URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Xyrinfe Shadow Project Forums
  HTML https://lunarshadowcs.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Member Works
       *****************************************************
       #Post#: 12200--------------------------------------------------
       Misery of Magic -- 1.0.3
       By: AuroraDash Date: September 20, 2020, 12:13 am
       ---------------------------------------------------------
       UPDATE 12/7/2021!!! GAME FINISH
       Download game, version 1.0.3:
  HTML https://drive.google.com/file/d/1JtxBB8GjTB1BWM6HcFeKw69-bZjHbVhr/view?usp=sharing
       Download soundtrack:
  HTML https://drive.google.com/file/d/18e-OBc20tL294JZh6GhnWVb3W0Ncyl3l/view?usp=sharing
       ================================================================
       =======================
       Heya! So, yeah, Misery of Magic is still a thing. It's nearly
       finished, it's been "nearly finished" for nearly like 2 years
       now, but it's largely taken a back seat to my studies (I'm still
       at university, doing a PhD in economics, this is my last year,
       kinda), my Celeste speedrunning career (I have over 3000 hours
       in the game >_<), and various other hobbies. My motivation hit
       rock bottom several times in between and it's just been a huge
       slog, but lately I've been finding myself working on it
       reasonably well again. At the moment, the game's main campaign
       is more or less done, the main things left to do are:
       -- Rebalancing.
       -- Most of the endings.
       -- Some other story-focused stuff.
       -- Music.
       There are also some smaller things I want to do:
       -- Rework Fire Boom, as it stands it's too similar to Blood Orb.
       -- Make it a bit harder to get a 2nd character immediately upon
       reaching the Eastern half of the overworld. It should still be
       possible, but not immediately obvious. If you get one right
       away, you won't be able to get into Energy Centre and you might
       accidentally choose before you understand that there is a choice
       at all.
       -- Make Sorrow Peak puzzle optional, or rework it to make it
       less lame, or something.
       -- Maybe there should be a late-game blue magic weapon that's
       accessible to all characters? At the moment, there are only
       three blue magic weapons, of which one requires a specific
       character and another is only available during the endgame
       sequence, so most of the time the only choice when it comes to
       blue magic will be Unfire.
       Most recent change was to buff Needle and make it look cooler,
       because it felt kind of lame to use before.
       #Post#: 12204--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: September 20, 2020, 5:19 am
       ---------------------------------------------------------
       Went ahead and did the Fire Boom rework right away. You can now
       still use it like a slightly stronger, slightly more awkward
       Blood Orb if you like -- the projectile moves slower so it's
       harder to control. Now, however, if you hold it down past the
       point where it's fully charged, it has a second "mode" which is
       even more powerful and even harder to control, which works
       somewhat like Toxicity Star but not exactly.
       Rebalanced Needle again: Nerfed its damage by roughly 14%, which
       is still 20% stronger than it was before it was buffed
       originally. Conversely, I buffed Heat Needle by about 27%, which
       puts it at the same damage regular Needle was before this latest
       nerf -- when I buffed Needle I forgot to buff Heat Needle too,
       so Needle was stronger which was a bit silly.
       #Post#: 12206--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: IlinaFan01 Date: September 20, 2020, 5:27 am
       ---------------------------------------------------------
       So there's other campaigns?
       Also, I don't really know much of Misery of Magic's blue magic
       weapons, but I guess an extra choice or two would be helpful. :)
       #Post#: 12209--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: September 20, 2020, 5:34 am
       ---------------------------------------------------------
       Nah, only one campaign -- As of now, it has a final boss and I
       guess it's technically finishable (although I still need to
       bugtest it, there's a VERY good chance it'll crash the game, as
       it stands)  but most of the last three or four areas don't have
       much story content yet.
       As for the blue weapons, I might see if I can come up with
       something!
       #Post#: 12240--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: September 21, 2020, 10:44 am
       ---------------------------------------------------------
       Got a great idea for a new Sorrow Peak puzzle, although I
       haven't implemented it yet. The old puzzle involves pushing
       black and white blocks around to write numbers in binary -- the
       numbers you're supposed to write are written on walls elsewhere
       in Sorrow Peak. Okay enough puzzle, but hopeless if you don't
       have both the clues and a bit tedious if you do have them. I'll
       make that one optional, move it off to the side so that it gates
       something less important, while the puzzle blocking the way to
       the end of the area won't require wandering all over the map
       looking for clues.
