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       #Post#: 12158--------------------------------------------------
       Speed Spell - Turbo Major Boss
       By: IlinaFan01 Date: September 18, 2020, 3:19 pm
       ---------------------------------------------------------
       363 speeds Balfrog up, but messes up his jumping.
       362 speeds Omega up.
       364 speeds Monster X up.
       365 speeds the Core up.
       366 speeds Ironhead up.
       367 speeds Dragon Sisters up.
       368 speeds the Undead Core up.
       369 speeds Heavy Press up.
       370 speeds Ballos' head up.
       371 to 379 crash and 361, 380, 381 and 382 seem to do nothing?
       I just SNP the entities at x1y1 direction 0, by the way. :P
       Overuse these at your peril. I couldn't beat the Core after
       adding like five 365s! :))
       #Post#: 12166--------------------------------------------------
       Re: Speed Spell - Turbo Major Boss
       By: King (2.0) Date: September 19, 2020, 5:13 am
       ---------------------------------------------------------
       Thank you for the <CNP numbers. I'm actually planning to try
       them out with Heavy Press (the next boss, Big Boy uses Heavy
       Press's A.I).
       #Post#: 12171--------------------------------------------------
       Re: Speed Spell - Turbo Major Boss
       By: IlinaFan01 Date: September 19, 2020, 7:25 am
       ---------------------------------------------------------
       Happy to help--
       * runs out of Speed Counters *
       ... Drat. I need a Gun to shoot that Big Boy at. :P
       I'm also gonna warn you, in case you feel like messing around -
       Narvelysica found out the hard way that using 365 on the Undead
       Core speeds it up (from what I saw) and I got it to blow Narvel
       away (like the normal Core does)... that Shinica clone sure has
       bad luck. :P
       #Post#: 14942--------------------------------------------------
       Re: Speed Spell - Turbo Major Boss
       By: King (2.0) Date: May 19, 2021, 1:24 pm
       ---------------------------------------------------------
       So in regards to Balfrog, it's Speed Spell is <CNP0000:0363:0000
       yet I can't seem to get it working. If Balfrog jumps, the mod
       crashes so I'm not really sure if the <CNP is in the wrong order
       or something.
       #Post#: 14943--------------------------------------------------
       Re: Speed Spell - Turbo Major Boss
       By: Kim Tyranto Date: May 19, 2021, 2:47 pm
       ---------------------------------------------------------
       Considering that it was messy when Charlie tried, who knows...
       Was it after the boss has appeared in the room...?
       #Post#: 14945--------------------------------------------------
       Re: Speed Spell - Turbo Major Boss
       By: King (2.0) Date: May 20, 2021, 5:53 am
       ---------------------------------------------------------
       [quote author=RKS link=topic=419.msg14943#msg14943
       date=1621453653]
       Considering that it was messy when Charlie tried, who knows...
       Was it after the boss has appeared in the room...?
       [/quote]
       Yes. I spawn in, the fight starts (with sped up boss) and the
       mod crashes after the boss jumps.
       Here's the full script for reference:
       #0299
       <MNA<DNP0299<EVE0300<END
       #0300
       <FAI0003<CMU0022<BOA0020<WAI0001<BOA0010<WAI0001<BOA0100<BSL0000
       <SMC<CNP0300:0363:0000<END
       #1000
       <KEY<BOA0130<DNA0110<DNA0104<WAI0420<CMU0010<DNP0402<MSGYou've
       defeated the Diamond Dogs!<FMU<NOD<CLR<EVE1001<END
       #1001
       <ITJ0022:1003<AMJ0007:1002<KEY<SAT<MSG<FAC0009Impressive.Our
       master's plan
       grows ever closer. Our Boss
       Weapon will now be
       yours...<DNP0402<NOD<CLR<TRA0009:0091:0012:0007<END
       #1002
       <TRA0009:0091:0008:0015<END
       #1003
       <TRA0092:0095:0010:0014<END
       #Post#: 14947--------------------------------------------------
       Re: Speed Spell - Turbo Major Boss
       By: Kim Tyranto Date: May 20, 2021, 7:35 am
       ---------------------------------------------------------
       Hm...
       It would be easier to check it out myself, but without a
       computer, no chance of that happening...
       (Then I could check how Charlie did it...)
       What if the CNP precedes the BOA...?
       #Post#: 14951--------------------------------------------------
       Re: Speed Spell - Turbo Major Boss
       By: King (2.0) Date: May 21, 2021, 6:52 am
       ---------------------------------------------------------
       [quote author=RKS link=topic=419.msg14947#msg14947
       date=1621514116]
       Hm...
       It would be easier to check it out myself, but without a
       computer, no chance of that happening...
       (Then I could check how Charlie did it...)
       What if the CNP precedes the BOA...?
       [/quote]
       The mod crashes if I move to the right though strangely enough
       it seems to work fine otherwise. Perhaps I need to try putting
       the <CNP in different parts of the script to see what works?
       #Post#: 14954--------------------------------------------------
       Re: Speed Spell - Turbo Major Boss
       By: Kim Tyranto Date: May 21, 2021, 8:33 am
       ---------------------------------------------------------
       Maybe that could work...
       Or using the UNI command while facing left, though that may
       result in fake difficulty in that you cannot face right... and
       the crash occurs when moving right...
       This is a pretty tricky predicament, I would say... :-b
       #Post#: 14955--------------------------------------------------
       Re: Speed Spell - Turbo Major Boss
       By: King (2.0) Date: May 21, 2021, 9:41 am
       ---------------------------------------------------------
       [quote author=RKS link=topic=419.msg14954#msg14954
       date=1621604021]
       Maybe that could work...
       Or using the UNI command while facing left, though that may
       result in fake difficulty in that you cannot face right... and
       the crash occurs when moving right...
       This is a pretty tricky predicament, I would say... :-b
       [/quote]
       Adding the <UNI command didn't change anything, and the mod
       still crashes if you go right and come into contact with tiles
       16.10, 16.11, 16.12, 16.13 and 16.14. This also extends to the
       other right hand tiles on those rows. This is without putting an
       Null entity with #0300.
       Adding that in, causes Balfrog to move more and summon more
       mini-Balfrogs. The mod still crashes if you move to the tiles I
       mentioned.
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