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#Post#: 12499--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: October 21, 2020, 10:47 am
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Solitude Stoneway is finished.
Decided to ditch the idea of having items gate getting a second
character. The dialogue already made it clear that it was a
permanent decision. I'll just add something unmissable which
will indicate that you need to enter Energy Centre alone.
This whole "getting a second character" business has turned into
quite a headache from a game design perspective.
#Post#: 12711--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: November 14, 2020, 8:27 am
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Fixed a bug relating to the End Tools where leaving and
re-entering some of their arenas (or loading a savefile into one
of their arenas) would sometimes crash the game. Was due to the
End Tools in particular distinguishing between dying and being
deleted for some other reason in a different way to everything
else in the game, in a way that happened to be very sensitive to
the order in which objects get processed.
Also, all the End Tools now take 50% more damage.
Fixed a bug where there were three copies of the player
character on top of each other in one specific room. This
remarkably broke very little, but did cause menus to behave
oddly.
Fixed a bug where characters were likely to get horribly
corrupted during the endgame. This happened because lines 16
through 21 of the save files weren't being saved properly and
somehow garbage data was getting loaded instead.
#Post#: 12791--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: November 25, 2020, 2:07 pm
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Bugtested one of the endgame bosses -- the second-to-last one --
and rebalanced its hidden "rank" mechanic, which a few bosses
have (especially the Lightside Kris fight in North Edge, which
this boss is very similar to and shares a lot of code with) to
increase its speed and damage whenever its attack patterns loop
around or it falls below particular HP thresholds. It's pretty
good now, although I feel like it's a bit damage spongey, I
might change that later.
#Post#: 12879--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: December 3, 2020, 11:03 pm
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Fixed a bug where enemies with sprites where the "centre
position" wasn't at the origin, or where the hitbox wasn't at
the centre of the sprite, could react oddly to taking damage --
bounce in a weird direction, create particle effects in the
wrong place.
Been bugtesting the most final of final bosses.
#Post#: 12882--------------------------------------------------
Re: Misery of Magic updates >_<
By: King (2.0) Date: December 4, 2020, 6:19 am
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[quote author=AuroraDash link=topic=421.msg12879#msg12879
date=1607058204]
Fixed a bug where enemies with sprites where the "centre
position" wasn't at the origin, or where the hitbox wasn't at
the centre of the sprite, could react oddly to taking damage --
bounce in a weird direction, create particle effects in the
wrong place.
Been bugtesting the most final of final bosses.
[/quote]
That sounds like a lot of progress. Considering you're
bugtesting what I assume is the true final boss, I take that
you're in the end stages of development?
#Post#: 12929--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: December 7, 2020, 10:13 pm
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[quote author=King (2.0) link=topic=421.msg12882#msg12882
date=1607084388]
That sounds like a lot of progress. Considering you're
bugtesting what I assume is the true final boss, I take that
you're in the end stages of development?
[/quote]
I'd say so! At the moment there's pretty much a full playable
game from start to end, although there's still be a few things
missing -- music, most of the endings, and some story-related
stuff to fill out the world.
#Post#: 12933--------------------------------------------------
Re: Misery of Magic updates >_<
By: King (2.0) Date: December 8, 2020, 4:40 am
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[quote author=AuroraDash link=topic=421.msg12929#msg12929
date=1607400792]
I'd say so! At the moment there's pretty much a full playable
game from start to end, although there's still be a few things
missing -- music, most of the endings, and some story-related
stuff to fill out the world.
[/quote]
So regarding the music, will you be composing it yourself or
not? And it's good to know that your game will have multiple
endings.
#Post#: 12950--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: December 8, 2020, 6:11 pm
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[quote author=King (2.0) link=topic=421.msg12933#msg12933
date=1607424006]
So regarding the music, will you be composing it yourself or
not? And it's good to know that your game will have multiple
endings.
[/quote]
I plan to do most of it myself, yes. A musician friend who goes
by Jake Jon King has been kind enough to do one of them as a
guest artist though, which is pretty cool.
There will be a fair few endings, yeah. I'm planning five good
endings, which will have enough in common and plug into each
other enough that I can continue the story later if I like. Then
there'll be a scattering of miscellaneous "short" endings where
the game ends early. Finally, there will also probably be a
couple of secret ones with weird conditions.
#Post#: 12956--------------------------------------------------
Re: Misery of Magic updates >_<
By: King (2.0) Date: December 9, 2020, 6:07 am
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[quote author=AuroraDash link=topic=421.msg12950#msg12950
date=1607472689]
I plan to do most of it myself, yes. A musician friend who goes
by Jake Jon King has been kind enough to do one of them as a
guest artist though, which is pretty cool.
There will be a fair few endings, yeah. I'm planning five good
endings, which will have enough in common and plug into each
other enough that I can continue the story later if I like. Then
there'll be a scattering of miscellaneous "short" endings where
the game ends early. Finally, there will also probably be a
couple of secret ones with weird conditions.
[/quote]
That sounds great. (I actually like that one track you made for
Astrum: The Game) Also I'm down for secret weird endings because
they're always interesting.
#Post#: 13120--------------------------------------------------
Re: Misery of Magic updates >_<
By: AuroraDash Date: December 18, 2020, 3:12 pm
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Been going around adding things to fill out the world and
explain the story. As part of that, I added some stuff to North
Edge, including a couple rudimentary puzzles -- these aren't
challenging at all, but rather are designed to make you fully
explore the zone the first time through, and further
differentiate the two times through it. Also, added a hint as to
what you're supposed to do the second time.
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