       Might do something similar with the Underpath puzzle, which has
       an even worse "wander all over the map looking for clues" thing
       going on, but I haven't decided yet.
       #Post#: 12249--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: September 22, 2020, 7:45 am
       ---------------------------------------------------------
       Made most of the new Sorrow Peak puzzle tonight!
       I still need to bugtest it and make a few new rooms to house the
       old puzzle, but that can wait until tomorrow I think.
       #Post#: 12306--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: September 25, 2020, 4:26 pm
       ---------------------------------------------------------
       Started work on the new blue magic weapon! My original idea for
       a name was "Oceanstar", but then I thought it would be cool to
       name it after a real life star with some symbolic connection to
       the ocean. I put entirely way too much thought into which one,
       but I eventually decided that Upsilon Carinae would be the
       perfect choice.
       I have this idea where it starts out as a much weaker white
       version of itself and can be upgraded to its full blue version
       by bringing it to a particular place.
       I'm envisioning it as similar to the Energy Beam from Merlin's
       Revenge 2 -- it'll hit anything on the screen near-instantly and
       do crazy high damage per hit, but can only hit one target at
       once. Furthermore, unlike the original Energy Beam, which was
       considered to be severely overpowered, it'll charge slowly. I
       might also add a couple other things to the Upsilon Carinae to
       make it more interesting and more distinct from the Awe, which
       is already slow-charging, deals high damage per hit, and hits
       instantly.
       Side note: several existing Misery of Magic weapons are already
       close to copies of Merlin's Revenge spells:
       Energy Blast (All three MR games) --> Orb
       Energy Pulse (MR3) --> Toxicity Star
       Energy Mines (MR3) --> Nuclear Blaze
       (Not all Merlin's Revenge spells start with "Energy", but those
       that don't are either more like support tools than weapons or
       involve summoning things, and I don't think either of those
       would work very well as Misery of Magic weapons.)
       #Post#: 12323--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: IlinaFan01 Date: October 4, 2020, 5:29 am
       ---------------------------------------------------------
       I like the name "Upsilon Carinae". :)
       You say you might add a couple of other things to make it more
       interesting and distinct from the awe-inspiring (:3) Awe?
       How about... a temporary water barrier around the user? Or... a
       very minor healing effect?
       #Post#: 12377--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: October 5, 2020, 10:27 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=421.msg12323#msg12323
       date=1601807389]
       I like the name "Upsilon Carinae". :)
       You say you might add a couple of other things to make it more
       interesting and distinct from the awe-inspiring (:3) Awe?
       How about... a temporary water barrier around the user? Or... a
       very minor healing effect?
       [/quote]
       Thanks :3
       The weapon is mostly done now -- I eventually decided on adding
       a little backblast thing, which makes it a little harder to use
       but would add to its potential damage if it were used cleverly.
       A healing effect is something I've thought of, although that
       might be hard to balance. I think what I'll end up doing is add
       more regenerators but I might reduce the mid-fight healing --
       every 16th exp diamond dropped is blue, and heals you somewhat.
       #Post#: 12493--------------------------------------------------
       Re: Misery of Magic updates &gt;_&lt;
       By: AuroraDash Date: October 12, 2020, 7:22 pm
       ---------------------------------------------------------
       Fixed some more bugs pertaining to the Sorrow Peak puzzles, I
       think they both work properly now.
       Figured out a solution to make sure people know what they're
       doing before getting a second character, although I haven't
       implemented it yet -- Hunter and Jaye just kind of hang out in
       the overworld, so the idea is that, to recruit them, you need to
       pick up an item from elsewhere in the overworld and give it to
       them. The items will tell you what they do. The other characters
       will be unchanged, because they're in places that take a lot
       more effort to get to, so I expect people to explore the Eastern
       overworld first.
       [font=Verdana]An easier and more obvious solution would be to
       have a menu that pops up saying something to the effect of "DO
       YOU WANT TO DO THIS? Y/N" but I feel like that would sort of
       break the "show don't tell" rule which I have mostly been
       adhering to ruthlessly.[/font]
       As part of this, I'm adding a new sub-area to the Eastern
       overworld, called the Solitude Stoneway -- It won't have any
       enemies or puzzles, it'll just be a place to put a few things
       that I didn't really have a place for, and it'll make the
       Eastern overworld a bit bigger. Was considering adding a way to
       fast travel back to the Western overworld, but I decided against
       it.
       *****************************************************
   DIR Next Page