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#Post#: 13486--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: January 16, 2021, 4:45 am
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Added a few minor characters and added some lore to Sorrow Peak
and its main denizen Breeze Arkaia -- it used to be a place
where those whose souls had become entirely full of darkness
would gather. Accordingly, there's stuff explaining more fully
how the light and darkness thing works. It's mostly a background
lore thing, although one of the End Tool bosses uses the light
and darkness system as a means of attack.
Kind of implemented the Lensar last boss fight, although I
haven't tested it yet -- I kinda forgot to do this earlier. The
idea is, there's a character who's normally the 2nd-to-last
boss, but he's recruitable. If you have recruited him, which is
fairly difficult, you fight Lensar instead. He's far, far
weaker, having only a fraction of the HP, but he (a) reads your
mouse input to try to avoid being hit and (b) has the Void
Slash, which functions as an overpowered version of the player's
Mirror Wave, and cancels out any projectile-based attacks.
Despite that, he's still not supposed to be too hard.
#Post#: 13492--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: January 16, 2021, 10:39 am
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Got a lot done tonight: Bugtested the Lensar fight already.
Now I'm going through and adding a couple minor things to Energy
Centre and Fire Hole. More story/lore type stuff.
#Post#: 13560--------------------------------------------------
Re: Misery of Magic updates >_<
By: Kim Tyranto Date: January 21, 2021, 1:58 pm
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... what is Misery of Magic...?
Seems rather interesting...
#Post#: 13571--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: January 22, 2021, 7:10 am
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[quote author=RKS link=topic=421.msg13560#msg13560
date=1611259113]
... what is Misery of Magic...?
Seems rather interesting...
[/quote]
It's a game I've been slowly putting together in Game Maker
Studio for several years :3 It's an action RPG inspired by the
Merlin's Revenge trilogy. You play as Emerald, a cat from Earth
in the far future, who is somehow sent to a place called the
Domain of Magic, where he has to find his missing brother. It's
nearly done now, but it's been nearly done for a long time
hahah.
I used to make a lot of games, but at some point other stuff
kinda took precedence, and my ideas became bigger and more
ambitious so now it takes forever to get anything done.
#Post#: 13576--------------------------------------------------
Re: Misery of Magic updates >_<
By: Kim Tyranto Date: January 22, 2021, 7:51 am
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Sounds quite fun... especially playing as cat.
Freeware, or not?
Big, ambitious ideas... very much familiar to me...
#Post#: 13591--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: January 23, 2021, 12:54 am
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[quote author=RKS link=topic=421.msg13576#msg13576
date=1611323499]
Sounds quite fun... especially playing as cat.
Freeware, or not?
Big, ambitious ideas... very much familiar to me...
[/quote]
Yes, it'll be freeware! :D I don't think I have the skills to
make something worth paying for, anyway.
#Post#: 13877--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: February 2, 2021, 9:28 am
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Started work on the endings, now. I'm beginning with Ending 6,
which will be one of the bigger endings, albeit still not that
big. This is one of the good endings, and one of the harder ones
to reach, in my opinion.
I might add an auto-save feature, which creates an extra 5th
save file which gets re-saved whenever certain actions take
place. The manual save system is a bit old-school, it's yet
another thing copied from the original Merlin's Revenge games
which were made in the early 00s, where it was easy to forget to
save and also easy to die and thus lose lots of progress. Misery
of Magic has kinda the same problem, I think.
#Post#: 13878--------------------------------------------------
Re: Misery of Magic updates >_<
By: King (2.0) Date: February 2, 2021, 9:36 am
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[quote author=AuroraDash link=topic=421.msg13877#msg13877
date=1612279711]
Started work on the endings, now. I'm beginning with Ending 6,
which will be one of the bigger endings, albeit still not that
big. This is one of the good endings, and one of the harder ones
to reach, in my opinion.
I might add an auto-save feature, which creates an extra 5th
save file which gets re-saved whenever certain actions take
place. The manual save system is a bit old-school, it's yet
another thing copied from the original Merlin's Revenge games
which were made in the early 00s, where it was easy to forget to
save and also easy to die and thus lose lots of progress. Misery
of Magic has kinda the same problem, I think.
[/quote]
Congratulations for sticking with the project and getting this
far. I take it that you're now at the end point of development?
#Post#: 13880--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: February 2, 2021, 9:47 am
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More or less! Tentative release date at the moment is my
birthday this year :3
#Post#: 13882--------------------------------------------------
Re: Misery of Magic updates >_<
By: Kim Tyranto Date: February 2, 2021, 10:22 am
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Auto-save would be very helpful... living in a country where
rolling blackouts may happen without warning, it would certainly
reduce the risk of losing a lot of progress due to the powers
that be...
... Congratulations with all the progress you have made on this
work...
... Would it be permitted if this game gets mentioned in
Apocalyptic Shadow by a currently-unimplemented NPC...?
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