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       #Post#: 13912--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: February 4, 2021, 3:15 am
       ---------------------------------------------------------
       [quote author=RKS link=topic=421.msg13882#msg13882
       date=1612282923]
       Auto-save would be very helpful... living in a country where
       rolling blackouts may happen without warning, it would certainly
       reduce the risk of losing a lot of progress due to the powers
       that be...
       ... Congratulations with all the progress you have made on this
       work...
       ... Would it be permitted if this game gets mentioned in
       Apocalyptic Shadow by a currently-unimplemented NPC...?
       [/quote]
       Thank you! :3
       And sure, of course! In fact, it already kinda references LSP in
       a few places anyway...
       #Post#: 14062--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: February 13, 2021, 12:08 am
       ---------------------------------------------------------
       Implemented that auto-save thing! :3
       #Post#: 14063--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: King (2.0) Date: February 13, 2021, 4:50 am
       ---------------------------------------------------------
       [quote author=AuroraDash link=topic=421.msg14062#msg14062
       date=1613196497]
       Implemented that auto-save thing! :3
       [/quote]
       Awesome! I guess it's just the endings you need to do now,
       right?
       #Post#: 14065--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: February 13, 2021, 12:16 pm
       ---------------------------------------------------------
       [quote author=King (2.0) link=topic=421.msg14063#msg14063
       date=1613213444]
       Awesome! I guess it's just the endings you need to do now,
       right?
       [/quote]
       Yep, more or less~
       #Post#: 14604--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: March 18, 2021, 9:26 pm
       ---------------------------------------------------------
       For a few weeks I didn't do much unfortunately, but now the
       endings are coming along nicely. Misery of Magic wasn't designed
       for cutscenes at all, so I had to fudge together some new code
       to make the endings work the way I wanted.
       Fixed a graphical bug in the load game menu.
       Game no longer crashes when loading a game into the final boss
       room. This happened because doing that somehow skips the part
       where one phase of the final boss sets up the surface it needs
       for its cool effects.
       Can now select weapons in the tier menu under the cats menu to
       see a brief description of each one. Not important, but nice to
       have.
       If you have 3 characters, they'll now all appear correctly in
       the cats menu.
       #Post#: 14609--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: King (2.0) Date: April 3, 2021, 6:28 am
       ---------------------------------------------------------
       So will this game have any post-game content or will it just
       focus on the main content?
       #Post#: 14614--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: Kim Tyranto Date: April 3, 2021, 3:43 pm
       ---------------------------------------------------------
       There is a CATS menu...?!
       (Intensely looks forward to this game.)
       When exactly did you begin with Misery of Magic... if I may
       ask...?
       #Post#: 14623--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: April 4, 2021, 4:49 am
       ---------------------------------------------------------
       [quote author=King (2.0) link=topic=421.msg14609#msg14609
       date=1617449338]
       So will this game have any post-game content or will it just
       focus on the main content?
       [/quote]
       It will just focus on the main content -- I think it's already
       quite big enough. There was some post-game stuff I ended up
       cutting which I planned on adding back in, in an update at some
       later point, but I don't know if I'll ever get around to that.
       #Post#: 14624--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: April 4, 2021, 4:52 am
       ---------------------------------------------------------
       [quote author=RKS link=topic=421.msg14614#msg14614
       date=1617482602]
       There is a CATS menu...?!
       (Intensely looks forward to this game.)
       When exactly did you begin with Misery of Magic... if I may
       ask...?
       [/quote]
       It's a characters menu, basically. It lets you check weapon
       tiers as well.
       I started way back in October of 2016 I think. Kept getting
       bored and/or distracted, got really busy with more important
       things, took heaps of many-month-long hiatuses, and pretty much
       lost interest in making games altogether for a long time.
       #Post#: 14672--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: April 12, 2021, 8:58 am
       ---------------------------------------------------------
       The five main good endings are pretty much done! There are now 7
       implemented in total (because a couple of the short endings were
       already made a while ago). I'm now going to add several more
       short endings, which won't take much effort each. I had a
       document with heaps of ideas for endings, but I'm not sure how
       many will make it into the final game, because some of the ideas
       are quite weak and I don't want it to take too long. In any
       case, there are going to be A LOT of endings, definitely even
       more than SS2 has.
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