 and 9 are done now!
#Post#: 14794--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: April 27, 2021, 3:37 pm
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Up to 11 endings now.
Eliminated the effects menu because it doesn't do anything.
#Post#: 14842--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: May 3, 2021, 11:02 pm
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Reached 13 endings. Current plan is for 17 endings total. Will
try to knock over as many as I can before FurDU later this week.
Added a little percentage completion indicator next to each save
file.
Added the Luminous Cenotaph, which is like a dev room. If anyone
finds it I'll be impressed.
#Post#: 14843--------------------------------------------------
Re: Misery of Magic updates >_<
By: King (2.0) Date: May 4, 2021, 4:39 am
---------------------------------------------------------
[quote author=AuroraDash link=topic=421.msg14842#msg14842
date=1620100954]
Reached 13 endings. Current plan is for 17 endings total. Will
try to knock over as many as I can before FurDU later this week.
Added a little percentage completion indicator next to each save
file.
Added the Luminous Cenotaph, which is like a dev room. If anyone
finds it I'll be impressed.
[/quote]
This sounds great. So most of the endings are done and there's a
dev room now. Sounds promising.
#Post#: 14909--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: May 14, 2021, 7:38 am
---------------------------------------------------------
All the endings are done now!
I ended up having to cut the Twain ending, because it didn't
make sense as an ending, really. I left a vestige of it in --
when entering a particular room, there is a 1/64 chance that
Twain will appear and, if you talk to him, tell you about his
past with Ember. The number 1/64, or 0.015625, is a reference to
Yume Nikki where it was the same probability of summoning Uboa.
Also, returning to the West after reaching East Top Level, which
would've been a requirement for the cut ending, will cause Tairi
to appear at the beginning of Shade Hollow, as a reward for the
player thinking of going all the way back there.
In that ending's place, I brought back the previously cut Evil
Breeze ending, so that there are still 17 endings. This requires
having Breeze in your party, obtaining the Upsilon Carinae, then
returning to some specific room of Sorrow Peak.
Despite the large number of endings, I didn't want the player to
run into weird endings all the time. So, I made all the "short
endings" a bit strange and obscure, with complicated and
unintuitive requirements. Nobody will ever find all the secrets
without help, mark my words -- there are still secrets in
Starhall 2 and Legend of Grey Moon which nobody ever found...
Music is next! Then I need to bugtest the game, then release it,
then have it stand as one of my crowning achievements, and
finally put it behind me.
The game's development has taken up entire chapters of my life.
I was in 3rd year of undergrad when I started, now I'm finishing
up my PhD. I've had like 4 or 5 different relationships live and
die in the time it has taken to write this damn game. Finishing
it will be the biggest relief ever.
#Post#: 14912--------------------------------------------------
Re: Misery of Magic updates >_<
By: Kim Tyranto Date: May 14, 2021, 9:10 am
---------------------------------------------------------
You have come so far, AuroraDash...
(Gives an Eternium Crown and many hugs...)
However... I have one question... any chances of a "sound test"
sort of thing, for listening to the music...?
#Post#: 14913--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: May 14, 2021, 11:32 am
---------------------------------------------------------
[quote author=RKS link=topic=421.msg14912#msg14912
date=1621001430]
You have come so far, AuroraDash...
(Gives an Eternium Crown and many hugs...)
However... I have one question... any chances of a "sound test"
sort of thing, for listening to the music...?
[/quote]
Possibly, I haven't decided yet~
Thanks for the crown! :D
#Post#: 14916--------------------------------------------------
Re: Misery of Magic updates >_<
By: King (2.0) Date: May 15, 2021, 7:15 am
---------------------------------------------------------
[quote author=AuroraDash link=topic=421.msg14909#msg14909
date=1620995882]
All the endings are done now!
I ended up having to cut the Twain ending, because it didn't
make sense as an ending, really. I left a vestige of it in --
when entering a particular room, there is a 1/64 chance that
Twain will appear and, if you talk to him, tell you about his
past with Ember. The number 1/64, or 0.015625, is a reference to
Yume Nikki where it was the same probability of summoning Uboa.
Also, returning to the West after reaching East Top Level, which
would've been a requirement for the cut ending, will cause Tairi
to appear at the beginning of Shade Hollow, as a reward for the
player thinking of going all the way back there.
In that ending's place, I brought back the previously cut Evil
Breeze ending, so that there are still 17 endings. This requires
having Breeze in your party, obtaining the Upsilon Carinae, then
returning to some specific room of Sorrow Peak.
Despite the large number of endings, I didn't want the player to
run into weird endings all the time. So, I made all the "short
endings" a bit strange and obscure, with complicated and
unintuitive requirements. Nobody will ever find all the secrets
without help, mark my words -- there are still secrets in
Starhall 2 and Legend of Grey Moon which nobody ever found...
Music is next! Then I need to bugtest the game, then release it,
then have it stand as one of my crowning achievements, and
finally put it behind me.
The game's development has taken up entire chapters of my life.
I was in 3rd year of undergrad when I started, now I'm finishing
up my PhD. I've had like 4 or 5 different relationships live and
die in the time it has taken to write this damn game. Finishing
it will be the biggest relief ever.
[/quote]
Awesome! So the Twain ending has now been changed to an Easter
Egg? OK, I imagine there are other similar Easter Eggs in this
game then. Also because RKS has already asked about a Sound
Test, I'd like to ask if this game will have an unlockable Boss
Rush mode?
#Post#: 14936--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: May 19, 2021, 3:23 am
---------------------------------------------------------
[quote author=King (2.0) link=topic=421.msg14916#msg14916
date=1621080909]
Awesome! So the Twain ending has now been changed to an Easter
Egg? OK, I imagine there are other similar Easter Eggs in this
game then. Also because RKS has already asked about a Sound
Test, I'd like to ask if this game will have an unlockable Boss
Rush mode?
[/quote]
Yep, there are definitely others...
I've played around with the idea of a boss rush -- while much of
the game doesn't explicitly have bosses, there are de-facto
"boss demons" in each area which would work nicely for the same
purpose. I could also make up new demons to go between the
existing ones (I have a few unused demon sprites and some ideas
kicking around I never did anything with) and I could even make
boss fights for characters that you never get to fight in the
main game, which I think would be really cool.
If I make something like that, it'll be in an update
post-release :3
Music is happening -- made a few already. I feel like, even
though I'm kind of rushing it, and I'm a bit out of practice
with FL Studio, I think the results are still a bit better than
SS2's soundtrack. Some of SS2's songs were okay, but a lot of
them ended up murky and confused and uninteresting.
So far, the music was inspired by An Untitled Story, a
metroidvania from 2007 made by the legendary Maddy Thorson,
where the music isn't very sophisticated, consisting mostly of
little minimalistic loops, but still succeeds in being memorable
and creating a good atmosphere, so I'm trying to do the same
thing.
I might leave in some of the existing placeholder songs,
although I'll probably move them around. Some of them work well
where they are.
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