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       #Post#: 12745--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 21, 2020, 4:40 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12739#msg12739
       date=1605903514]
       Documented.
       If DNP does nothing, CNP'ing the major boss entity to 0000
       probably does nothing, too.
       One thing I didn't think I'd try out this year: Try to keep up
       with an x10-speed Major Boss or several :P
       And flailing as I failed, but I tried. :3
       [/quote]
       Considering that <CNP stacks, perhaps you could combine it with
       <UNI (the one used in the Ironhead fight)?
       #Post#: 12746--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 21, 2020, 4:44 am
       ---------------------------------------------------------
       Apocalyptic Shadow does that with Kresnik.
       It's how I found out about the speed boost thing. :P
       #Post#: 12747--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 21, 2020, 5:39 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12746#msg12746
       date=1605955479]
       Apocalyptic Shadow does that with Kresnik.
       It's how I found out about the speed boost thing. :P
       [/quote]
       Doesn't Kresnik increase in speed for every phase? Also how is
       progress on Apocalyptic Shadow?
       #Post#: 12750--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 21, 2020, 7:18 am
       ---------------------------------------------------------
       Yep - beat a phase, and entity 366 gets added if that wasn't the
       last phase (as the player can select how many phases, default
       1).
       Phases 4 and 5 are unlocked later on - if you actually get 5
       phases in the first try (should be impossible), Kim Ethnarch
       will rant at the player for a full day. :P
       And no progress - Kim's doing something secretive in that other
       OpenOffice.org Calc program thing apparently. (Says it'll change
       LS for the crazier?)
       #Post#: 12945--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: December 8, 2020, 9:04 am
       ---------------------------------------------------------
       So in Lunar Shadow's Top Floor O, there is a door that requires
       you to die to open it. So I'm wondering how Kim did it because
       one of the costumes in Gun requires the player to get Ending 04
       which has the player die.
       #Post#: 12948--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: December 8, 2020, 1:43 pm
       ---------------------------------------------------------
       Skip flags.
       The death events in Head.tsc have <SK+0010 in 'em.
       The Top Floor O door has <SKJ0010:0105.
       Skip flags are unset after quitting the game, though.
       #Post#: 12951--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: December 9, 2020, 5:38 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12948#msg12948
       date=1607456628]
       Skip flags.
       The death events in Head.tsc have <SK+0010 in 'em.
       The Top Floor O door has <SKJ0010:0105.
       Skip flags are unset after quitting the game, though.
       [/quote]
       So can Skipflags be used with <ESC or not? That said, I've been
       reworking the script for Ending 04:
       Most of the script is now in the Head TSC file:
       #0044
       <KEY<MSG<FMU<CMU0017Would you like to step into the
       Anticharger?<YNJ0500<CMU0017<WAI0020<CLR<KEY<MSGDoing so is
       tantamount to suicide.
       Are you sure about this?<YNJ0500<FAO0002<PRI<MS2<SOU0017<SK+0010
       Gunnoid-0's life slowly
       drained away.<NOD<CLR As it decresendoed
       into nothingness,
       perhaps he could
       have lived and changed the world...<NOD<CLR
       <WAI0025<MS3You have obtained
       Ending 04:Suicide.<NOD<CLR<CLO<FL+1005<EVE0501
       The rest of it is in the Deep Sector area:
       #0500
       <FMU<CMU0008<END
       #0501
       <FLJ1005:0502<GIT1033<MS3Alternate Costume #04 (Inverted)
       unlocked.<FL+1005<WAI0050<ESC<END
       #0502
       <WAI0050<ESC<END
       #0503
       <MNA<CMU0008<CMU0008<FAI0004<SMC<END
       #Post#: 12953--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: December 9, 2020, 5:50 am
       ---------------------------------------------------------
       Skip flags work with ESC, but not normal flags (like 1005).
       Let's see... is the outfit supposed to be obtained on a new game
       or when the game is reloaded?
       #Post#: 12957--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: December 9, 2020, 6:08 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12953#msg12953
       date=1607514602]
       Skip flags work with ESC, but not normal flags (like 1005).
       Let's see... is the outfit supposed to be obtained on a new game
       or when the game is reloaded?
       [/quote]
       The player is supposed to obtain the outfit when the game is
       reloaded. (In addition, which numbers are used for skip flags?)
       #Post#: 12958--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: December 9, 2020, 6:36 am
       ---------------------------------------------------------
       Skip flags that are saved on a soft reset: 0001 - 0063.
       Apparently.
       Normal flags saved on a soft reset: 0064 to 7999, apparently.
       So the new game's first event should probably use SK- to unset
       the skipflag.
       Theory... the save points should have an H/V trigger in line
       with where the player is when saving... which sets a flag (and
       mentions costume unlocked) IF the skip flag was set... and said
       H/V trigger vanishes thereafter. For good.
       Worth a try?
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