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       #Post#: 12499--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: October 21, 2020, 10:47 am
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       Solitude Stoneway is finished.
       Decided to ditch the idea of having items gate getting a second
       character. The dialogue already made it clear that it was a
       permanent decision. I'll just add something unmissable which
       will indicate that you need to enter Energy Centre alone.
       This whole "getting a second character" business has turned into
       quite a headache from a game design perspective.
       #Post#: 12711--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: November 14, 2020, 8:27 am
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       Fixed a bug relating to the End Tools where leaving and
       re-entering some of their arenas (or loading a savefile into one
       of their arenas) would sometimes crash the game. Was due to the
       End Tools in particular distinguishing between dying and being
       deleted for some other reason in a different way to everything
       else in the game, in a way that happened to be very sensitive to
       the order in which objects get processed.
       Also, all the End Tools now take 50% more damage.
       Fixed a bug where there were three copies of the player
       character on top of each other in one specific room. This
       remarkably broke very little, but did cause menus to behave
       oddly.
       Fixed a bug where characters were likely to get horribly
       corrupted during the endgame. This happened because lines 16
       through 21 of the save files weren't being saved properly and
       somehow garbage data was getting loaded instead.
       #Post#: 12791--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: November 25, 2020, 2:07 pm
       ---------------------------------------------------------
       Bugtested one of the endgame bosses -- the second-to-last one --
       and rebalanced its hidden "rank" mechanic, which a few bosses
       have (especially the Lightside Kris fight in North Edge, which
       this boss is very similar to and shares a lot of code with) to
       increase its speed and damage whenever its attack patterns loop
       around or it falls below particular HP thresholds. It's pretty
       good now, although I feel like it's a bit damage spongey, I
       might change that later.
       #Post#: 12879--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: December 3, 2020, 11:03 pm
       ---------------------------------------------------------
       Fixed a bug where enemies with sprites where the "centre
       position" wasn't at the origin, or where the hitbox wasn't at
       the centre of the sprite, could react oddly to taking damage --
       bounce in a weird direction, create particle effects in the
       wrong place.
       Been bugtesting the most final of final bosses.
       #Post#: 12882--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: King (2.0) Date: December 4, 2020, 6:19 am
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       [quote author=AuroraDash link=topic=421.msg12879#msg12879
       date=1607058204]
       Fixed a bug where enemies with sprites where the "centre
       position" wasn't at the origin, or where the hitbox wasn't at
       the centre of the sprite, could react oddly to taking damage --
       bounce in a weird direction, create particle effects in the
       wrong place.
       Been bugtesting the most final of final bosses.
       [/quote]
       That sounds like a lot of progress. Considering you're
       bugtesting what I assume is the true final boss, I take that
       you're in the end stages of development?
       #Post#: 12929--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: December 7, 2020, 10:13 pm
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       [quote author=King (2.0) link=topic=421.msg12882#msg12882
       date=1607084388]
       That sounds like a lot of progress. Considering you're
       bugtesting what I assume is the true final boss, I take that
       you're in the end stages of development?
       [/quote]
       I'd say so! At the moment there's pretty much a full playable
       game from start to end, although there's still be a few things
       missing -- music, most of the endings, and some story-related
       stuff to fill out the world.
       #Post#: 12933--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: King (2.0) Date: December 8, 2020, 4:40 am
       ---------------------------------------------------------
       [quote author=AuroraDash link=topic=421.msg12929#msg12929
       date=1607400792]
       I'd say so! At the moment there's pretty much a full playable
       game from start to end, although there's still be a few things
       missing -- music, most of the endings, and some story-related
       stuff to fill out the world.
       [/quote]
       So regarding the music, will you be composing it yourself or
       not? And it's good to know that your game will have multiple
       endings.
       #Post#: 12950--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: December 8, 2020, 6:11 pm
       ---------------------------------------------------------
       [quote author=King (2.0) link=topic=421.msg12933#msg12933
       date=1607424006]
       So regarding the music, will you be composing it yourself or
       not? And it's good to know that your game will have multiple
       endings.
       [/quote]
       I plan to do most of it myself, yes. A musician friend who goes
       by Jake Jon King has been kind enough to do one of them as a
       guest artist though, which is pretty cool.
       There will be a fair few endings, yeah. I'm planning five good
       endings, which will have enough in common and plug into each
       other enough that I can continue the story later if I like. Then
       there'll be a scattering of miscellaneous "short" endings where
       the game ends early. Finally, there will also probably be a
       couple of secret ones with weird conditions.
       #Post#: 12956--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: King (2.0) Date: December 9, 2020, 6:07 am
       ---------------------------------------------------------
       [quote author=AuroraDash link=topic=421.msg12950#msg12950
       date=1607472689]
       I plan to do most of it myself, yes. A musician friend who goes
       by Jake Jon King has been kind enough to do one of them as a
       guest artist though, which is pretty cool.
       There will be a fair few endings, yeah. I'm planning five good
       endings, which will have enough in common and plug into each
       other enough that I can continue the story later if I like. Then
       there'll be a scattering of miscellaneous "short" endings where
       the game ends early. Finally, there will also probably be a
       couple of secret ones with weird conditions.
       [/quote]
       That sounds great. (I actually like that one track you made for
       Astrum: The Game) Also I'm down for secret weird endings because
       they're always interesting.
       #Post#: 13120--------------------------------------------------
       Re: Misery of Magic updates >_<
       By: AuroraDash Date: December 18, 2020, 3:12 pm
       ---------------------------------------------------------
       Been going around adding things to fill out the world and
       explain the story. As part of that, I added some stuff to North
       Edge, including a couple rudimentary puzzles -- these aren't
       challenging at all, but rather are designed to make you fully
       explore the zone the first time through, and further
       differentiate the two times through it. Also, added a hint as to
       what you're supposed to do the second time.
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